index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
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path:
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src
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gallium
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drivers
/
vc4
/
vc4_qpu.h
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Author
Files
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2016-08-25
vc4: Add support for MUL output rotation.
Eric Anholt
1
-0
/
+1
2016-08-25
vc4: Add support for the 2-bit LOAD_IMM variants.
Eric Anholt
1
-0
/
+2
2016-07-12
vc4: Add QPU support for generating BRANCH instructions.
Eric Anholt
1
-0
/
+4
2016-07-12
vc4: Implement live intervals using a CFG.
Eric Anholt
1
-0
/
+6
2016-05-06
vc4: Reuse QPU disasm's cond flags in QIR.
Eric Anholt
1
-0
/
+3
2015-12-08
vc4: Add support for multisample framebuffer operations.
Eric Anholt
1
-0
/
+11
2015-10-26
vc4: If a QIR source has an unpack set, print it.
Eric Anholt
1
-0
/
+3
2015-08-21
vc4: Reuse QPU dumping for packing bits in QIR.
Eric Anholt
1
-0
/
+7
2015-07-17
vc4: Use the pure/const attributes on a bunch of our QPU functions.
Eric Anholt
1
-15
/
+15
2014-12-17
vc4: Add support for turning constant uniforms into small immediates.
Eric Anholt
1
-0
/
+1
2014-12-05
vc4: Refuse to merge two ops that both access shared functions.
Eric Anholt
1
-0
/
+1
2014-12-01
vc4: Pair up QPU instructions when scheduling.
Eric Anholt
1
-1
/
+1
2014-12-01
vc4: Introduce scheduling of QPU instructions.
Eric Anholt
1
-0
/
+3
2014-12-01
vc4: Add another check for invalid TLB scoreboard handling.
Eric Anholt
1
-0
/
+3
2014-08-24
vc4: Merge qpu_a_NOP() and qpu_m_NOP to a single qpu_NOP() helper.
Eric Anholt
1
-2
/
+1
2014-08-22
vc4: Make some helpers for setting condition codes in instructions.
Eric Anholt
1
-0
/
+2
2014-08-08
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
1
-2
/
+3
2014-08-08
vc4: Initial skeleton driver import.
Eric Anholt
1
-0
/
+201