index
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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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glsl
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builtin_functions.cpp
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Author
Files
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2013-10-29
glsl: Add built-in functions and constants required for ARB_shader_atomic_cou...
Francisco Jerez
1
-0
/
+58
2013-10-29
glsl: Basic support for built-in intrinsics.
Francisco Jerez
1
-3
/
+46
2013-10-26
glsl: add signatures for textureGatherOffsets()
Chris Forbes
1
-0
/
+30
2013-10-26
glsl: add support for texture functions with offset arrays
Chris Forbes
1
-0
/
+9
2013-10-26
glsl: Add new textureGather[Offset]() overloads for shadow samplers
Chris Forbes
1
-0
/
+10
2013-10-26
glsl: Add support for separate reference Z for shadow samplers
Chris Forbes
1
-5
/
+15
2013-10-26
glsl: relax const offset requirement for textureGatherOffset
Chris Forbes
1
-20
/
+41
2013-10-26
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
Chris Forbes
1
-0
/
+16
2013-10-07
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.
Matt Turner
1
-0
/
+31
2013-10-07
glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
Matt Turner
1
-0
/
+21
2013-10-07
glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
Matt Turner
1
-0
/
+21
2013-10-06
glsl: add ARB_gpu_shader5's additional textureGather signatures
Chris Forbes
1
-1
/
+26
2013-10-06
glsl: Add support for specifying the component in textureGather
Chris Forbes
1
-0
/
+13
2013-10-05
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
1
-0
/
+56
2013-10-03
glsl: add texture gather changes
Maxence Le Dore
1
-0
/
+35
2013-09-23
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
1
-0
/
+4
2013-09-19
glsl: Delete builtin_builder::shader when destroying built-ins.
Kenneth Graunke
1
-0
/
+3
2013-09-17
glsl: Add frexp signatures and implementation.
Matt Turner
1
-0
/
+56
2013-09-17
glsl: Allow vectors to be created from ir_constant().
Matt Turner
1
-9
/
+9
2013-09-17
glsl: Add support for ldexp.
Matt Turner
1
-0
/
+14
2013-09-13
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility.
Paul Berry
1
-5
/
+5
2013-09-13
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
1
-1
/
+1
2013-09-11
glsl: Use sampler_coordinate_components instead of passing it by hand.
Kenneth Graunke
1
-450
/
+450
2013-09-10
glsl: Add missing va_end in builtin_builder::add_function.
Vinson Lee
1
-0
/
+1
2013-09-10
glsl: Initialize builtin_builder member variables.
Vinson Lee
1
-0
/
+3
2013-09-09
glsl: fix variadic macro for MSVC
Brian Paul
1
-2
/
+2
2013-09-09
glsl: Implement MESA_shader_integer_mix extension.
Matt Turner
1
-7
/
+32
2013-09-09
glsl: Use conditional-select in mix().
Matt Turner
1
-8
/
+8
2013-09-09
glsl: Write a new built-in function module.
Kenneth Graunke
1
-0
/
+3517