index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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gallium
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drivers
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v3d
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Commit message (
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Author
Files
Lines
2019-01-02
v3d: Refactor compiler entrypoints.
Eric Anholt
1
-26
/
+6
2019-01-02
v3d: Don't forget to include RT writes in precompiles.
Eric Anholt
1
-0
/
+10
2019-01-02
v3d: Fix segfault when failing to compile a program.
Eric Anholt
1
-2
/
+4
2018-12-30
v3d: Add support for requesting the sample offsets.
Eric Anholt
1
-0
/
+22
2018-12-30
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
1
-0
/
+12
2018-12-29
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
1
-0
/
+76
2018-12-20
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
Eric Anholt
2
-0
/
+3
2018-12-20
v3d: Wire up core pipe_debug_callback
Rhys Kidd
2
-0
/
+14
2018-12-20
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
1
-2
/
+0
2018-12-20
v3d: Fix simulator mode on i915 render nodes.
Eric Anholt
1
-28
/
+73
2018-12-19
v3d: Load and store aligned utiles all at once.
Eric Anholt
1
-8
/
+114
2018-12-19
v3d: Implement texture_subdata to reduce teximage upload copies.
Eric Anholt
1
-29
/
+85
2018-12-19
v3d: Remove dead prototypes for load/store utile functions.
Eric Anholt
1
-2
/
+0
2018-12-19
v3d: Don't try to create shadow tiled temporaries for 1D textures.
Eric Anholt
1
-1
/
+2
2018-12-19
v3d: Fix check for TFU job completion in the simulator.
Eric Anholt
1
-1
/
+1
2018-12-19
v3d: Put the dst bo first in the list of BOs for TFU calls.
Eric Anholt
1
-2
/
+2
2018-12-14
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2
-1
/
+13
2018-12-14
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
Eric Anholt
1
-1
/
+3
2018-12-14
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Eric Anholt
1
-15
/
+13
2018-12-14
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
2
-2
/
+31
2018-12-14
v3d: Add safety checks for resource_create().
Eric Anholt
1
-0
/
+6
2018-12-14
v3d: Add support for texturing from linear.
Eric Anholt
6
-3
/
+110
2018-12-14
v3d: Add support for using the TFU to do some blits.
Eric Anholt
1
-42
/
+129
2018-12-14
v3d: Don't forget to bump the number of writes when doing TFU ops.
Eric Anholt
1
-0
/
+2
2018-12-14
v3d: Set up the right stride for raster TFU.
Eric Anholt
1
-1
/
+1
2018-12-14
v3d: Don't forget to wait for our TFU job before rendering from it.
Eric Anholt
1
-0
/
+8
2018-12-07
shader-packing
Eric Anholt
1
-1
/
+2
2018-12-07
tfu
Eric Anholt
1
-1
/
+1
2018-12-07
v3d: Fix a leak of the transfer helper on screen destroy.
Eric Anholt
1
-0
/
+2
2018-12-07
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
1
-14
/
+6
2018-12-07
v3d: Garbage collect unused uniforms code.
Eric Anholt
1
-88
/
+0
2018-12-07
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
Eric Anholt
1
-58
/
+69
2018-12-07
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Eric Anholt
1
-4
/
+4
2018-12-07
v3d: Fix handling of texture first_layer offsets for 3D textures.
Eric Anholt
1
-5
/
+5
2018-12-07
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
1
-8
/
+0
2018-12-07
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
2
-5
/
+16
2018-12-07
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
7
-42
/
+21
2018-12-07
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
3
-8
/
+12
2018-12-07
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
4
-13
/
+35
2018-12-07
v3d: Update simulator cache flushing code to match the kernel better.
Eric Anholt
1
-13
/
+19
2018-12-07
v3d: Use the TFU to do generatemipmap.
Eric Anholt
7
-1
/
+175
2018-12-07
v3d: Add the V3D TFU submit interface to the simulator.
Eric Anholt
3
-20
/
+90
2018-12-07
v3d: Use combined input/output segments.
Eric Anholt
1
-4
/
+7
2018-12-07
v3d: Add missing OES_half_float_linear support.
Eric Anholt
1
-0
/
+1
2018-12-07
v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
Eric Anholt
1
-0
/
+2
2018-11-27
v3d: Add renderonly support.
Eric Anholt
4
-4
/
+68
2018-11-15
v3d: Fix double-swapping of R/B on V3D 4.1
Eric Anholt
1
-2
/
+3
2018-11-02
v3d: Remove the special path for simulaton of the submit ioctl.
Eric Anholt
5
-19
/
+13
2018-11-02
v3d: Maintain a mapping of the GEM buffer in the simulator.
Eric Anholt
1
-23
/
+48
2018-11-01
v3d: Use the TLB R/B swapping instead of recompiles when available.
Eric Anholt
4
-3
/
+17
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