index
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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
vc4
/
vc4_uniforms.c
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Commit message (
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Author
Files
Lines
2018-08-07
vc4: Extend dumping of uniforms in QIR and in the command stream.
Eric Anholt
1
-5
/
+12
2018-08-07
vc4: Pull uinfo->data[i] dereference out to the top of the loop.
Eric Anholt
1
-20
/
+18
2018-03-09
broadcom/vc4: Allow binding non-zero constant buffers.
Eric Anholt
1
-1
/
+13
2017-10-10
vc4: Add support for 5551 textures.
Eric Anholt
1
-0
/
+1
2017-09-26
broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
Eric Anholt
1
-1
/
+1
2016-09-14
vc4: Move the render job state into a separate structure.
Eric Anholt
1
-18
/
+19
2016-08-03
vc4: Avoid generating a custom shader per level in glGenerateMipmaps().
Eric Anholt
1
-0
/
+18
2016-08-03
vc4: Fix handling of UBO range offsets.
Eric Anholt
1
-2
/
+3
2016-07-15
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
1
-1
/
+4
2016-07-13
vc4: Emit resets of the uniform stream at the starts of blocks.
Eric Anholt
1
-0
/
+6
2016-04-22
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
Marek Olšák
1
-4
/
+4
2015-12-08
vc4: Add support for texel fetches from MSAA resources.
Eric Anholt
1
-0
/
+18
2015-12-04
vc4: Add support for loading sample mask.
Eric Anholt
1
-0
/
+8
2015-10-23
vc4: Convert blending to being done in 4x8 unorm normally.
Eric Anholt
1
-2
/
+28
2015-08-14
vc4: Move all of our fixed function fragment color handling to NIR.
Eric Anholt
1
-3
/
+11
2015-07-30
vc4: Avoid leaking indirect array access UBOs.
Eric Anholt
1
-0
/
+2
2015-07-28
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
1
-0
/
+48
2015-07-14
vc4: Cache the texture p1 for the sampler.
Eric Anholt
1
-48
/
+4
2015-07-14
vc4: Cache texture p0/p1 setup for the sampler view.
Eric Anholt
1
-17
/
+7
2015-07-14
vc4: Move uniforms handling to a separate file.
Eric Anholt
1
-0
/
+340