index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
glsl
/
linker.cpp
Age
Commit message (
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Author
Files
Lines
2012-07-12
glsl: implement ARB_transform_feedback3 in the linker
Marek Olšák
1
-15
/
+104
2012-06-27
glsl: be more careful about counting varying vars in the linker
Brian Paul
1
-1
/
+27
2012-05-14
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
1
-0
/
+11
2012-04-16
Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
Eric Anholt
1
-14
/
+0
2012-04-16
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Eric Anholt
1
-0
/
+14
2012-04-13
glsl: add support for ARB_blend_func_extended (v3)
Dave Airlie
1
-4
/
+9
2012-04-02
glsl: Remove ir_call::get_callee() and set_callee().
Kenneth Graunke
1
-1
/
+1
2012-04-02
glsl: Convert ir_call to be a statement rather than a value.
Kenneth Graunke
1
-0
/
+10
2012-03-26
glsl: fix linker error message context for frag shader output.
Dave Airlie
1
-3
/
+5
2012-03-21
glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Brian Paul
1
-1
/
+3
2012-03-21
glsl: Don't require gl_Position to be written in GLSL 1.40.
Eric Anholt
1
-5
/
+30
2012-03-15
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
1
-1
/
+1
2012-02-02
glsl: move array_sizing_visitor class outside of link_intrastage_shaders()
Brian Paul
1
-16
/
+22
2012-01-20
mesa: allocate transform_feedback_info::Outputs array dynamically
Christoph Bumiller
1
-24
/
+40
2012-01-18
glsl: Fix leak of LinkedTransformFeedback.Varyings.
Eric Anholt
1
-1
/
+1
2012-01-11
mesa: Move transform feedback error check to reduce array overflow risk.
Paul Berry
1
-20
/
+32
2012-01-11
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
Paul Berry
1
-33
/
+56
2012-01-11
mesa: Fix computation of transform feedback num_components.
Paul Berry
1
-1
/
+7
2012-01-09
mesa: Fix bogus transform feedback error message when subscripting non-array.
Paul Berry
1
-3
/
+3
2012-01-05
mesa: Fix transform feedback of unsubscripted arrays.
Paul Berry
1
-45
/
+54
2012-01-05
mesa: Fix transform feedback of gl_ClipDistance.
Paul Berry
1
-18
/
+41
2012-01-05
mesa: Make tfeedback_decl::var_name a const char *.
Paul Berry
1
-1
/
+1
2012-01-05
mesa: Add gl_transform_feedback_info::ComponentOffset.
Paul Berry
1
-0
/
+1
2012-01-05
mesa: Fix extra memset in store_tfeedback_info()
Paul Berry
1
-4
/
+3
2012-01-05
mesa: Fix glGetTransformFeedbackVarying().
Eric Anholt
1
-6
/
+34
2012-01-04
mesa: Check that all buffers are bound in BeginTransformFeedback.
Paul Berry
1
-2
/
+5
2011-12-20
mesa: Record transform feedback strides/offsets in linker output.
Paul Berry
1
-1
/
+4
2011-12-13
mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Marek Olšák
1
-10
/
+33
2011-11-19
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
1
-0
/
+52
2011-11-14
linker: Validate resource usage in the linker
Ian Romanick
1
-0
/
+44
2011-11-09
glsl: Assign transform feedback varying slots in linker.
Paul Berry
1
-63
/
+490
2011-11-08
linker: Use app-specified fragment data location during linking
Ian Romanick
1
-7
/
+9
2011-11-07
Delete code made dead by previous uniform related patches
Ian Romanick
1
-152
/
+0
2011-11-07
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
1
-1
/
+1
2011-11-07
linker: Make invalidate_variable_locations available outside the compilation ...
Ian Romanick
1
-5
/
+5
2011-11-03
linker: Check that initializers for global variables match
Ian Romanick
1
-7
/
+41
2011-11-03
linker: Fix the indentation of a block in cross_validate_globals
Ian Romanick
1
-25
/
+32
2011-10-25
linker: Eliminate more dead code after demoting shader inputs and outputs
Ian Romanick
1
-4
/
+22
2011-10-25
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
1
-1
/
+1
2011-10-18
mesa: Add a flag for shader programs to allow SSO linkage in GLES2.
Eric Anholt
1
-1
/
+2
2011-10-10
linker: Fix a slightly incorrect comment
Ian Romanick
1
-1
/
+4
2011-10-04
linker: Use gl_shader_program::AttributeBindings for attrib locations
Ian Romanick
1
-74
/
+64
2011-10-04
glsl: Delete symbol table in post-link shaders
Ian Romanick
1
-0
/
+8
2011-09-23
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
Paul Berry
1
-1
/
+4
2011-09-23
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
1
-0
/
+3
2011-09-08
glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.
Paul Berry
1
-0
/
+19
2011-08-25
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
1
-1
/
+1
2011-08-08
glsl: validate IR after linking (debug builds only)
Paul Berry
1
-0
/
+8
2011-08-02
linker: Make linker_{error,warning} generally available
Ian Romanick
1
-0
/
+13
2011-08-02
linker: Make linker_error set LinkStatus to false
Ian Romanick
1
-94
/
+86
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