index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
24.3
25.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
aruby-blackberry/gfxstream
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
staging/24.3
staging/25.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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gallium
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state_trackers
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d3d1x
Age
Commit message (
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Author
Files
Lines
2013-03-12
d3d1x: Remove.
José Fonseca
135
-27285
/
+0
2013-02-12
gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod
Roland Scheidegger
1
-7
/
+2
2013-01-04
gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flag
Marek Olšák
1
-1
/
+1
2012-12-12
gallium: remove pipe_surface::usage
Marek Olšák
2
-3
/
+0
2012-10-31
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
1
-1
/
+1
2012-10-11
gallium: unify transfer functions
Marek Olšák
1
-4
/
+4
2012-09-30
gallium: remove resource_resolve
Marek Olšák
1
-0
/
+2
2012-06-11
automake: Globally add stub automake targets to the old Makefiles.
Eric Anholt
1
-1
/
+1
2012-05-11
Merge branch 'gallium-userbuf'
Marek Olšák
1
-3
/
+3
2012-05-11
gallium/tgsi: Split sampler views from shader resources.
Francisco Jerez
1
-6
/
+7
2012-04-30
gallium: change set_constant_buffer to be UBO-friendly
Marek Olšák
1
-3
/
+3
2012-04-18
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
Marek Olšák
1
-1
/
+1
2012-03-08
gallium: remove format aliases
Christian König
1
-1
/
+1
2012-01-10
Squash-merge branch 'gallium-clip-state'
Marek Olšák
4
-22
/
+6
2011-12-15
d3d1x: implement new stream output interface
Christoph Bumiller
7
-50
/
+213
2011-10-21
d3d1x: set primitive restart in the correct draw calls
Christoph Bumiller
1
-9
/
+9
2011-10-21
d3d1x: fix/improve OMSetRenderTargets
Christoph Bumiller
1
-19
/
+26
2011-10-21
d3d1x: avoid translating invalid blend, depth or stencil state
Christoph Bumiller
2
-32
/
+56
2011-10-21
d3d1x: add support for buffer views
Christoph Bumiller
1
-0
/
+6
2011-10-21
d3d1x: improve CreateInputLayout
Christoph Bumiller
1
-13
/
+50
2011-10-21
d3d1x/context: fix IASetVertexBuffers stride comparison
Christoph Bumiller
1
-1
/
+1
2011-10-21
d3d1x: use ZS formats for TYPELESS resources with DS binding
Christoph Bumiller
1
-0
/
+10
2011-10-21
d3d1x: use resource format if view format is UNKNOWN
Christoph Bumiller
1
-6
/
+9
2011-10-21
d3d1x: fix shadow comparison to gallium enum off by one
Christoph Bumiller
1
-1
/
+1
2011-10-21
d3d1x: improve CheckFormatSupport
Christoph Bumiller
1
-18
/
+48
2011-10-21
d3d1x: update format mapping table
Christoph Bumiller
2
-37
/
+55
2011-10-21
d3d1x: fix translation of subresource to layer
Christoph Bumiller
1
-16
/
+15
2011-10-21
d3d1x: fix initial data upload for 3D textures
Christoph Bumiller
1
-1
/
+1
2011-10-21
d3d1x: MipLevels -1 in resource view desc means all
Christoph Bumiller
1
-1
/
+5
2011-10-21
d3d1x/dxgi: fix initialization of pipe_box for Present copy
Christoph Bumiller
1
-2
/
+2
2011-10-21
d3d1x: implement array textures
Christoph Bumiller
3
-18
/
+70
2011-10-21
d3d1x: fix refcounting of GalliumD3D11DeviceChild objects
Christoph Bumiller
1
-2
/
+6
2011-10-21
d3d1x/sm4: save CUSTOMDATA
Christoph Bumiller
1
-0
/
+11
2011-10-21
d3d1x: add FORK/JOIN phase opcodes to declarations
Christoph Bumiller
1
-0
/
+9
2011-10-21
d3d1x: add shader signature to sm4_program
Christoph Bumiller
5
-7
/
+52
2011-10-21
d3d1x: attempt to detect D3D10 feature level
Christoph Bumiller
1
-13
/
+31
2011-10-21
d3d1x: switch to TGSI SAMPLE opcodes
Christoph Bumiller
6
-222
/
+61
2011-10-20
d3d1x: make use of new query types
Christoph Bumiller
2
-17
/
+18
2011-10-13
d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDER
Christoph Bumiller
2
-3
/
+1
2011-10-11
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
1
-7
/
+7
2011-09-30
gallium: add PIPE_CAP_CONDITIONAL_RENDER
Marek Olšák
1
-1
/
+1
2011-09-30
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
1
-1
/
+1
2011-09-28
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
1
-2
/
+1
2011-09-28
d3d1x: fix uninitialized const color union black
Christoph Bumiller
1
-1
/
+1
2011-09-27
gallium: move border color to be a color union
Dave Airlie
2
-5
/
+5
2011-09-22
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
1
-3
/
+22
2011-09-18
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2
-6
/
+11
2011-09-17
d3d1x: fix parsing of SM4 relative addressing register op
Christoph Bumiller
1
-1
/
+1
2011-09-17
d3d1x: set flatshade_first in rasterizer state
Christoph Bumiller
2
-0
/
+2
2011-09-17
d3d1x: initialize point size and line width to 1
Christoph Bumiller
2
-0
/
+4
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