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path: root/src/glsl/main.cpp
AgeCommit message (Expand)AuthorFilesLines
2013-10-07glsl_compiler: Always log the compiler diagnosticsIan Romanick1-1/+3
2013-10-07glsl_compiler: Set max GLSL version on the command lineIan Romanick1-12/+173
2013-10-07glsl_compiler: Use no_argument instead of 0 in getopt_long optionsIan Romanick1-5/+5
2013-09-09glsl: Switch to the new built-in function module.Kenneth Graunke1-1/+1
2013-08-25glsl: Bump standalone compiler versions to 3.30.Kenneth Graunke1-1/+1
2013-06-21mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt1-58/+1
2013-06-21glsl: Remove ir_print_visitor.h includes and usageEric Anholt1-1/+0
2013-05-12glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke1-1/+3
2013-03-20glsl: Bump standalone compiler versions to 1.50.Kenneth Graunke1-1/+1
2013-01-11glcpp: Accept pointer to GL context rather than just the API versionCarl Worth1-1/+1
2012-12-06glsl: Create builtin function profiles for GLSL 3.00 ES.Paul Berry1-0/+1
2012-12-06glsl: Record in gl_shader whether the shader uses GLSL ES.Paul Berry1-0/+1
2012-11-29mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry1-1/+1
2012-09-15mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie1-1/+1
2012-04-24glsl: Add doxygen explaining what main.cpp is for.Eric Anholt1-0/+9
2012-04-17glsl: Make the standalone compiler accept '.glsl' files.Kenneth Graunke1-1/+1
2012-03-15glsl: Let the builtin compiler process GLSL 1.40 shaders.Eric Anholt1-3/+3
2011-10-25glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick1-1/+1
2011-08-21glsl: remove an unnecessary header includeChia-I Wu1-1/+0
2011-08-02mesa: Ensure that gl_shader_program::InfoLog is never NULLIan Romanick1-0/+1
2011-07-22glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry1-57/+3
2011-06-23glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.Paul Berry1-0/+1
2011-02-21Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick1-2/+0
2011-01-31glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick1-0/+6
2011-01-31Convert everything from the talloc API to the ralloc API.Kenneth Graunke1-12/+12
2011-01-15Merge branch 'draw-instanced'Brian Paul1-0/+1
2011-01-14glsl: fix implicit int to bool warningBrian Paul1-1/+1
2011-01-12glsl: Make builtin_compiler portable for non-unices.José Fonseca1-31/+28
2010-12-08glsl: add support for system values and GL_ARB_draw_instancedBrian Paul1-0/+1
2010-11-25glsl: Use do_common_optimization in the standalone compiler.Kenneth Graunke1-20/+1
2010-11-17glsl: Improve usage message for glsl_compilerChad Versace1-9/+19
2010-10-14glsl: Slightly change the semantic of _LinkedShadersIan Romanick1-1/+12
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-6/+6
2010-09-08glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri1-1/+1
2010-09-08glsl: Support GLSL ES in the standalone compile.Chia-I Wu1-1/+3
2010-09-08glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu1-6/+41
2010-09-07glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke1-1/+1
2010-09-03glsl2: Add module to perform simple loop unrollingIan Romanick1-1/+2
2010-09-03glsl2: Perform initial bits of loop analysis during compilationIan Romanick1-0/+5
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt1-1/+5
2010-08-09glsl2: Add constant propagation.Eric Anholt1-0/+1
2010-08-02glsl2: Clean-up two 'unused variable' warningsIan Romanick1-0/+3
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt1-0/+1
2010-07-27glsl2: Make the dead code handler make its own talloc context.Eric Anholt1-1/+1
2010-07-27glsl2: Add optimization pass for algebraic simplifications.Eric Anholt1-0/+1
2010-07-22glsl2: Fix standalone compiler to not crash horribly.Kenneth Graunke1-41/+4
2010-07-21linker: Link built-in functions instead of including them in every shaderIan Romanick1-0/+4
2010-07-20glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick1-9/+1
2010-07-20glsl2: Add definitions of the builtin constants present in GLSL 1.10.Eric Anholt1-1/+18
2010-07-20glsl2: Don't validate IR if there were compilation errorsIan Romanick1-3/+3