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path: root/src/gallium/drivers/vc4/vc4_state.c
AgeCommit message (Expand)AuthorFilesLines
2018-08-07vc4: Respect a sampler view's first_layer field.Eric Anholt1-1/+3
2018-05-15vc4: use util_copy_framebuffer_stateRob Clark1-12/+2
2018-03-09broadcom/vc4: Allow binding non-zero constant buffers.Eric Anholt1-3/+4
2018-02-23broadcom/vc4: Add support for YUV textures using unaccelerated blits.Eric Anholt1-1/+2
2018-02-23broadcom/vc4: Fix double-unrefcounting of prsc->next with shadows.Eric Anholt1-6/+11
2018-02-23broadcom/vc4: Use pipe_resource_reference in sampler views.Eric Anholt1-2/+2
2017-10-10broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt1-0/+12
2017-09-27vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.Eric Anholt1-0/+3
2017-09-26broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt1-13/+21
2017-06-30vc4: Move rasterizer state packing to CSO creation time.Eric Anholt1-3/+14
2017-05-17vc4: Drop the u_resource_vtbl no-op layer.Eric Anholt1-2/+2
2017-05-10gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák1-19/+0
2017-03-08gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()Brian Paul1-1/+2
2016-11-03vc4: Add miptree/texture state support for ETC1 compressed textures.Eric Anholt1-0/+3
2016-09-14vc4: Implement job shufflingEric Anholt1-35/+1
2016-09-14vc4: Move the render job state into a separate structure.Eric Anholt1-12/+13
2016-08-29gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch1-2/+3
2016-08-29gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch1-1/+1
2016-07-31vc4: Zero-initialize the hardware sampler view structure.Eric Anholt1-1/+1
2016-07-15vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt1-2/+7
2016-07-15vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt1-4/+0
2016-07-15vc4: Remove dead dirty_samplers field.Eric Anholt1-4/+0
2016-06-20gallium: make constant_buffer constRob Clark1-1/+1
2015-12-15vc4: Don't consider nr_samples==1 surfaces to be MSAA.Eric Anholt1-2/+2
2015-12-08vc4: Add support for drawing in MSAA.Eric Anholt1-0/+19
2015-12-04vc4: Add support for loading sample mask.Eric Anholt1-1/+1
2015-11-09vc4: Avoid loading undefined (newly-allocated) FBO contents.Eric Anholt1-0/+17
2015-11-09vc4: Return NULL when we can't make our shadow for a sampler view.Eric Anholt1-0/+4
2015-10-29vc4: Allow user index buffers, to avoid slow readback for shadow IBs.Eric Anholt1-1/+1
2015-10-23vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt1-1/+3
2015-07-14vc4: Cache the texture p1 for the sampler.Eric Anholt1-1/+54
2015-07-14vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt1-11/+24
2015-07-14vc4: Fix some -Wdouble-promotion warnings.Eric Anholt1-1/+1
2015-05-27vc4: Just stream out fallback IB contents.Eric Anholt1-18/+2
2015-05-27vc4: Don't forget to make our raster shadow textures non-raster.Eric Anholt1-0/+3
2015-04-15vc4: Update the shadow texture for public textures on every draw.Eric Anholt1-6/+1
2015-04-13vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt1-2/+9
2014-12-16vc4: Add support for enabling early Z discards.Eric Anholt1-0/+18
2014-12-11vc4: Don't throw out the index offset in the shadow index buffer path.Eric Anholt1-2/+1
2014-10-21vc4: Fix stencil writemask handling.Eric Anholt1-2/+2
2014-10-21vc4: Don't look at back stencil state unless two-sided stencil is enabled.Eric Anholt1-2/+6
2014-10-19vc4: Translate 4-byte index buffers to 2 bytes.Eric Anholt1-4/+21
2014-10-19vc4: Add support for rebasing texture levels so firstlevel == 0.Eric Anholt1-1/+25
2014-10-15vc4: Add support for user clip plane and gl_ClipVertex.Eric Anholt1-1/+3
2014-10-14vc4: Fix render target NPOT alignment at small miplevels.Eric Anholt1-3/+12
2014-10-09vc4: Mostly fix offset calculation for NPOT mipmap levels.Eric Anholt1-1/+12
2014-09-24vc4: Add support for point size setting.Eric Anholt1-2/+4
2014-09-24vc4: Actually add support for polygon offset.Eric Anholt1-1/+11
2014-09-23vc4: Add support for flat shading.Eric Anholt1-0/+7
2014-09-18vc4: Add support for stencil operations.Eric Anholt1-0/+71