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path: root/src/gallium/drivers/v3d
AgeCommit message (Expand)AuthorFilesLines
2019-12-16v3d: expose OES_geometry_shaderIago Toral Quiroga1-5/+26
2019-12-16v3d: support precompiling geometry shadersIago Toral Quiroga1-16/+48
2019-12-16v3d: disable lowering of indirect inputsIago Toral Quiroga1-0/+1
2019-12-16v3d: fix primitive queries for geometry shadersIago Toral Quiroga6-11/+33
2019-12-16v3d: handle writes to gl_Layer from geometry shadersIago Toral Quiroga1-0/+8
2019-12-16v3d: move layer rendering to a separate helperIago Toral Quiroga1-115/+119
2019-12-16v3d: support rendering to multi-layered framebuffersIago Toral Quiroga3-109/+147
2019-12-16v3d: do not limit new CL space allocations with branch to 4096 bytesIago Toral Quiroga1-1/+1
2019-12-16v3d: remove obsolete assertionIago Toral Quiroga1-2/+0
2019-12-16v3d: support transform feedback with geometry shadersIago Toral Quiroga2-9/+21
2019-12-16v3d: save geometry shader state for blittingIago Toral Quiroga1-0/+1
2019-12-16v3d: don't try to render if shaders failed to compileIago Toral Quiroga1-0/+29
2019-12-16v3d: add support for adjacency primitivesIago Toral Quiroga1-10/+32
2019-12-16v3d: compute appropriate VPM memory configuration for geometry shader workloadsIago Toral Quiroga1-24/+234
2019-12-16v3d: implement geometry shader instancingIago Toral Quiroga1-3/+6
2019-12-16v3d: emit geometry shader state commandsIago Toral Quiroga4-4/+188
2019-12-16v3d: add initial compiler plumbing for geometry shadersIago Toral Quiroga2-31/+168
2019-12-13v3d: actually root the first BO in a command list in the jobIago Toral Quiroga1-1/+1
2019-11-27v3d: fix indirect BO allocation for uniformsIago Toral Quiroga1-3/+8
2019-11-14util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt9-10/+10
2019-10-31v3d: rename vertex shader key (num)_fs_inputs fieldsIago Toral Quiroga1-13/+13
2019-10-28util: rename list_empty() to list_is_empty()Timothy Arceri1-4/+4
2019-10-23Revert "v3d: do not report alpha-test as supported"Erik Faye-Lund1-3/+0
2019-10-18v3d: Explicitly expose OpenGL ES Shading Language 3.1Jose Maria Casanova Crespo1-0/+3
2019-10-18v3d: request the kernel to flush caches when TMU is dirtyIago Toral Quiroga5-22/+28
2019-10-18v3d: Add Compute Shader supportEric Anholt8-8/+278
2019-10-18v3d: add new flag dirty TMU cache at v3d_compilerIago Toral Quiroga1-0/+5
2019-10-18v3d: trivial update to obsolete commentIago Toral Quiroga1-2/+2
2019-10-17v3d: do not report alpha-test as supportedErik Faye-Lund1-0/+3
2019-10-15v3d: drop unused shader_rec_count member from contextIago Toral2-3/+0
2019-10-10gallium: remove PIPE_SHADER_CAP_SCALAR_ISAMarek Olšák1-2/+0
2019-10-10v3d: take into account prim_counts_offsetAlejandro Piñeiro1-1/+1
2019-09-13v3d: fix TF primitive counts for resume without drawIago Toral Quiroga3-1/+17
2019-09-13v3d: remove redundant update of queued draw callsIago Toral Quiroga1-2/+0
2019-09-13v3d: make sure we have enough space in the CL for the primitive counts packetIago Toral Quiroga1-0/+1
2019-09-13v3d: add missing line break for performance debug messageIago Toral Quiroga1-1/+1
2019-09-12meson/v3d: replace partial list of nir dep files with idep_nir_headersEric Engestrom1-2/+2
2019-09-12v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo4-38/+47
2019-08-30broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.Dave Stevenson1-8/+23
2019-08-13v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga5-41/+90
2019-08-13v3d: only process glMemoryBarrier() for SSBOs and imagesIago Toral Quiroga1-1/+7
2019-08-13v3d: fix flushing of SSBOs and shader imagesIago Toral Quiroga1-3/+9
2019-08-08v3d: handle wait requirement when retrieving query results correctlyIago Toral Quiroga1-2/+2
2019-08-08v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga7-16/+122
2019-08-08v3d: be more explicit about the query types supportedIago Toral Quiroga1-3/+11
2019-08-08v3d: generate packet unpack functionsIago Toral Quiroga1-0/+10
2019-08-01nir: Stop whacking gl_FrontFacing to a system valueJason Ekstrand1-0/+1
2019-07-31v3d: replace MAYBE_UNUSED with UNUSEDEric Engestrom2-5/+5
2019-07-31v3d: drop incorrect MAYBE_UNUSEDEric Engestrom1-2/+2
2019-07-30v3d: take into account separate_stencil when checking if stencil should be cl...Alejandro Piñeiro1-1/+7