index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
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/
src
/
gallium
/
drivers
/
vc4
/
Makefile.sources
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Author
Files
Lines
2017-08-15
broadcom/vc4: Build the vc4_tiling_lt_neon.c with -mfpu=neon on ARM.
Eric Anholt
1
-1
/
+2
2017-07-04
vc4: automake: include vc4_cl_dump.h in
Juan A. Suarez Romero
1
-0
/
+1
2017-05-02
vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.
Eric Anholt
1
-0
/
+1
2017-01-26
vc4: Move LT tiling code to a separate file.
Eric Anholt
1
-0
/
+1
2016-11-29
vc4: Split optimizing VPM writes from VPM reads.
Eric Anholt
1
-0
/
+1
2016-07-28
vc4: automake: remove vc4_drm.h from the sources lists
Emil Velikov
1
-1
/
+0
2016-07-13
vc4: Emit resets of the uniform stream at the starts of blocks.
Eric Anholt
1
-0
/
+1
2016-07-12
vc4: Implement live intervals using a CFG.
Eric Anholt
1
-0
/
+1
2016-07-04
vc4: Move SF removal to a separate peephole pass.
Eric Anholt
1
-0
/
+1
2016-05-06
vc4: Add a small QIR validate pass.
Eric Anholt
1
-0
/
+1
2016-05-02
vc4: Remove the CSE pass.
Eric Anholt
1
-1
/
+0
2016-03-15
vc4: rename file to group vpm optimizations together
Varad Gautam
1
-1
/
+1
2015-12-18
vc4: Do instruction scheduling on the QIR to hide texture fetch latency.
Eric Anholt
1
-0
/
+1
2015-12-08
vc4: Add support for texel fetches from MSAA resources.
Eric Anholt
1
-0
/
+1
2015-08-14
vc4: Move all of our fixed function fragment color handling to NIR.
Eric Anholt
1
-0
/
+1
2015-07-30
vc4: Start adding a NIR-based output lowering pass.
Eric Anholt
1
-0
/
+1
2015-07-14
vc4: Move uniforms handling to a separate file.
Eric Anholt
1
-0
/
+1
2015-06-17
vc4: Move RCL generation into the kernel.
Eric Anholt
1
-0
/
+1
2015-06-16
vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.
Eric Anholt
1
-1
/
+1
2015-06-09
vc4: Drop subdirectory in vc4 build.
Eric Anholt
1
-0
/
+4
2015-04-13
vc4: Move the blit code to a separate file.
Eric Anholt
1
-0
/
+1
2015-04-13
vc4: Separate out a bit of code for submitting jobs to the kernel.
Eric Anholt
1
-0
/
+1
2015-03-30
vc4: Add a constant folding pass.
Eric Anholt
1
-0
/
+1
2015-02-19
vc4: Enforce one-uniform-per-instruction after optimization.
Eric Anholt
1
-0
/
+1
2014-12-18
vc4: Coalesce MOVs into VPM with the instructions generating the values.
Eric Anholt
1
-0
/
+1
2014-12-17
vc4: Add support for turning constant uniforms into small immediates.
Eric Anholt
1
-0
/
+1
2014-12-01
vc4: Introduce scheduling of QPU instructions.
Eric Anholt
1
-0
/
+1
2014-11-20
vc4: Update for new kernel ABI with async execution and waits.
Eric Anholt
1
-0
/
+1
2014-10-16
vc4: correctly include the source files
Emil Velikov
1
-3
/
+0
2014-10-09
vc4: Move the mirrored kernel code to a kernel/ directory.
Eric Anholt
1
-2
/
+3
2014-09-29
vc4: Add the necessary stubs for occlusion queries.
Eric Anholt
1
-0
/
+1
2014-09-18
vc4: Actually implement VC4_DEBUG=cl.
Eric Anholt
1
-0
/
+1
2014-09-17
vc4: Add support for reordering the uniform stream after optimization.
Eric Anholt
1
-0
/
+1
2014-09-16
vc4: Move register allocation to a separate file.
Eric Anholt
1
-0
/
+1
2014-09-05
gallium/vc4: ship all files in the tarball
Emil Velikov
1
-1
/
+13
2014-09-04
vc4: Add a CSE optimization pass.
Eric Anholt
1
-0
/
+1
2014-08-22
vc4: Add support for all the texture and FBO formats we can.
Eric Anholt
1
-0
/
+1
2014-08-22
vc4: Add support for texture tiling.
Eric Anholt
1
-0
/
+1
2014-08-11
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
1
-0
/
+1
2014-08-11
vc4: Switch simulator to using kernel validator
Eric Anholt
1
-0
/
+1
2014-08-08
vc4: Add copy propagation between temps.
Eric Anholt
1
-0
/
+1
2014-08-08
vc4: Add dead code elimination.
Eric Anholt
1
-0
/
+1
2014-08-08
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
1
-0
/
+1
2014-08-08
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
1
-0
/
+2
2014-08-08
vc4: Initial skeleton driver import.
Eric Anholt
1
-0
/
+15