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path: root/src/gallium/drivers/vc4/Makefile.sources
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2017-08-15broadcom/vc4: Build the vc4_tiling_lt_neon.c with -mfpu=neon on ARM.Eric Anholt1-1/+2
2017-07-04vc4: automake: include vc4_cl_dump.h inJuan A. Suarez Romero1-0/+1
2017-05-02vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.Eric Anholt1-0/+1
2017-01-26vc4: Move LT tiling code to a separate file.Eric Anholt1-0/+1
2016-11-29vc4: Split optimizing VPM writes from VPM reads.Eric Anholt1-0/+1
2016-07-28vc4: automake: remove vc4_drm.h from the sources listsEmil Velikov1-1/+0
2016-07-13vc4: Emit resets of the uniform stream at the starts of blocks.Eric Anholt1-0/+1
2016-07-12vc4: Implement live intervals using a CFG.Eric Anholt1-0/+1
2016-07-04vc4: Move SF removal to a separate peephole pass.Eric Anholt1-0/+1
2016-05-06vc4: Add a small QIR validate pass.Eric Anholt1-0/+1
2016-05-02vc4: Remove the CSE pass.Eric Anholt1-1/+0
2016-03-15vc4: rename file to group vpm optimizations togetherVarad Gautam1-1/+1
2015-12-18vc4: Do instruction scheduling on the QIR to hide texture fetch latency.Eric Anholt1-0/+1
2015-12-08vc4: Add support for texel fetches from MSAA resources.Eric Anholt1-0/+1
2015-08-14vc4: Move all of our fixed function fragment color handling to NIR.Eric Anholt1-0/+1
2015-07-30vc4: Start adding a NIR-based output lowering pass.Eric Anholt1-0/+1
2015-07-14vc4: Move uniforms handling to a separate file.Eric Anholt1-0/+1
2015-06-17vc4: Move RCL generation into the kernel.Eric Anholt1-0/+1
2015-06-16vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.Eric Anholt1-1/+1
2015-06-09vc4: Drop subdirectory in vc4 build.Eric Anholt1-0/+4
2015-04-13vc4: Move the blit code to a separate file.Eric Anholt1-0/+1
2015-04-13vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt1-0/+1
2015-03-30vc4: Add a constant folding pass.Eric Anholt1-0/+1
2015-02-19vc4: Enforce one-uniform-per-instruction after optimization.Eric Anholt1-0/+1
2014-12-18vc4: Coalesce MOVs into VPM with the instructions generating the values.Eric Anholt1-0/+1
2014-12-17vc4: Add support for turning constant uniforms into small immediates.Eric Anholt1-0/+1
2014-12-01vc4: Introduce scheduling of QPU instructions.Eric Anholt1-0/+1
2014-11-20vc4: Update for new kernel ABI with async execution and waits.Eric Anholt1-0/+1
2014-10-16vc4: correctly include the source filesEmil Velikov1-3/+0
2014-10-09vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt1-2/+3
2014-09-29vc4: Add the necessary stubs for occlusion queries.Eric Anholt1-0/+1
2014-09-18vc4: Actually implement VC4_DEBUG=cl.Eric Anholt1-0/+1
2014-09-17vc4: Add support for reordering the uniform stream after optimization.Eric Anholt1-0/+1
2014-09-16vc4: Move register allocation to a separate file.Eric Anholt1-0/+1
2014-09-05gallium/vc4: ship all files in the tarballEmil Velikov1-1/+13
2014-09-04vc4: Add a CSE optimization pass.Eric Anholt1-0/+1
2014-08-22vc4: Add support for all the texture and FBO formats we can.Eric Anholt1-0/+1
2014-08-22vc4: Add support for texture tiling.Eric Anholt1-0/+1
2014-08-11vc4: Rewrite the kernel ABI to support texture uniform relocation.Eric Anholt1-0/+1
2014-08-11vc4: Switch simulator to using kernel validatorEric Anholt1-0/+1
2014-08-08vc4: Add copy propagation between temps.Eric Anholt1-0/+1
2014-08-08vc4: Add dead code elimination.Eric Anholt1-0/+1
2014-08-08vc4: Add an initial pass of algebraic optimization.Eric Anholt1-0/+1
2014-08-08vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt1-0/+2
2014-08-08vc4: Initial skeleton driver import.Eric Anholt1-0/+15