index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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glsl
Age
Commit message (
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Author
Files
Lines
2013-11-23
glsl: Fix interstage uniform interface block link error detection.
Paul Berry
3
-32
/
+62
2013-11-23
glsl: Fix cross-version linking between VS and GS.
Paul Berry
1
-4
/
+23
2013-11-23
glsl: Prohibit illegal mixing of redeclarations inside/outside gl_PerVertex.
Paul Berry
5
-1
/
+60
2013-11-15
glsl: Rework interface block linking.
Paul Berry
1
-20
/
+251
2013-11-15
glsl: fix missing breaks in equals(ir_texture,..)
Chris Forbes
1
-0
/
+2
2013-11-07
glsl: Linker support for ARB_shader_atomic_counters.
Francisco Jerez
4
-1
/
+306
2013-11-07
glsl: Implement parser support for atomic counters.
Francisco Jerez
6
-6
/
+103
2013-11-07
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Kenneth Graunke
1
-1
/
+2
2013-11-04
glsl: Don't generate misleading debug names when packing gs inputs.
Paul Berry
1
-4
/
+3
2013-11-01
glsl: Add new builtins required by GL_ARB_sample_shading
Anuj Phogat
1
-0
/
+18
2013-11-01
mesa: Add infrastructure for GL_ARB_sample_shading
Anuj Phogat
4
-0
/
+7
2013-11-01
glsl: Add a CSE pass.
Eric Anholt
5
-0
/
+608
2013-10-31
glsl: fix MSVC int->bool conversion warning
Brian Paul
1
-1
/
+1
2013-10-30
glsl: Move layout(location) checks to AST-to-HIR conversion
Ian Romanick
3
-22
/
+43
2013-10-30
glsl: Slightly restructure error generation in validate_explicit_location
Ian Romanick
1
-11
/
+11
2013-10-30
glsl: Make mode_string function globally available
Ian Romanick
3
-23
/
+46
2013-10-30
glsl: Eliminate the global check in validate_explicit_location
Ian Romanick
1
-3
/
+2
2013-10-30
glsl: Extract explicit location code from apply_type_qualifier_to_variable
Ian Romanick
1
-75
/
+84
2013-10-30
glsl: fix crash introduced by the previous commit
Marek Olšák
1
-1
/
+1
2013-10-29
glsl: break the gl_FragData array into separate gl_FragData[i] variables
Marek Olšák
1
-33
/
+134
2013-10-29
glsl: Fix the function inlining pass to deal with general opaque arguments.
Francisco Jerez
1
-33
/
+33
2013-10-29
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
5
-0
/
+89
2013-10-29
glsl: Basic support for built-in intrinsics.
Francisco Jerez
4
-11
/
+64
2013-10-29
glsl: Add type predicate to check whether a type contains any opaque types.
Francisco Jerez
3
-0
/
+27
2013-10-29
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
10
-1
/
+49
2013-10-29
glsl: Add extension enables for ARB_shader_atomic_counters.
Francisco Jerez
2
-0
/
+3
2013-10-29
mesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2
-0
/
+8
2013-10-29
ralloc: Hook up C++ destructors to ralloc when necessary.
Francisco Jerez
1
-0
/
+14
2013-10-29
glsl: Generalize MSVC fix for strcasecmp().
Paul Berry
1
-7
/
+1
2013-10-28
glsl: Drop no-op shifts involving 0.
Eric Anholt
1
-0
/
+10
2013-10-28
glsl: Use ir_builder more in opt_algebraic.
Eric Anholt
1
-30
/
+10
2013-10-28
glsl: Move common code out of opt_algebraic's handle_expression().
Eric Anholt
1
-78
/
+39
2013-10-28
glsl: Add check for unsized arrays to glsl types
Timothy Arceri
7
-26
/
+30
2013-10-28
glsl: whitespace cleanups.
Timothy Arceri
1
-3
/
+0
2013-10-28
glsl: Fix comment
Timothy Arceri
1
-1
/
+1
2013-10-27
glsl: Move error message inside validation check reducing duplicate message h...
Timothy Arceri
1
-13
/
+14
2013-10-26
glsl: add signatures for textureGatherOffsets()
Chris Forbes
1
-0
/
+30
2013-10-26
glsl: add support for texture functions with offset arrays
Chris Forbes
1
-0
/
+9
2013-10-26
glsl: Add new textureGather[Offset]() overloads for shadow samplers
Chris Forbes
1
-0
/
+10
2013-10-26
glsl: Add support for separate reference Z for shadow samplers
Chris Forbes
1
-5
/
+15
2013-10-26
glsl: relax const offset requirement for textureGatherOffset
Chris Forbes
1
-20
/
+41
2013-10-26
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
Chris Forbes
1
-0
/
+16
2013-10-25
glsl: Optimize (not A) and (not B) into not (A or B).
Matt Turner
1
-0
/
+9
2013-10-25
glsl: Optimize (not A) or (not B) into not (A and B).
Matt Turner
1
-0
/
+12
2013-10-24
glsl: When disabling gl_PerVertex variables, check that mode matches.
Paul Berry
1
-1
/
+2
2013-10-24
glsl: Remove unused gl_PerVertex interface blocks.
Paul Berry
1
-0
/
+90
2013-10-24
glsl: Call check_builtin_array_max_size when redeclaring gl_in.
Paul Berry
1
-1
/
+17
2013-10-24
glsl: Account for interface block lowering in program_resource_visitor.
Paul Berry
1
-1
/
+57
2013-10-24
glsl: mark variables produced by lower_named_interface_blocks.
Paul Berry
2
-0
/
+20
2013-10-24
glsl: Keep track of centroid/interpolation mode for interface block members.
Paul Berry
5
-0
/
+38
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