index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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main.cpp
Age
Commit message (
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)
Author
Files
Lines
2013-10-07
glsl_compiler: Always log the compiler diagnostics
Ian Romanick
1
-1
/
+3
2013-10-07
glsl_compiler: Set max GLSL version on the command line
Ian Romanick
1
-12
/
+173
2013-10-07
glsl_compiler: Use no_argument instead of 0 in getopt_long options
Ian Romanick
1
-5
/
+5
2013-09-09
glsl: Switch to the new built-in function module.
Kenneth Graunke
1
-1
/
+1
2013-08-25
glsl: Bump standalone compiler versions to 3.30.
Kenneth Graunke
1
-1
/
+1
2013-06-21
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
1
-58
/
+1
2013-06-21
glsl: Remove ir_print_visitor.h includes and usage
Eric Anholt
1
-1
/
+0
2013-05-12
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
1
-1
/
+3
2013-03-20
glsl: Bump standalone compiler versions to 1.50.
Kenneth Graunke
1
-1
/
+1
2013-01-11
glcpp: Accept pointer to GL context rather than just the API version
Carl Worth
1
-1
/
+1
2012-12-06
glsl: Create builtin function profiles for GLSL 3.00 ES.
Paul Berry
1
-0
/
+1
2012-12-06
glsl: Record in gl_shader whether the shader uses GLSL ES.
Paul Berry
1
-0
/
+1
2012-11-29
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
Paul Berry
1
-1
/
+1
2012-09-15
mesa/glsl: rename preprocess to glcpp_preprocess
Dave Airlie
1
-1
/
+1
2012-04-24
glsl: Add doxygen explaining what main.cpp is for.
Eric Anholt
1
-0
/
+9
2012-04-17
glsl: Make the standalone compiler accept '.glsl' files.
Kenneth Graunke
1
-1
/
+1
2012-03-15
glsl: Let the builtin compiler process GLSL 1.40 shaders.
Eric Anholt
1
-3
/
+3
2011-10-25
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
1
-1
/
+1
2011-08-21
glsl: remove an unnecessary header include
Chia-I Wu
1
-1
/
+0
2011-08-02
mesa: Ensure that gl_shader_program::InfoLog is never NULL
Ian Romanick
1
-0
/
+1
2011-07-22
glsl: Move functions into standalone_scaffolding.cpp for later reuse.
Paul Berry
1
-57
/
+3
2011-06-23
glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
Paul Berry
1
-0
/
+1
2011-02-21
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
1
-2
/
+0
2011-01-31
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
Ian Romanick
1
-0
/
+6
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
1
-12
/
+12
2011-01-15
Merge branch 'draw-instanced'
Brian Paul
1
-0
/
+1
2011-01-14
glsl: fix implicit int to bool warning
Brian Paul
1
-1
/
+1
2011-01-12
glsl: Make builtin_compiler portable for non-unices.
José Fonseca
1
-31
/
+28
2010-12-08
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
1
-0
/
+1
2010-11-25
glsl: Use do_common_optimization in the standalone compiler.
Kenneth Graunke
1
-20
/
+1
2010-11-17
glsl: Improve usage message for glsl_compiler
Chad Versace
1
-9
/
+19
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
1
-1
/
+12
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-6
/
+6
2010-09-08
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
1
-1
/
+1
2010-09-08
glsl: Support GLSL ES in the standalone compile.
Chia-I Wu
1
-1
/
+3
2010-09-08
glsl: Require a context in _mesa_glsl_parse_state.
Chia-I Wu
1
-6
/
+41
2010-09-07
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
1
-1
/
+1
2010-09-03
glsl2: Add module to perform simple loop unrolling
Ian Romanick
1
-1
/
+2
2010-09-03
glsl2: Perform initial bits of loop analysis during compilation
Ian Romanick
1
-0
/
+5
2010-08-18
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
1
-1
/
+5
2010-08-09
glsl2: Add constant propagation.
Eric Anholt
1
-0
/
+1
2010-08-02
glsl2: Clean-up two 'unused variable' warnings
Ian Romanick
1
-0
/
+3
2010-07-31
glsl2: Add new tree grafting optimization pass.
Eric Anholt
1
-0
/
+1
2010-07-27
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
1
-1
/
+1
2010-07-27
glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
1
-0
/
+1
2010-07-22
glsl2: Fix standalone compiler to not crash horribly.
Kenneth Graunke
1
-41
/
+4
2010-07-21
linker: Link built-in functions instead of including them in every shader
Ian Romanick
1
-0
/
+4
2010-07-20
glsl2: Implement utility routine to talloc reparent an IR tree
Ian Romanick
1
-9
/
+1
2010-07-20
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
1
-1
/
+18
2010-07-20
glsl2: Don't validate IR if there were compilation errors
Ian Romanick
1
-3
/
+3
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