index
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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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builtin_functions.cpp
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Author
Files
Lines
2014-10-10
glsl: improve accuracy of atan()
Erik Faye-Lund
1
-10
/
+55
2014-10-02
glsl: Fix memory leak in builtin_builder::_image_prototype.
Iago Toral Quiroga
1
-3
/
+5
2014-09-29
glsl: Allow texture2DProjLod and textureCubeLod in GL ES
Kalyan Kondapally
1
-3
/
+3
2014-08-29
glsl: Use bit-flags image attributes and uint16_t for the image format
Ian Romanick
1
-5
/
+5
2014-08-14
glsl: add ARB_derivative control support
Ilia Mirkin
1
-0
/
+48
2014-08-04
glsl: Make it possible to ignore built-ins when matching signatures.
Kenneth Graunke
1
-1
/
+2
2014-07-12
glsl: add new interpolateAt* builtin functions
Chris Forbes
1
-0
/
+67
2014-07-01
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
1
-2
/
+1
2014-06-30
glsl: Add support for EmitStreamVertex() and EndStreamPrimitive().
Iago Toral Quiroga
1
-0
/
+58
2014-06-30
glsl: Modify ir_end_primitive to have a stream.
Iago Toral Quiroga
1
-1
/
+2
2014-06-30
glsl: Modify ir_emit_vertex to have a stream.
Iago Toral Quiroga
1
-1
/
+2
2014-05-13
glsl: simplify the M_PI*f macros, fixes build on OpenBSD
Jonathan Gray
1
-5
/
+3
2014-04-15
glsl: Use M_PI_* macros.
Matt Turner
1
-7
/
+13
2014-03-28
glsl: Clean up "unused parameter" warnings
Ian Romanick
1
-1
/
+1
2014-03-18
glsl: Allow dot() on scalars, and throw out dotlike().
Matt Turner
1
-4
/
+4
2014-03-18
glsl: Match whitespace changes from previous patch.
Matt Turner
1
-4
/
+4
2014-03-18
glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
Matt Turner
1
-9
/
+17
2014-03-03
glsl: switch to c11 mutex functions
Brian Paul
1
-7
/
+7
2014-02-12
glsl: rename _restrict to restrict_flag
Brian Paul
1
-1
/
+1
2014-02-12
glsl: Add image built-in function generator.
Francisco Jerez
1
-0
/
+251
2014-02-12
glsl: Add helper methods to glsl_type for dealing with images.
Francisco Jerez
1
-1
/
+1
2014-02-11
glsl: Add locking to builtin_builder singleton
Daniel Kurtz
1
-1
/
+10
2014-01-24
glsl: Simplify built-in generator functions for min3/max3/mid3.
Kenneth Graunke
1
-77
/
+60
2014-01-13
glsl: Statically cast parameter exec_node to ir_variable.
Kenneth Graunke
1
-1
/
+1
2014-01-13
glsl: Convert piles of foreach_iter to the newer foreach_list macro.
Kenneth Graunke
1
-2
/
+2
2014-01-08
mesa: Namespace qualify fma to override ambiguity with fma from math.h
Thomas Sondergaard
1
-1
/
+1
2014-01-08
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
1
-11
/
+11
2014-01-06
glsl: rename min(), max() functions to fix MSVC build
Brian Paul
1
-3
/
+3
2014-01-06
glsl: implement mid3 built-in function
Maxence Le Doré
1
-0
/
+38
2014-01-06
glsl: implement max3 built-in function
Maxence Le Doré
1
-0
/
+38
2014-01-06
glsl: Implement min3 built-in function
Maxence Le Doré
1
-0
/
+38
2014-01-06
glsl: add a shader_trinary_minmax predicate
Maxence Le Doré
1
-0
/
+6
2013-12-17
glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
Paul Berry
1
-11
/
+11
2013-12-01
glsl: Simplify the built-in function linking code.
Kenneth Graunke
1
-2
/
+1
2013-12-01
glsl: Create an accessor for the built-in function shader.
Kenneth Graunke
1
-2
/
+10
2013-11-07
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL ES 3.00.
Kenneth Graunke
1
-1
/
+2
2013-10-29
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
1
-0
/
+58
2013-10-29
glsl: Basic support for built-in intrinsics.
Francisco Jerez
1
-3
/
+46
2013-10-26
glsl: add signatures for textureGatherOffsets()
Chris Forbes
1
-0
/
+30
2013-10-26
glsl: add support for texture functions with offset arrays
Chris Forbes
1
-0
/
+9
2013-10-26
glsl: Add new textureGather[Offset]() overloads for shadow samplers
Chris Forbes
1
-0
/
+10
2013-10-26
glsl: Add support for separate reference Z for shadow samplers
Chris Forbes
1
-5
/
+15
2013-10-26
glsl: relax const offset requirement for textureGatherOffset
Chris Forbes
1
-20
/
+41
2013-10-26
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
Chris Forbes
1
-0
/
+16
2013-10-07
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.
Matt Turner
1
-0
/
+31
2013-10-07
glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
Matt Turner
1
-0
/
+21
2013-10-07
glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
Matt Turner
1
-0
/
+21
2013-10-06
glsl: add ARB_gpu_shader5's additional textureGather signatures
Chris Forbes
1
-1
/
+26
2013-10-06
glsl: Add support for specifying the component in textureGather
Chris Forbes
1
-0
/
+13
2013-10-05
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
1
-0
/
+56
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