index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
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gallium
/
drivers
/
v3d
Age
Commit message (
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Author
Files
Lines
2019-12-16
v3d: expose OES_geometry_shader
Iago Toral Quiroga
1
-5
/
+26
2019-12-16
v3d: support precompiling geometry shaders
Iago Toral Quiroga
1
-16
/
+48
2019-12-16
v3d: disable lowering of indirect inputs
Iago Toral Quiroga
1
-0
/
+1
2019-12-16
v3d: fix primitive queries for geometry shaders
Iago Toral Quiroga
6
-11
/
+33
2019-12-16
v3d: handle writes to gl_Layer from geometry shaders
Iago Toral Quiroga
1
-0
/
+8
2019-12-16
v3d: move layer rendering to a separate helper
Iago Toral Quiroga
1
-115
/
+119
2019-12-16
v3d: support rendering to multi-layered framebuffers
Iago Toral Quiroga
3
-109
/
+147
2019-12-16
v3d: do not limit new CL space allocations with branch to 4096 bytes
Iago Toral Quiroga
1
-1
/
+1
2019-12-16
v3d: remove obsolete assertion
Iago Toral Quiroga
1
-2
/
+0
2019-12-16
v3d: support transform feedback with geometry shaders
Iago Toral Quiroga
2
-9
/
+21
2019-12-16
v3d: save geometry shader state for blitting
Iago Toral Quiroga
1
-0
/
+1
2019-12-16
v3d: don't try to render if shaders failed to compile
Iago Toral Quiroga
1
-0
/
+29
2019-12-16
v3d: add support for adjacency primitives
Iago Toral Quiroga
1
-10
/
+32
2019-12-16
v3d: compute appropriate VPM memory configuration for geometry shader workloads
Iago Toral Quiroga
1
-24
/
+234
2019-12-16
v3d: implement geometry shader instancing
Iago Toral Quiroga
1
-3
/
+6
2019-12-16
v3d: emit geometry shader state commands
Iago Toral Quiroga
4
-4
/
+188
2019-12-16
v3d: add initial compiler plumbing for geometry shaders
Iago Toral Quiroga
2
-31
/
+168
2019-12-13
v3d: actually root the first BO in a command list in the job
Iago Toral Quiroga
1
-1
/
+1
2019-11-27
v3d: fix indirect BO allocation for uniforms
Iago Toral Quiroga
1
-3
/
+8
2019-11-14
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
9
-10
/
+10
2019-10-31
v3d: rename vertex shader key (num)_fs_inputs fields
Iago Toral Quiroga
1
-13
/
+13
2019-10-28
util: rename list_empty() to list_is_empty()
Timothy Arceri
1
-4
/
+4
2019-10-23
Revert "v3d: do not report alpha-test as supported"
Erik Faye-Lund
1
-3
/
+0
2019-10-18
v3d: Explicitly expose OpenGL ES Shading Language 3.1
Jose Maria Casanova Crespo
1
-0
/
+3
2019-10-18
v3d: request the kernel to flush caches when TMU is dirty
Iago Toral Quiroga
5
-22
/
+28
2019-10-18
v3d: Add Compute Shader support
Eric Anholt
8
-8
/
+278
2019-10-18
v3d: add new flag dirty TMU cache at v3d_compiler
Iago Toral Quiroga
1
-0
/
+5
2019-10-18
v3d: trivial update to obsolete comment
Iago Toral Quiroga
1
-2
/
+2
2019-10-17
v3d: do not report alpha-test as supported
Erik Faye-Lund
1
-0
/
+3
2019-10-15
v3d: drop unused shader_rec_count member from context
Iago Toral
2
-3
/
+0
2019-10-10
gallium: remove PIPE_SHADER_CAP_SCALAR_ISA
Marek Olšák
1
-2
/
+0
2019-10-10
v3d: take into account prim_counts_offset
Alejandro Piñeiro
1
-1
/
+1
2019-09-13
v3d: fix TF primitive counts for resume without draw
Iago Toral Quiroga
3
-1
/
+17
2019-09-13
v3d: remove redundant update of queued draw calls
Iago Toral Quiroga
1
-2
/
+0
2019-09-13
v3d: make sure we have enough space in the CL for the primitive counts packet
Iago Toral Quiroga
1
-0
/
+1
2019-09-13
v3d: add missing line break for performance debug message
Iago Toral Quiroga
1
-1
/
+1
2019-09-12
meson/v3d: replace partial list of nir dep files with idep_nir_headers
Eric Engestrom
1
-2
/
+2
2019-09-12
v3d: flag dirty state when binding compute states
Jose Maria Casanova Crespo
4
-38
/
+47
2019-08-30
broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.
Dave Stevenson
1
-8
/
+23
2019-08-13
v3d: do not automatically flush current job for SSBOs and shader images
Iago Toral Quiroga
5
-41
/
+90
2019-08-13
v3d: only process glMemoryBarrier() for SSBOs and images
Iago Toral Quiroga
1
-1
/
+7
2019-08-13
v3d: fix flushing of SSBOs and shader images
Iago Toral Quiroga
1
-3
/
+9
2019-08-08
v3d: handle wait requirement when retrieving query results correctly
Iago Toral Quiroga
1
-2
/
+2
2019-08-08
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
7
-16
/
+122
2019-08-08
v3d: be more explicit about the query types supported
Iago Toral Quiroga
1
-3
/
+11
2019-08-08
v3d: generate packet unpack functions
Iago Toral Quiroga
1
-0
/
+10
2019-08-01
nir: Stop whacking gl_FrontFacing to a system value
Jason Ekstrand
1
-0
/
+1
2019-07-31
v3d: replace MAYBE_UNUSED with UNUSED
Eric Engestrom
2
-5
/
+5
2019-07-31
v3d: drop incorrect MAYBE_UNUSED
Eric Engestrom
1
-2
/
+2
2019-07-30
v3d: take into account separate_stencil when checking if stencil should be cl...
Alejandro Piñeiro
1
-1
/
+7
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