Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2013-10-29 | glsl: Add new atomic_uint built-in GLSL type. | Francisco Jerez | 1 | -0/+1 |
2013-07-18 | glsl: Handle the binding qualifier for UBO variables. | Kenneth Graunke | 1 | -0/+10 |
2013-07-18 | glsl: Handle the binding qualifier for arrays of samplers. | Kenneth Graunke | 1 | -0/+25 |
2013-07-18 | glsl: Add plumbing for handling uniform binding qualifiers. | Kenneth Graunke | 1 | -3/+23 |
2013-07-18 | glsl: Delete unused code for handling samplers in array-initializers. | Kenneth Graunke | 1 | -14/+0 |
2013-05-28 | mesa: fix GLSL program objects with more than 16 samplers combined | Marek Olšák | 1 | -4/+21 |
2013-01-25 | glsl: Add GLSL_TYPE_INTERFACE | Ian Romanick | 1 | -0/+1 |
2013-01-25 | glsl: Replace most default cases in switches on GLSL type | Ian Romanick | 1 | -1/+4 |
2012-05-23 | glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits | Ian Romanick | 1 | -0/+9 |
2012-05-23 | glsl: Set initial values for uniforms in the linker | Ian Romanick | 1 | -0/+172 |