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The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
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path:
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src
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gallium
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drivers
/
r600
/
r600_shader.h
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Commit message (
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Author
Files
Lines
2017-06-26
r600g: take into account offset to system inputs at tgsi_interp_egcm()
Constantine Charlamov
1
-2
/
+3
2015-12-07
r600/shader: increase number of inputs/outputs to 64.
Dave Airlie
1
-2
/
+2
2015-12-07
r600: port over the get_lds_unique_index from radeonsi
Dave Airlie
1
-0
/
+1
2015-12-07
r600: add shader key entries for tcs and tes.
Dave Airlie
1
-0
/
+20
2015-11-11
r600g: Pass conservative depth parameters to hw
Glenn Kennard
1
-0
/
+2
2015-11-11
Revert "r600g: Pass conservative depth parameters to hw"
Dave Airlie
1
-2
/
+0
2015-11-11
r600g: Pass conservative depth parameters to hw
Glenn Kennard
1
-0
/
+2
2015-10-13
r600g/sb: SB support for UBO indexing
Glenn Kennard
1
-2
/
+0
2015-10-13
r600g/sb: Support gs5 sampler indexing (v2)
Glenn Kennard
1
-2
/
+2
2015-09-02
r600g: add doubles support for CAYMAN
Dave Airlie
1
-0
/
+2
2015-09-02
r600g: add multiple stream support for geom shaders
Glenn Kennard
1
-2
/
+3
2015-08-30
r600g: Move geometry properties state from shader to selector
Edward O'Callaghan
1
-4
/
+0
2015-08-30
r600g: Remove dead assigment to 'gs_input_prim' in shader state
Edward O'Callaghan
1
-1
/
+0
2015-08-21
r600: Turn 'r600_shader_key' struct into union
Edward O'Callaghan
1
-8
/
+12
2015-07-29
radeon: add support for streams to the common streamout code. (v2)
Dave Airlie
1
-0
/
+1
2015-03-05
Fix invalid extern "C" around header inclusion.
Mark Janes
1
-0
/
+12
2015-01-28
r600g: add support for primitive id without geom shader (v2)
Dave Airlie
1
-0
/
+4
2014-10-28
r600g: Implement sm5 UBO/sampler indexing
Glenn Kennard
1
-0
/
+2
2014-10-12
r600g: Implement GL_ARB_sample_shading
Glenn Kennard
1
-1
/
+5
2014-09-01
r600g: Implement sm5 geometry shader instancing
Glenn Kennard
1
-0
/
+1
2014-06-02
r600g: use TGSI_PROPERTY to disable viewport and clipping
Christoph Bumiller
1
-0
/
+1
2014-03-04
r600g: implement edge flags
Marek Olšák
1
-0
/
+1
2014-02-11
r600g: add support for multiple viewports.
Dave Airlie
1
-0
/
+1
2014-02-05
r600g: initial VS output layer support
Dave Airlie
1
-0
/
+1
2014-02-05
r600g: add primitive input support for gs
Dave Airlie
1
-0
/
+1
2014-02-05
r600g: initial support for geometry shaders on evergreen (v2)
Vadim Girlin
1
-0
/
+12
2013-05-10
r600g: increase array size for shader inputs and outputs
Marek Olšák
1
-2
/
+2
2013-04-30
r600g: plug in optimizing backend
Vadim Girlin
1
-0
/
+11
2013-03-11
r600g: remove deprecated state management code
Marek Olšák
1
-1
/
+0
2013-03-11
r600g: atomize vertex shader
Marek Olšák
1
-0
/
+1
2013-01-28
r600g: improve inputs/interpolation handling with llvm backend
Vadim Girlin
1
-1
/
+2
2013-01-11
r600g: texture buffer object + glsl 1.40 enable support (v2)
Dave Airlie
1
-0
/
+1
2012-11-10
r600g: add initial cube map array support (v2)
Dave Airlie
1
-0
/
+1
2012-10-12
r600g: move shader structures into r600_shader.h
Marek Olšák
1
-0
/
+21
2012-10-09
r600g: frontcolor tracks its associated backcolor
Vincent Lejeune
1
-0
/
+1
2012-09-13
r600g: add clip_misc_state for clip registers emitted in draw_vbo
Marek Olšák
1
-1
/
+0
2012-06-27
r600g: avoid unnecessary shader exports v2
Vadim Girlin
1
-1
/
+6
2012-01-31
r600g: use a more clever way to disable per-vertex point size
Marek Olšák
1
-0
/
+1
2012-01-25
r600g: nuke the fallback for vertex and fragment color clamping
Marek Olšák
1
-1
/
+0
2012-01-15
r600g: implement clip distances
Vadim Girlin
1
-0
/
+6
2012-01-15
r600g: implement two-sided lighting (v3)
Vadim Girlin
1
-0
/
+1
2011-11-05
r600g: precalculate semantic indices for SPI setup
Vadim Girlin
1
-1
/
+1
2011-11-04
Revert "r600g: precalculate semantic indices for SPI setup"
Alex Deucher
1
-1
/
+1
2011-11-04
r600g: precalculate semantic indices for SPI setup
Vadim Girlin
1
-1
/
+1
2011-08-16
r600g: rename bc -> bytecode
Marek Olšák
1
-1
/
+1
2011-07-29
r600g: fix up vs export handling
Alex Deucher
1
-0
/
+1
2011-07-09
r600g: Get rid of the superfluous family field from r600_shader.
Henri Verbeet
1
-1
/
+0
2011-06-24
r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFS
Alex Deucher
1
-0
/
+1
2011-06-24
r600g: implement fragment and vertex color clamp
Vadim Girlin
1
-0
/
+1
2011-02-07
r600g: Store literal values in the r600_bc_alu_src structure.
Henri Verbeet
1
-2
/
+0
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