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path: root/src/gallium/drivers/v3d
AgeCommit message (Expand)AuthorFilesLines
2019-01-14v3d: Drop the GLSL version level.Eric Anholt1-1/+1
2019-01-14v3d: Add an isr to the simulator to catch GMP violations.Eric Anholt3-0/+39
2019-01-14v3d: Add support for GL_ARB_framebuffer_no_attachments.Eric Anholt3-2/+19
2019-01-14v3d: Add support for flushing dirty TMU data at job end.Eric Anholt2-0/+20
2019-01-08v3d: Enable GL_ARB_texture_gather on V3D 4.x.Eric Anholt1-0/+5
2019-01-08nir: rename global/local to private/function memoryKarol Herbst1-1/+1
2019-01-04v3d: Fix up VS output setup during precompiles.Eric Anholt1-6/+10
2019-01-02v3d: Refactor compiler entrypoints.Eric Anholt1-26/+6
2019-01-02v3d: Don't forget to include RT writes in precompiles.Eric Anholt1-0/+10
2019-01-02v3d: Fix segfault when failing to compile a program.Eric Anholt1-2/+4
2018-12-30v3d: Add support for requesting the sample offsets.Eric Anholt1-0/+22
2018-12-30v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt1-0/+12
2018-12-29v3d: Add a "precompile" debug flag for shader-db.Eric Anholt1-0/+76
2018-12-20v3d: Hook up perf_debug() output to GL_ARB_debug output as well.Eric Anholt2-0/+3
2018-12-20v3d: Wire up core pipe_debug_callbackRhys Kidd2-0/+14
2018-12-20v3d: Drop shadow comparison state from shader variant key.Eric Anholt1-2/+0
2018-12-20v3d: Fix simulator mode on i915 render nodes.Eric Anholt1-28/+73
2018-12-19v3d: Load and store aligned utiles all at once.Eric Anholt1-8/+114
2018-12-19v3d: Implement texture_subdata to reduce teximage upload copies.Eric Anholt1-29/+85
2018-12-19v3d: Remove dead prototypes for load/store utile functions.Eric Anholt1-2/+0
2018-12-19v3d: Don't try to create shadow tiled temporaries for 1D textures.Eric Anholt1-1/+2
2018-12-19v3d: Fix check for TFU job completion in the simulator.Eric Anholt1-1/+1
2018-12-19v3d: Put the dst bo first in the list of BOs for TFU calls.Eric Anholt1-2/+2
2018-12-14v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt2-1/+13
2018-12-14v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt1-1/+3
2018-12-14v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt1-15/+13
2018-12-14v3d: Add support for draw indirect for GLES3.1.Eric Anholt2-2/+31
2018-12-14v3d: Add safety checks for resource_create().Eric Anholt1-0/+6
2018-12-14v3d: Add support for texturing from linear.Eric Anholt6-3/+110
2018-12-14v3d: Add support for using the TFU to do some blits.Eric Anholt1-42/+129
2018-12-14v3d: Don't forget to bump the number of writes when doing TFU ops.Eric Anholt1-0/+2
2018-12-14v3d: Set up the right stride for raster TFU.Eric Anholt1-1/+1
2018-12-14v3d: Don't forget to wait for our TFU job before rendering from it.Eric Anholt1-0/+8
2018-12-07shader-packingEric Anholt1-1/+2
2018-12-07tfuEric Anholt1-1/+1
2018-12-07v3d: Fix a leak of the transfer helper on screen destroy.Eric Anholt1-0/+2
2018-12-07v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt1-14/+6
2018-12-07v3d: Garbage collect unused uniforms code.Eric Anholt1-88/+0
2018-12-07v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt1-58/+69
2018-12-07v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt1-4/+4
2018-12-07v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt1-5/+5
2018-12-07v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt1-8/+0
2018-12-07v3d: Don't forget to flush writes to UBOs.Eric Anholt2-5/+16
2018-12-07v3d: Make an array for frag/vert texture state in the context.Eric Anholt7-42/+21
2018-12-07v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt3-8/+12
2018-12-07v3d: Create a state uploader for packing our shaders together.Eric Anholt4-13/+35
2018-12-07v3d: Update simulator cache flushing code to match the kernel better.Eric Anholt1-13/+19
2018-12-07v3d: Use the TFU to do generatemipmap.Eric Anholt7-1/+175
2018-12-07v3d: Add the V3D TFU submit interface to the simulator.Eric Anholt3-20/+90
2018-12-07v3d: Use combined input/output segments.Eric Anholt1-4/+7