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path: root/src/gallium/drivers/v3d/v3d_context.h
AgeCommit message (Expand)AuthorFilesLines
2020-06-27v3d: moving v3d simulator to src/broadcomAlejandro PiƱeiro1-6/+2
2020-02-25v3d: Sync on last CS when non-compute stage uses resource written by CSJose Maria Casanova Crespo1-2/+10
2019-12-16v3d: fix primitive queries for geometry shadersIago Toral Quiroga1-1/+1
2019-12-16v3d: support rendering to multi-layered framebuffersIago Toral Quiroga1-0/+2
2019-12-16v3d: support transform feedback with geometry shadersIago Toral Quiroga1-1/+2
2019-12-16v3d: add initial compiler plumbing for geometry shadersIago Toral Quiroga1-12/+18
2019-10-18v3d: Add Compute Shader supportEric Anholt1-0/+3
2019-10-15v3d: drop unused shader_rec_count member from contextIago Toral1-1/+0
2019-09-13v3d: fix TF primitive counts for resume without drawIago Toral Quiroga1-0/+6
2019-09-12v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo1-33/+37
2019-08-13v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga1-2/+20
2019-08-08v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga1-0/+4
2019-07-26v3d: fix glDrawTransformFeedback{Instanced}()Iago Toral Quiroga1-0/+6
2019-07-26v3d: subclass pipe_streamout_output_target to record TF vertices writtenIago Toral Quiroga1-0/+12
2019-07-22gallium: switch boolean -> bool at the interface definitionsIlia Mirkin1-7/+7
2019-07-02v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga1-1/+2
2019-07-02v3d: keep track of resources written by transform feedbackIago Toral Quiroga1-0/+2
2019-06-21v3d: add a helper to check if transform feedback is enabledIago Toral Quiroga1-0/+7
2019-06-18v3d: add a helper function to flush jobs using a BOIago Toral Quiroga1-0/+1
2019-04-12v3d: Add Compute Shader compilation support.Eric Anholt1-3/+8
2019-04-04v3d: Add support for handling OOM signals from the simulator.Eric Anholt1-0/+1
2019-02-14drm-uapi: use local files, not system libdrmEric Engestrom1-1/+1
2019-02-05nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.Eric Anholt1-7/+0
2019-01-27v3d: Create separate sampler states for the various blend formats.Eric Anholt1-1/+34
2019-01-27v3d: Move the sampler state to the long-lived state uploader.Eric Anholt1-1/+2
2019-01-27v3d: Drop maximum number of texture units down to 16.Eric Anholt1-3/+3
2019-01-27v3d: Avoid duplicating limits defines between gallium and v3d core.Eric Anholt1-2/+3
2019-01-27v3d: Rename gallium-local limits defines from VC5 to V3D.Eric Anholt1-2/+2
2019-01-14v3d: Add support for shader_image_load_store.Eric Anholt1-0/+14
2019-01-14v3d: Add SSBO/atomic counters support.Eric Anholt1-0/+7
2019-01-14v3d: Add support for flushing dirty TMU data at job end.Eric Anholt1-0/+5
2018-12-20v3d: Hook up perf_debug() output to GL_ARB_debug output as well.Eric Anholt1-0/+2
2018-12-20v3d: Wire up core pipe_debug_callbackRhys Kidd1-0/+1
2018-12-14v3d: Add support for texturing from linear.Eric Anholt1-0/+6
2018-12-07shader-packingEric Anholt1-1/+2
2018-12-07v3d: Don't forget to flush writes to UBOs.Eric Anholt1-0/+3
2018-12-07v3d: Make an array for frag/vert texture state in the context.Eric Anholt1-4/+2
2018-12-07v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt1-1/+2
2018-12-07v3d: Create a state uploader for packing our shaders together.Eric Anholt1-1/+10
2018-12-07v3d: Use the TFU to do generatemipmap.Eric Anholt1-1/+10
2018-11-02v3d: Remove the special path for simulaton of the submit ioctl.Eric Anholt1-3/+0
2018-11-01v3d: Respect user-passed strides for BO imports.Eric Anholt1-2/+1
2018-09-17v3d: Stop clearing the OQ state at the end of the job.Eric Anholt1-7/+0
2018-09-17v3d: Always emit a TF disable at the start of drawing on V3D 4.x.Eric Anholt1-2/+1
2018-07-30v3d: Move depth offset packet setup to CSO creation time.Eric Anholt1-15/+2
2018-07-26v3d: Track the buffers being loaded separately.Eric Anholt1-0/+4
2018-07-26v3d: Rename cleared/resolve to clear/store.Eric Anholt1-3/+3
2018-07-09v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt1-0/+1
2018-07-05v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.Eric Anholt1-1/+8
2018-06-18v3d: Set the SO offsets correctly if we have to re-emit.Eric Anholt1-0/+2