index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
glsl
/
ir_import_prototypes.cpp
Age
Commit message (
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Author
Files
Lines
2013-09-23
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
1
-0
/
+3
2011-02-21
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
1
-1
/
+0
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
1
-1
/
+1
2010-11-30
glsl: Refactor out cloning of function prototypes.
Kenneth Graunke
1
-16
/
+1
2010-11-29
glsl: Make the symbol table's add_function just use the function's name.
Eric Anholt
1
-1
/
+1
2010-09-07
glsl: Move is_builtin flag back to ir_function_signature.
Kenneth Graunke
1
-1
/
+1
2010-08-26
glsl: Move is_built_in flag from ir_function_signature to ir_function.
Kenneth Graunke
1
-1
/
+1
2010-08-04
glsl2: Make the clone() method take a talloc context.
Eric Anholt
1
-1
/
+1
2010-07-22
glsl2: Fix builtin prototypes defined in multiple glsl/builtins/* files
Eric Anholt
1
-10
/
+11
2010-07-21
glsl2: Add function to import function prototypes from one IR tree to another
Ian Romanick
1
-0
/
+137