summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/vc4/vc4_uniforms.c
AgeCommit message (Expand)AuthorFilesLines
2018-08-07vc4: Extend dumping of uniforms in QIR and in the command stream.Eric Anholt1-5/+12
2018-08-07vc4: Pull uinfo->data[i] dereference out to the top of the loop.Eric Anholt1-20/+18
2018-03-09broadcom/vc4: Allow binding non-zero constant buffers.Eric Anholt1-1/+13
2017-10-10vc4: Add support for 5551 textures.Eric Anholt1-0/+1
2017-09-26broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt1-1/+1
2016-09-14vc4: Move the render job state into a separate structure.Eric Anholt1-18/+19
2016-08-03vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt1-0/+18
2016-08-03vc4: Fix handling of UBO range offsets.Eric Anholt1-2/+3
2016-07-15vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt1-1/+4
2016-07-13vc4: Emit resets of the uniform stream at the starts of blocks.Eric Anholt1-0/+6
2016-04-22gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák1-4/+4
2015-12-08vc4: Add support for texel fetches from MSAA resources.Eric Anholt1-0/+18
2015-12-04vc4: Add support for loading sample mask.Eric Anholt1-0/+8
2015-10-23vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt1-2/+28
2015-08-14vc4: Move all of our fixed function fragment color handling to NIR.Eric Anholt1-3/+11
2015-07-30vc4: Avoid leaking indirect array access UBOs.Eric Anholt1-0/+2
2015-07-28vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt1-0/+48
2015-07-14vc4: Cache the texture p1 for the sampler.Eric Anholt1-48/+4
2015-07-14vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt1-17/+7
2015-07-14vc4: Move uniforms handling to a separate file.Eric Anholt1-0/+340