index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
v3d
/
v3d_program.c
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Author
Files
Lines
2020-11-03
broadcom/compiler: remove v3d_fs_key depth_enabled field.
Alejandro Piñeiro
1
-2
/
+0
2020-10-13
v3d/compiler: num_tex_used on v3d_key
Alejandro Piñeiro
1
-0
/
+2
2020-07-29
nir: Add nir_foreach_shader_in/out_variable helpers
Jason Ekstrand
1
-3
/
+3
2020-07-06
v3d: Add a lowering pass for line smoothing
Neil Roberts
1
-0
/
+2
2020-07-06
v3d: Only call nir_lower_io on shader_in/out
Jason Ekstrand
1
-8
/
+6
2020-06-03
nir: add callback to nir_remove_dead_variables()
Timothy Arceri
1
-1
/
+1
2020-05-13
ttn: Add new allow_disk_cache parameter
Axel Davy
1
-1
/
+1
2019-12-16
v3d: support precompiling geometry shaders
Iago Toral Quiroga
1
-16
/
+48
2019-12-16
v3d: add initial compiler plumbing for geometry shaders
Iago Toral Quiroga
1
-19
/
+150
2019-11-14
util: Move gallium's PIPE_FORMAT utils to /util/format/
Eric Anholt
1
-1
/
+1
2019-10-31
v3d: rename vertex shader key (num)_fs_inputs fields
Iago Toral Quiroga
1
-13
/
+13
2019-09-12
v3d: flag dirty state when binding compute states
Jose Maria Casanova Crespo
1
-3
/
+3
2019-07-22
v3d: fill logicop_func in the fragment shader key when precompiling shaders
Iago Toral Quiroga
1
-0
/
+2
2019-07-12
v3d: add color formats and swizzles to the fragment shader key
Iago Toral Quiroga
1
-0
/
+11
2019-04-12
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
1
-4
/
+6
2019-04-12
v3d: Add Compute Shader compilation support.
Eric Anholt
1
-70
/
+133
2019-04-12
nir/i965/freedreno/vc4: add a bindless bool to type size functions
Timothy Arceri
1
-1
/
+1
2019-04-10
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
Eric Anholt
1
-11
/
+0
2019-04-09
nir: Get rid of global registers
Jason Ekstrand
1
-1
/
+0
2019-03-05
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
Timur Kristóf
1
-1
/
+1
2019-02-18
v3d: Stop tracking num_inputs for VPM loads.
Eric Anholt
1
-1
/
+1
2019-02-05
v3d: Store the actual mask of color buffers present in the key.
Eric Anholt
1
-9
/
+10
2019-02-05
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
Eric Anholt
1
-1
/
+1
2019-02-05
nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
Eric Anholt
1
-3
/
+2
2019-01-27
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
1
-1
/
+1
2019-01-19
nir: rename nir_var_function to nir_var_function_temp
Karol Herbst
1
-1
/
+1
2019-01-08
nir: rename global/local to private/function memory
Karol Herbst
1
-1
/
+1
2019-01-04
v3d: Fix up VS output setup during precompiles.
Eric Anholt
1
-6
/
+10
2019-01-02
v3d: Refactor compiler entrypoints.
Eric Anholt
1
-26
/
+6
2019-01-02
v3d: Don't forget to include RT writes in precompiles.
Eric Anholt
1
-0
/
+10
2019-01-02
v3d: Fix segfault when failing to compile a program.
Eric Anholt
1
-2
/
+4
2018-12-30
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
1
-0
/
+12
2018-12-29
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
1
-0
/
+76
2018-12-20
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
1
-2
/
+0
2018-12-07
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
1
-2
/
+2
2018-12-07
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
1
-9
/
+13
2018-10-30
v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
Eric Anholt
1
-1
/
+1
2018-10-30
v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
Eric Anholt
1
-1
/
+4
2018-10-25
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
1
-2
/
+0
2018-10-15
gallium/ttn: Convert inputs and outputs to derefs of variables.
Eric Anholt
1
-3
/
+4
2018-07-09
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
1
-0
/
+5
2018-07-05
v3d: Fix leak of the spill BO on context destruction.
Eric Anholt
1
-0
/
+2
2018-07-05
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
Eric Anholt
1
-4
/
+4
2018-06-27
v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
Eric Anholt
1
-1
/
+1
2018-06-22
st,ir3,radeonsi: push lower_deref_instrs back into driver
Rob Clark
1
-1
/
+0
2018-06-22
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
Jason Ekstrand
1
-0
/
+1
2018-06-18
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
1
-0
/
+2
2018-05-17
v3d: Add support for glSampleMask / glSampleCoverage.
Eric Anholt
1
-1
/
+1
2018-05-16
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
1
-132
/
+132
2018-05-16
v3d: Rename the driver files from "vc5" to "v3d".
Eric Anholt
1
-0
/
+682