index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
vc4
/
vc4_emit.c
Age
Commit message (
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Author
Files
Lines
2017-07-25
broadcom/vc4: Switch the Viewport Center fields to a fixed-point representation.
Eric Anholt
1
-2
/
+2
2017-06-30
vc4: Move rasterizer state packing to CSO creation time.
Eric Anholt
1
-14
/
+1
2017-06-30
vc4: Simplify pack header usage
Eric Anholt
1
-11
/
+10
2017-06-30
vc4: Start using the pack header.
Eric Anholt
1
-24
/
+41
2016-11-22
vc4: Disable MSAA rasterization when the job binning is single-sampled.
Eric Anholt
1
-2
/
+13
2016-09-14
vc4: Move the render job state into a separate structure.
Eric Anholt
1
-9
/
+10
2016-07-26
vc4: Disable early Z with computed depth.
Eric Anholt
1
-2
/
+4
2015-12-08
vc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.
Eric Anholt
1
-2
/
+16
2015-12-05
vc4: Fix accidental scissoring when scissor is disabled.
Eric Anholt
1
-5
/
+23
2015-07-14
vc4: Fix some -Wdouble-promotion warnings.
Eric Anholt
1
-4
/
+4
2015-07-14
vc4: Rework cl handling to be friendlier to the compiler.
Eric Anholt
1
-27
/
+30
2014-12-30
vc4: Only render tiles where the scissor ever intersected them.
Eric Anholt
1
-2
/
+9
2014-12-11
vc4: Fix triangle-guardband-viewport piglit test.
Eric Anholt
1
-5
/
+14
2014-09-24
vc4: Add support for point size setting.
Eric Anholt
1
-0
/
+3
2014-09-24
vc4: Add support for line width setting.
Eric Anholt
1
-0
/
+3
2014-09-24
vc4: Actually add support for polygon offset.
Eric Anholt
1
-0
/
+6
2014-09-23
vc4: Add support for flat shading.
Eric Anholt
1
-0
/
+6
2014-08-11
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
1
-4
/
+10
2014-08-08
vc4: Initial skeleton driver import.
Eric Anholt
1
-0
/
+59