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path: root/src/gallium/drivers/svga/svga_screen.c
AgeCommit message (Expand)AuthorFilesLines
2018-09-10svga: assign a separate function for is_format_supported() for vgpu10 deviceCharmaine Lee1-0/+2
2018-09-10svga: check sample count devcapsCharmaine Lee1-0/+8
2018-09-10svga: add git version logging at init timeCharmaine Lee1-0/+3
2018-09-10svga: add SM4_1 enable debug printCharmaine Lee1-0/+4
2018-09-10svga: implement support for GL_ARB_texture_query_lodBrian Paul1-1/+1
2018-09-10svga: Add support for arb_texture_gatherNeha Bhende1-1/+3
2018-09-10svga: add support for FS sample mask outputBrian Paul1-2/+2
2018-09-10svga: add support for independent blend function per render targetCharmaine Lee1-1/+1
2018-09-10svga: add support for cubemap arrayCharmaine Lee1-1/+3
2018-09-07gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák1-0/+1
2018-09-06gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák1-0/+1
2018-09-05svga: update device header files from upstreamBrian Paul1-11/+0
2018-09-04gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt1-3/+3
2018-08-24gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke1-0/+1
2018-08-23gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák1-0/+2
2018-08-23gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák1-0/+2
2018-08-16svga: simplify Mesa version stringEric Engestrom1-1/+1
2018-08-16bin: always define MESA_GIT_SHA1 to make it directly usable in codeEric Engestrom1-5/+1
2018-07-31gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák1-0/+1
2018-06-20gallium: add scalar isa shader capChristian Gmeiner1-0/+6
2018-06-14gallium: add support for programmable sample locationsRhys Perry1-0/+1
2018-05-29gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák1-0/+3
2018-04-30gallium: add initial support for conservative rasterizationRhys Perry1-0/+13
2018-03-20gallium: add packed uniform CAPTimothy Arceri1-0/+1
2018-02-17gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák1-0/+1
2018-02-14gallium: drop all the guard band float caps.Dave Airlie1-5/+0
2018-01-30gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez1-0/+1
2018-01-17gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák1-2/+0
2018-01-17gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák1-2/+0
2018-01-17gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák1-2/+0
2018-01-17svga: add num-commands-per-draw HUD queryBrian Paul1-0/+2
2017-12-19gallium: plumb context priority through to driverRob Clark1-0/+1
2017-11-28svga: move svga_is_format_supported() to svga_format.cBrian Paul1-121/+0
2017-11-28svga: s/unsigned/SVGA3dDevCapIndex/Brian Paul1-3/+6
2017-11-16svga: add missing PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER* casesBrian Paul1-0/+2
2017-11-10gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie1-0/+4
2017-11-06gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák1-0/+1
2017-11-01gallium: add cap for driver specified max combined shader resources.Dave Airlie1-0/+1
2017-10-16svga: format the version string like the rest of mesaEric Engestrom1-5/+5
2017-10-10gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt1-0/+1
2017-10-06gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák1-0/+1
2017-10-03svga: Allow sRGB format with PIPE_BIND_DISPLAY_TARGET binding flag on vgpu10.Neha Bhende1-2/+7
2017-09-29gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle1-0/+3
2017-09-28svga: add missing PIPE_SHADER_CAP_INT64_ATOMICS switch casesBrian Paul1-0/+2
2017-09-28svga: trivial whitespace clean-ups in svga_screen.cBrian Paul1-11/+13
2017-09-28svga: start advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONNeha Bhende1-1/+3
2017-09-21gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely1-0/+1
2017-09-18gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely1-0/+6
2017-09-15gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri1-0/+1
2017-08-03gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri1-0/+1