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path: root/src/gallium/drivers
AgeCommit message (Expand)AuthorFilesLines
2015-07-22radeonsi: Flush when we're asked to return a fence but don't have one yetMichel Dänzer1-1/+2
2015-07-21gallium: replace INLINE with inlineIlia Mirkin182-647/+647
2015-07-21nvc0: force cache flush when binding a new uboSamuel Pitoiset1-0/+2
2015-07-21nv50: force cache flush when binding a new uboSamuel Pitoiset1-0/+2
2015-07-21r600/sb: Fix an &/&& mistakeAdam Jackson1-1/+1
2015-07-21nouveau: use bool instead of booleanSamuel Pitoiset69-678/+678
2015-07-20nvc0: add a missing parameter to nvc0_set_shader_images()Samuel Pitoiset1-3/+3
2015-07-20nouveau: always align buffers to 0x100Samuel Pitoiset1-7/+1
2015-07-20nv50: limit the maximum number of samplers to 16Samuel Pitoiset1-1/+1
2015-07-20nv50: turn samples counts off during blitSamuel Pitoiset1-0/+11
2015-07-20nv50: add nesting support for occlusion queriesSamuel Pitoiset2-11/+20
2015-07-20nv50: fix max level clamping on G80Ilia Mirkin1-2/+9
2015-07-18gm107/ir: fix indirect txq emissionIlia Mirkin1-2/+8
2015-07-18nvc0/ir: don't worry about sampler in txq handlingIlia Mirkin1-22/+8
2015-07-18nvc0/ir: fix txq on indirect samplersIlia Mirkin2-2/+56
2015-07-17vc4: Switch to using a separate ioctl for making shaders.Eric Anholt4-12/+78
2015-07-17vc4: Fix printing of shader-db debug when shader-db isn't turned on.Eric Anholt1-4/+6
2015-07-17vc4: Add debugging on texture relocation validation failures.Eric Anholt1-7/+13
2015-07-17vc4: Also consider uniform 0 in uniform lowering.Eric Anholt1-3/+3
2015-07-17vc4: Use the pure/const attributes on a bunch of our QPU functions.Eric Anholt2-18/+18
2015-07-16gallium: add interface for writable shader imagesMarek Olšák2-8/+12
2015-07-16gallium: add new limits for shader buffers and imagesMarek Olšák1-1/+1
2015-07-16gallium: add BIND flags for R/W buffers and imagesMarek Olšák4-4/+6
2015-07-16gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák13-0/+13
2015-07-14vc4: Cache the texture p1 for the sampler.Eric Anholt3-49/+69
2015-07-14vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt3-28/+43
2015-07-14vc4: Move uniforms handling to a separate file.Eric Anholt3-314/+341
2015-07-14vc4: Fix some -Wdouble-promotion warnings.Eric Anholt3-6/+6
2015-07-14vc4: Fix compiler warnings on release builds.Eric Anholt4-7/+14
2015-07-14vc4: Add better debug for register allocation failure.Eric Anholt1-1/+5
2015-07-14vc4: Drop reloc_count tracking for debug asserts on non-debug builds.Eric Anholt1-0/+10
2015-07-14vc4: Rework cl handling to be friendlier to the compiler.Eric Anholt6-152/+203
2015-07-14vc4: Make a helper function for getting the current offset in the CL.Eric Anholt4-20/+21
2015-07-14vc4: Drop separate cl*_reloc_hindex().Eric Anholt1-18/+6
2015-07-14vc4: Store reloc pointers as pointers, not offsets.Eric Anholt1-5/+5
2015-07-14vc4: Add perf debug for when we wait on BOs.Eric Anholt4-43/+72
2015-07-13radeonsi: directly include radeon/* headersEmil Velikov1-1/+1
2015-07-13radeonsi: direct emit intrinsic for DFRAC.Dave Airlie1-0/+1
2015-07-12radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.Dave Airlie4-11/+171
2015-07-11r600g: move sampler/ubo index registers before temp regDave Airlie1-7/+6
2015-07-11r600g: fix sampler/ubo indexing on caymanDave Airlie2-6/+18
2015-07-10nv50, nvc0: enable at least one color RT if alphatest is enabledIlia Mirkin2-0/+36
2015-07-10freedreno/a4xx: occlusion query supportRob Clark1-1/+85
2015-07-10freedreno: update generated headersRob Clark11-57/+116
2015-07-10freedreno/ir3/sched: fixup new instr's blockRob Clark1-0/+4
2015-07-10freedreno/ir3/ra: fix failed assert for a0/p0Rob Clark1-0/+5
2015-07-10freedreno/ir3: shader-db tracesRob Clark7-8/+67
2015-07-10freedreno: fix crash in fd_invalidate_resource()Rob Clark1-2/+2
2015-07-10vc4: unref old fenceRob Clark1-0/+2
2015-07-10ilo: unref old fenceRob Clark1-0/+2