index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
glsl
/
builtin_variables.cpp
Age
Commit message (
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Author
Files
Lines
2013-11-01
glsl: Add new builtins required by GL_ARB_sample_shading
Anuj Phogat
1
-0
/
+18
2013-10-29
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
1
-0
/
+15
2013-10-24
glsl: Keep track of centroid/interpolation mode for interface block members.
Paul Berry
1
-0
/
+4
2013-10-24
glsl: silence unused 'var' variable warning
Brian Paul
1
-2
/
+2
2013-10-22
glsl: When constructing a variable with an interface type, set interface_type
Ian Romanick
1
-1
/
+0
2013-10-18
glsl: Initialize per_vertex_accumulator::fields.
Vinson Lee
1
-1
/
+2
2013-10-15
glsl: Add new GLSL 1.50 constants.
Paul Berry
1
-0
/
+31
2013-10-10
glsl: Construct gl_PerVertex interfaces for GS and VS outputs.
Paul Berry
1
-7
/
+19
2013-10-10
glsl: Refactor code for creating gl_PerVertex interface block.
Paul Berry
1
-23
/
+49
2013-10-10
glsl: Fix block name of built-in gl_PerVertex interface block.
Paul Berry
1
-1
/
+1
2013-10-10
glsl: Construct gl_in with a location of -1.
Paul Berry
1
-1
/
+1
2013-10-09
glsl: Make accessor functions for ir_variable::interface_type.
Paul Berry
1
-1
/
+1
2013-10-08
glsl/gs: add gl_in support to builtin_variables.cpp.
Paul Berry
1
-2
/
+31
2013-10-07
glsl: Remove glsl_parser_state MaxVaryingFloats field
Ian Romanick
1
-3
/
+4
2013-10-07
glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOutputComponents etc
Ian Romanick
1
-2
/
+2
2013-08-01
glsl: add builtins for geometry shaders.
Bryan Cain
1
-2
/
+11
2013-07-15
glsl: Rework builtin_variables.cpp to reduce code duplication.
Paul Berry
1
-761
/
+368
2013-07-12
glsl: Make gl_TexCoord compatibility-only
Paul Berry
1
-26
/
+30
2013-07-12
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Paul Berry
1
-1
/
+1
2013-06-14
glsl: Add gl_{Max,Min}ProgramTexelOffset built-in constants.
Matt Turner
1
-0
/
+7
2013-05-13
glsl: add AMD_vertex_shader_layer support
Jordan Justen
1
-0
/
+31
2013-05-11
glsl: fix the value of gl_MaxFragmentUniformVectors
Marek Olšák
1
-1
/
+1
2013-03-15
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
1
-13
/
+13
2013-03-15
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
1
-10
/
+10
2013-02-28
glsl: allow GLSL compiler version to be overridden to 1.50
Jordan Justen
1
-0
/
+2
2013-01-24
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
1
-43
/
+45
2013-01-24
glsl: Clean up case statement in builtin_variables.cpp's add_variable.
Paul Berry
1
-2
/
+4
2012-12-06
glsl: Add builtin variables for GLSL 3.00 ES.
Paul Berry
1
-42
/
+151
2012-09-18
glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
1
-1
/
+1
2012-04-13
glsl: add support for ARB_blend_func_extended (v3)
Dave Airlie
1
-0
/
+1
2012-03-15
glsl: Update builtin variables for GLSL 1.40.
Eric Anholt
1
-109
/
+150
2012-03-15
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
1
-0
/
+6
2012-02-29
glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension
Ian Romanick
1
-1
/
+13
2011-11-11
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
1
-1
/
+1
2011-11-11
glsl: Move builtin_variables.h into .cpp.
Eric Anholt
1
-1
/
+86
2011-11-11
glsl: Move ir_variable.cpp to builtin_variables.cpp.
Eric Anholt
1
-0
/
+916