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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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glsl_parser_extras.cpp
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Author
Files
Lines
2013-11-01
mesa: Add infrastructure for GL_ARB_sample_shading
Anuj Phogat
1
-0
/
+1
2013-11-01
glsl: Add a CSE pass.
Eric Anholt
1
-0
/
+1
2013-10-29
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
1
-0
/
+6
2013-10-29
glsl: Add extension enables for ARB_shader_atomic_counters.
Francisco Jerez
1
-0
/
+1
2013-10-15
glsl: Add new GLSL 1.50 constants.
Paul Berry
1
-0
/
+10
2013-10-07
glsl: Remove glsl_parser_state MaxVaryingFloats field
Ian Romanick
1
-1
/
+0
2013-10-05
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
1
-0
/
+1
2013-10-03
glsl: add texture gather changes
Maxence Le Dore
1
-0
/
+1
2013-10-01
glsl: Switch ast_node to the non-zeroing allocator.
Francisco Jerez
1
-1
/
+2
2013-10-01
glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.
Francisco Jerez
1
-2
/
+14
2013-09-26
glsl: Create and use a has_uniform_buffer_objects() helper.
Kenneth Graunke
1
-4
/
+0
2013-09-26
glsl: Create and use a has_explicit_attrib_location() helper.
Kenneth Graunke
1
-4
/
+0
2013-09-13
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
1
-1
/
+1
2013-09-09
glsl: Implement MESA_shader_integer_mix extension.
Matt Turner
1
-0
/
+1
2013-09-09
glsl: Switch to the new built-in function module.
Kenneth Graunke
1
-1
/
+1
2013-08-21
glsl: Remove ubo_qualifiers_allowed variable.
Matt Turner
1
-1
/
+0
2013-08-21
glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
Matt Turner
1
-1
/
+1
2013-08-19
glsl: Disallow embedded structure definitions
Ian Romanick
1
-0
/
+1
2013-08-01
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
1
-0
/
+31
2013-08-01
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
1
-0
/
+4
2013-07-30
mesa,glsl,st/dri: add a new driconf option force_glsl_version for Unigine
Marek Olšák
1
-1
/
+2
2013-07-29
glsl: Remove shader stage checking for extension handling.
Kenneth Graunke
1
-61
/
+28
2013-07-27
glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.
Paul Berry
1
-8
/
+8
2013-07-21
glsl: Initialize ast_function member variables.
Vinson Lee
1
-1
/
+2
2013-07-16
glsl: Initialize ast_jump_statement::opt_return_value.
Vinson Lee
1
-0
/
+1
2013-07-11
glsl: Add support for C-style initializers.
Matt Turner
1
-0
/
+188
2013-07-11
glsl: Add infrastructure for aggregate initializers.
Matt Turner
1
-0
/
+13
2013-07-11
glsl: Add an is_declaration field to ast_struct_specifier.
Matt Turner
1
-0
/
+1
2013-07-11
glsl: Change type of is_array to bool.
Matt Turner
1
-1
/
+1
2013-06-21
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
1
-0
/
+83
2013-06-21
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
1
-0
/
+35
2013-06-14
mesa: Add infrastructure for ARB_shading_language_420pack.
Todd Previte
1
-0
/
+1
2013-06-10
glsl: Parse "#version 150 core" directives.
Kenneth Graunke
1
-0
/
+13
2013-05-13
glsl: add AMD_vertex_shader_layer support
Jordan Justen
1
-0
/
+1
2013-05-13
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
1
-0
/
+1
2013-05-12
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
1
-0
/
+4
2013-05-12
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
1
-1
/
+3
2013-05-11
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
1
-2
/
+2
2013-05-06
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
1
-0
/
+1
2013-04-04
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
1
-0
/
+1
2013-03-29
glsl: Implement ARB_texture_query_lod
Dave Airlie
1
-0
/
+1
2013-03-05
mesa: Report ARB_debug_output for both shader errors and warnings.
Eric Anholt
1
-8
/
+7
2013-03-02
glsl: add support for ARB_texture_multisample
Chris Forbes
1
-0
/
+1
2013-02-12
glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.
Paul Berry
1
-54
/
+58
2013-02-06
glsl: fix incorrect comment about do_common_optimization
Marek Olšák
1
-2
/
+2
2013-01-25
glsl: Add infrastructure for ARB_shading_language_packing
Matt Turner
1
-0
/
+1
2012-12-17
glsl: Fix gl_context vs. ralloc context in check_version again, again.
Kenneth Graunke
1
-2
/
+2
2012-12-16
glsl_parser_extras.cpp: fixup gl vs mem contexts again.
Dave Airlie
1
-4
/
+4
2012-12-06
glsl: Allow layout qualifiers in GLSL 3.00 ES
Ian Romanick
1
-0
/
+4
2012-12-06
glsl: Make {Min,Max}ProgramTexelOffset available to compiler.
Paul Berry
1
-0
/
+2
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