index
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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
v3d
/
v3d_context.h
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Commit message (
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Author
Files
Lines
2020-06-27
v3d: moving v3d simulator to src/broadcom
Alejandro PiƱeiro
1
-6
/
+2
2020-02-25
v3d: Sync on last CS when non-compute stage uses resource written by CS
Jose Maria Casanova Crespo
1
-2
/
+10
2019-12-16
v3d: fix primitive queries for geometry shaders
Iago Toral Quiroga
1
-1
/
+1
2019-12-16
v3d: support rendering to multi-layered framebuffers
Iago Toral Quiroga
1
-0
/
+2
2019-12-16
v3d: support transform feedback with geometry shaders
Iago Toral Quiroga
1
-1
/
+2
2019-12-16
v3d: add initial compiler plumbing for geometry shaders
Iago Toral Quiroga
1
-12
/
+18
2019-10-18
v3d: Add Compute Shader support
Eric Anholt
1
-0
/
+3
2019-10-15
v3d: drop unused shader_rec_count member from context
Iago Toral
1
-1
/
+0
2019-09-13
v3d: fix TF primitive counts for resume without draw
Iago Toral Quiroga
1
-0
/
+6
2019-09-12
v3d: flag dirty state when binding compute states
Jose Maria Casanova Crespo
1
-33
/
+37
2019-08-13
v3d: do not automatically flush current job for SSBOs and shader images
Iago Toral Quiroga
1
-2
/
+20
2019-08-08
v3d: use the GPU to record primitives written to transform feedback
Iago Toral Quiroga
1
-0
/
+4
2019-07-26
v3d: fix glDrawTransformFeedback{Instanced}()
Iago Toral Quiroga
1
-0
/
+6
2019-07-26
v3d: subclass pipe_streamout_output_target to record TF vertices written
Iago Toral Quiroga
1
-0
/
+12
2019-07-22
gallium: switch boolean -> bool at the interface definitions
Ilia Mirkin
1
-7
/
+7
2019-07-02
v3d: do not flush jobs that are synced with 'Wait for transform feedback'
Iago Toral Quiroga
1
-1
/
+2
2019-07-02
v3d: keep track of resources written by transform feedback
Iago Toral Quiroga
1
-0
/
+2
2019-06-21
v3d: add a helper to check if transform feedback is enabled
Iago Toral Quiroga
1
-0
/
+7
2019-06-18
v3d: add a helper function to flush jobs using a BO
Iago Toral Quiroga
1
-0
/
+1
2019-04-12
v3d: Add Compute Shader compilation support.
Eric Anholt
1
-3
/
+8
2019-04-04
v3d: Add support for handling OOM signals from the simulator.
Eric Anholt
1
-0
/
+1
2019-02-14
drm-uapi: use local files, not system libdrm
Eric Engestrom
1
-1
/
+1
2019-02-05
nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
Eric Anholt
1
-7
/
+0
2019-01-27
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
1
-1
/
+34
2019-01-27
v3d: Move the sampler state to the long-lived state uploader.
Eric Anholt
1
-1
/
+2
2019-01-27
v3d: Drop maximum number of texture units down to 16.
Eric Anholt
1
-3
/
+3
2019-01-27
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
1
-2
/
+3
2019-01-27
v3d: Rename gallium-local limits defines from VC5 to V3D.
Eric Anholt
1
-2
/
+2
2019-01-14
v3d: Add support for shader_image_load_store.
Eric Anholt
1
-0
/
+14
2019-01-14
v3d: Add SSBO/atomic counters support.
Eric Anholt
1
-0
/
+7
2019-01-14
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
1
-0
/
+5
2018-12-20
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
Eric Anholt
1
-0
/
+2
2018-12-20
v3d: Wire up core pipe_debug_callback
Rhys Kidd
1
-0
/
+1
2018-12-14
v3d: Add support for texturing from linear.
Eric Anholt
1
-0
/
+6
2018-12-07
shader-packing
Eric Anholt
1
-1
/
+2
2018-12-07
v3d: Don't forget to flush writes to UBOs.
Eric Anholt
1
-0
/
+3
2018-12-07
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
1
-4
/
+2
2018-12-07
v3d: Put default vertex attribute values into the state uploader as well.
Eric Anholt
1
-1
/
+2
2018-12-07
v3d: Create a state uploader for packing our shaders together.
Eric Anholt
1
-1
/
+10
2018-12-07
v3d: Use the TFU to do generatemipmap.
Eric Anholt
1
-1
/
+10
2018-11-02
v3d: Remove the special path for simulaton of the submit ioctl.
Eric Anholt
1
-3
/
+0
2018-11-01
v3d: Respect user-passed strides for BO imports.
Eric Anholt
1
-2
/
+1
2018-09-17
v3d: Stop clearing the OQ state at the end of the job.
Eric Anholt
1
-7
/
+0
2018-09-17
v3d: Always emit a TF disable at the start of drawing on V3D 4.x.
Eric Anholt
1
-2
/
+1
2018-07-30
v3d: Move depth offset packet setup to CSO creation time.
Eric Anholt
1
-15
/
+2
2018-07-26
v3d: Track the buffers being loaded separately.
Eric Anholt
1
-0
/
+4
2018-07-26
v3d: Rename cleared/resolve to clear/store.
Eric Anholt
1
-3
/
+3
2018-07-09
v3d: Implement noperspective varyings on V3D 4.x.
Eric Anholt
1
-0
/
+1
2018-07-05
v3d: Add proper support for GL_EXT_draw_buffers2's blending enables.
Eric Anholt
1
-1
/
+8
2018-06-18
v3d: Set the SO offsets correctly if we have to re-emit.
Eric Anholt
1
-0
/
+2
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