path: root/src/gallium/drivers/v3d/v3dx_state.c
AgeCommit message (Expand)AuthorFilesLines
2020-05-13gallium: change comments to remove 'state tracker'Marek Olšák1-1/+1
2020-04-10v3d: Primitive Counts Feedback needs an extra 32-bit padding.Jose Maria Casanova Crespo1-1/+2
2019-12-16v3d: fix primitive queries for geometry shadersIago Toral Quiroga1-1/+1
2019-12-16v3d: emit geometry shader state commandsIago Toral Quiroga1-0/+3
2019-11-14util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt1-1/+1
2019-09-12v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo1-0/+3
2019-08-08v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga1-0/+17
2019-07-31v3d: replace MAYBE_UNUSED with UNUSEDEric Engestrom1-1/+1
2019-07-26v3d: subclass pipe_streamout_output_target to record TF vertices writtenIago Toral Quiroga1-8/+8
2019-07-16v3d: flag dirty state when binding new sampler statesIago Toral Quiroga1-0/+20
2019-04-04v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt1-0/+3
2019-04-04gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák1-1/+2
2019-01-27v3d: Create separate sampler states for the various blend formats.Eric Anholt1-44/+258
2019-01-27v3d: Move the sampler state to the long-lived state uploader.Eric Anholt1-4/+8
2019-01-27v3d: Use the symbolic names for wrap modes from the XML.Eric Anholt1-6/+9
2019-01-27v3d: Fix stencil sampling from a separate-stencil buffer.Eric Anholt1-0/+6
2019-01-27v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt1-2/+3
2019-01-27v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt1-5/+5
2019-01-14v3d: Add support for shader_image_load_store.Eric Anholt1-1/+93
2019-01-14v3d: Add SSBO/atomic counters support.Eric Anholt1-0/+49
2018-12-19v3d: Don't try to create shadow tiled temporaries for 1D textures.Eric Anholt1-1/+2
2018-12-14v3d: Add support for texturing from linear.Eric Anholt1-0/+40
2018-12-07v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt1-58/+69
2018-12-07v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt1-4/+4
2018-12-07v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt1-5/+5
2018-12-07v3d: Make an array for frag/vert texture state in the context.Eric Anholt1-20/+2
2018-12-07v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt1-6/+8
2018-11-15v3d: Fix double-swapping of R/B on V3D 4.1Eric Anholt1-2/+3
2018-11-01v3d: Use the TLB R/B swapping instead of recompiles when available.Eric Anholt1-3/+2
2018-07-30v3d: Rename "configuration" and "config" in the XML to "cfg"Eric Anholt1-4/+4
2018-07-30v3d: s/colour/color in the XML.Eric Anholt1-6/+6
2018-07-30v3d: Add pack header support for f187 values.Eric Anholt1-14/+4
2018-07-30v3d: Move depth offset packet setup to CSO creation time.Eric Anholt1-4/+17
2018-07-27v3d: Stop using spaces in the names of our buffers.Eric Anholt1-1/+1
2018-07-20v3d: Respect a sampler view's first_layer field.Eric Anholt1-1/+3
2018-07-12v3d: Fix MRT blending with independent blending disabled.Eric Anholt1-5/+10
2018-07-05v3d: Fix leak of the default attributes BOs.Eric Anholt1-1/+10
2018-07-05v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt1-11/+17
2018-06-20v3d: Fix min vs mag determination when not doing mip filtering.Eric Anholt1-2/+10
2018-06-18v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt1-1/+5
2018-06-14v3d: Fix polygon offset for Z16 buffers.Eric Anholt1-0/+1
2018-06-14v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.Eric Anholt1-2/+2
2018-06-14v3d: Add static asserts for other packed packet sizes.Eric Anholt1-0/+6
2018-05-17v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt1-1/+1
2018-05-16v3d: Rename driver functions from vc5 to v3d.Eric Anholt1-158/+158
2018-05-16v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt1-0/+951