index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
svga
/
svga_state_need_swtnl.c
Age
Commit message (
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Author
Files
Lines
2017-03-02
svga: fix crash regression since e027935a795
Brian Paul
1
-2
/
+3
2015-12-07
svga: use the debug callback to report issues to the state tracker
Brian Paul
1
-0
/
+23
2015-09-02
svga: update driver for version 10 GPU interface
Brian Paul
1
-1
/
+2
2014-04-17
svga: compute need_swvfetch in svga_create_vertex_elements_state()
Brian Paul
1
-13
/
+2
2014-04-17
svga: move translated vertex declaration types into svga_velems_state
Brian Paul
1
-37
/
+1
2014-04-17
Revert "svga: add work-around for Sauerbraten Z fighting issue"
Brian Paul
1
-11
/
+2
2014-03-26
svga: add work-around for Sauerbraten Z fighting issue
Brian Paul
1
-2
/
+11
2013-08-26
svga: replace 0 with PIPE_OK in a few places
Brian Paul
1
-1
/
+1
2012-10-16
svga: whitespace fixes, remove useless comments
Brian Paul
1
-22
/
+8
2012-05-19
svga: return PIPE_OK instead of 0
Brian Paul
1
-3
/
+3
2012-03-09
svga: add null vs pointer check in update_need_pipeline()
Brian Paul
1
-1
/
+1
2012-02-01
svga: fix a crash happening before setting fragment shaders.
Zack Rusin
1
-1
/
+2
2011-11-03
svga: use the draw-module's sprite stage depending on FS inputs
Brian Paul
1
-1
/
+23
2011-11-02
svga: Update state prototypes to return pipe_error.
José Fonseca
1
-6
/
+9
2011-04-27
svga: emit user-defined clip plane state
Brian Paul
1
-8
/
+0
2011-02-16
svga: use TRUE/FALSE instead of 0/1
Brian Paul
1
-4
/
+4
2011-02-11
svga: comments and debug code
Brian Paul
1
-0
/
+10
2011-01-25
svga: Add more swrast debuging
Jakob Bornecrantz
1
-0
/
+5
2011-01-06
svga: Ensure that the wrong vdecls don't get used in swtnl path
Jakob Bornecrantz
1
-0
/
+8
2010-12-16
svga: Minor debug text fix
Jakob Bornecrantz
1
-1
/
+1
2010-11-30
svga: Use consistent hexadecimal representation on debug output.
José Fonseca
1
-1
/
+1
2010-04-24
svga: D3DCOLOR actually stands for B8G8R8A8.
José Fonseca
1
-1
/
+1
2010-04-24
svga: Translate recently added vertex formats.
José Fonseca
1
-6
/
+2
2010-03-10
svga: Check if vertex elements has been bound before using it.
Michal Krol
1
-0
/
+5
2010-03-09
Merge branch 'gallium-vertexelementcso'
Roland Scheidegger
1
-2
/
+2
2010-03-02
Merge branch 'gallium-format-cleanup'
José Fonseca
1
-1
/
+1
2010-03-02
svga: Rename pipe formats.
José Fonseca
1
-1
/
+1
2010-03-01
svga: adapt to new vertex element cso
Roland Scheidegger
1
-2
/
+2
2010-02-22
gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.
Michal Krol
1
-2
/
+1
2010-02-02
gallium: pipe/p_inlines.h -> util/u_inlines.h
José Fonseca
1
-1
/
+1
2009-12-19
gallium: fix up drivers for edgeflag changes
Roland Scheidegger
1
-4
/
+4
2009-11-17
svga: Add svga driver
Jakob Bornecrantz
1
-0
/
+200