index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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gallium
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drivers
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v3d
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Author
Files
Lines
2018-12-07
shader-packing
Eric Anholt
1
-1
/
+2
2018-12-07
tfu
Eric Anholt
1
-1
/
+1
2018-12-07
v3d: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
1
-0
/
+2
2018-12-07
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
1
-14
/
+6
2018-12-07
v3d: Garbage collect unused uniforms code.
Eric Anholt
1
-88
/
+0
2018-12-07
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
Eric Anholt
1
-58
/
+69
2018-12-07
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Eric Anholt
1
-4
/
+4
2018-12-07
v3d: Fix handling of texture first_layer offsets for 3D textures.
Eric Anholt
1
-5
/
+5
2018-12-07
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
1
-8
/
+0
2018-12-07
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2
-5
/
+16
2018-12-07
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
7
-42
/
+21
2018-12-07
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
3
-8
/
+12
2018-12-07
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
4
-13
/
+35
2018-12-07
v3d: Update simulator cache flushing code to match the kernel better.
Eric Anholt
1
-13
/
+19
2018-12-07
v3d: Use the TFU to do generatemipmap.
Eric Anholt
7
-1
/
+175
2018-12-07
v3d: Add the V3D TFU submit interface to the simulator.
Eric Anholt
3
-20
/
+90
2018-12-07
v3d: Use combined input/output segments.
Eric Anholt
1
-4
/
+7
2018-12-07
v3d: Add missing OES_half_float_linear support.
Eric Anholt
1
-0
/
+1
2018-12-07
v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
Eric Anholt
1
-0
/
+2
2018-11-27
v3d: Add renderonly support.
Eric Anholt
4
-4
/
+68
2018-11-15
v3d: Fix double-swapping of R/B on V3D 4.1
Eric Anholt
1
-2
/
+3
2018-11-02
v3d: Remove the special path for simulaton of the submit ioctl.
Eric Anholt
5
-19
/
+13
2018-11-02
v3d: Maintain a mapping of the GEM buffer in the simulator.
Eric Anholt
1
-23
/
+48
2018-11-01
v3d: Use the TLB R/B swapping instead of recompiles when available.
Eric Anholt
4
-3
/
+17
2018-11-01
v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
Eric Anholt
1
-4
/
+2
2018-11-01
v3d: Respect user-passed strides for BO imports.
Eric Anholt
5
-96
/
+19
2018-11-01
v3d: Drop #if 0-ed out v3d_dump_to_file().
Eric Anholt
1
-91
/
+0
2018-11-01
v3d: Fix a typo in a comment in job handling.
Eric Anholt
1
-1
/
+1
2018-11-01
v3d: Fix a copy-and-paste comment in the simulator code.
Eric Anholt
1
-1
/
+1
2018-10-30
util: Move os_misc to util
Dylan Baker
1
-1
/
+1
2018-10-30
v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
Eric Anholt
1
-1
/
+1
2018-10-30
v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
Eric Anholt
1
-1
/
+4
2018-10-25
util: use C99 declaration in the for-loop set_foreach() macro
Eric Engestrom
1
-2
/
+0
2018-10-25
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
3
-9
/
+0
2018-10-15
v3d: Add support for hardware pack/unpack of half floats.
Eric Anholt
1
-0
/
+1
2018-10-15
gallium/ttn: Convert inputs and outputs to derefs of variables.
Eric Anholt
1
-3
/
+4
2018-10-14
gallium/u_transfer_helper: Add support for separate Z24/S8 as well.
Kenneth Graunke
1
-1
/
+2
2018-09-17
v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending our bin CLs.
Eric Anholt
1
-6
/
+6
2018-09-17
v3d: Stop clearing the OQ state at the end of the job.
Eric Anholt
3
-18
/
+1
2018-09-17
v3d: Always emit a TF disable at the start of drawing on V3D 4.x.
Eric Anholt
3
-10
/
+8
2018-09-07
v3d: Fix setup of the VCM cache size.
Eric Anholt
1
-1
/
+1
2018-09-07
v3d: Fix SRC_ALPHA_SATURATE blending for RTs without alpha.
Eric Anholt
1
-1
/
+3
2018-09-04
v3d: Drop a bunch of duplicated gallium PIPE_CAP default code.
Eric Anholt
1
-151
/
+0
2018-09-04
gallium: Add a helper for implementing PIPE_CAP_* default values.
Eric Anholt
1
-2
/
+2
2018-08-24
gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
Kenneth Graunke
1
-0
/
+1
2018-08-23
gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
Marek Olšák
1
-0
/
+2
2018-08-23
gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
Marek Olšák
1
-0
/
+1
2018-08-06
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2
-0
/
+9
2018-08-06
v3d: Drop "VC5" from the renderer string.
Eric Anholt
1
-1
/
+1
2018-07-31
gallium: add storage_sample_count parameter into is_format_supported
Marek Olšák
1
-0
/
+4
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