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path: root/src/gallium/drivers/svga/svga_shader.c
AgeCommit message (Expand)AuthorFilesLines
2020-06-05svga: Add GL4.1(compatibility profile) support in svga driverNeha Bhende1-28/+77
2019-11-14util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt1-1/+1
2019-03-08svga: add svga shader type in the shader variantCharmaine Lee1-15/+16
2018-10-09svga: change svga_destroy_shader_variant() to return voidBrian Paul1-3/+2
2018-09-10svga: add format conversion for legacy formatsCharmaine Lee1-14/+76
2018-09-10svga: fix 1-element cube map array issueBrian Paul1-4/+8
2018-09-10svga: simplify array test in svga_init_shader_key_common()Brian Paul1-11/+10
2018-09-05svga: encode sample count in resource declarationsBrian Paul1-0/+3
2018-01-29svga: Adjust alpha for S3TC_DXT1_EXT RGB formatsNeha Bhende1-0/+4
2017-07-22svga: fix unnormalized->normalized texture coordinate conversionNeha Bhende1-0/+5
2017-07-12svga: move comment, declaration in svga_init_shader_key_common()Brian Paul1-6/+5
2017-07-03svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFERBrian Paul1-1/+2
2017-07-03svga: fix texture buffer object regressionBrian Paul1-9/+11
2017-06-07svga: Always set the alpha value to 1 when sampling using an XRGB viewThomas Hellstrom1-13/+30
2017-06-07svga: Fix imported surface view creationThomas Hellstrom1-8/+5
2017-06-07svga: Set alpha to 1 for non-alpha viewsThomas Hellstrom1-0/+18
2016-08-29svga: s/unsigned/enum pipe_shader_type/Brian Paul1-1/+2
2016-08-26svga: add guest statistic gathering interfaceCharmaine Lee1-3/+8
2016-07-15svga: handle mismatched number of samplers, sampler viewsBrian Paul1-5/+10
2016-04-25svga: s/Elements/ARRAY_SIZE/Brian Paul1-1/+1
2016-04-02svga: remove unused svga_compile_key::texture_msaa fieldBrian Paul1-1/+0
2016-03-21svga: use shader sampler view declarationsBrian Paul1-9/+7
2015-10-16svga: add new GALLIUM_HUD queriesNeha Bhende1-0/+3
2015-10-16svga: use new svga_new_shader_variant() functionBrian Paul1-0/+7
2015-09-02svga: update driver for version 10 GPU interfaceBrian Paul1-39/+424
2014-07-03svga: Don't unnecessarily reemit BindGBShader commands v2Thomas Hellstrom1-1/+8
2014-02-14svga: update shader code for GBSBrian Paul1-1/+20
2014-02-03svga: refactor some shader codeBrian Paul1-0/+101