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path: root/src/gallium/drivers/r600/r600_pipe.h
AgeCommit message (Expand)AuthorFilesLines
2012-09-13r600g: atomize blend colorMarek Olšák1-2/+8
2012-09-13r600g: atomize viewport stateMarek Olšák1-3/+8
2012-09-13r600g: atomize stencil ref stateMarek Olšák1-17/+28
2012-09-13r600g: remove unused state ID definitionsMarek Olšák1-8/+0
2012-09-13r600g: initialize the first CS just like any other CSMarek Olšák1-0/+4
2012-09-13r600g: add support for geometry shader samplers and constant buffersMarek Olšák1-1/+1
2012-09-13r600g: put sampler states and views into an array indexed by shader typeMarek Olšák1-2/+1
2012-09-13r600g: do fine-grained sampler state updatesMarek Olšák1-3/+11
2012-09-13r600g: consolidate set_sampler_views functionsMarek Olšák1-5/+0
2012-09-13r600g: put constant buffer state into an array indexed by shader typeMarek Olšák1-2/+1
2012-09-13r600g: consolidate initialization of common state functionsMarek Olšák1-47/+1
2012-09-13r600g: simplify flushingMarek Olšák1-9/+0
2012-09-06r600g: order atom emission v3Jerome Glisse1-24/+9
2012-08-31r600g: implement MSAA for CaymanMarek Olšák1-0/+1
2012-08-30r600g: implement color resolve for r600Marek Olšák1-1/+10
2012-08-30r600g: implement draw_rectangle callbackMarek Olšák1-0/+4
2012-08-30r600g: implement MSAA for r700Marek Olšák1-0/+2
2012-08-27r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák1-0/+6
2012-08-27r600g: cleanup names around depth decompressionMarek Olšák1-4/+4
2012-08-22r600g: fix lockups with dual_src_blend v2Vadim Girlin1-0/+8
2012-08-20r600g: Move common compute/3D register init to its own functionarchibald1-0/+5
2012-08-16r600g: rename r600_resource_texture to r600_textureMarek Olšák1-3/+3
2012-08-16r600: update sampler, sampler_view code for the futureBrian Paul1-2/+3
2012-08-15r600g: implement MSAA color resolveMarek Olšák1-0/+3
2012-08-15r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák1-1/+4
2012-08-15r600g: implement set_sample_maskMarek Olšák1-0/+7
2012-08-15r600g: implement alpha-to-oneMarek Olšák1-0/+5
2012-08-06r600g: atomize sampler state v2Jerome Glisse1-8/+16
2012-08-04r600g: precompute color buffer state in pipe_surface and reuse itMarek Olšák1-4/+2
2012-08-04r600g: drop the old texture allocation codeMarek Olšák1-2/+0
2012-08-04r600g: don't decompress depth or stencil if there isn't anyMarek Olšák1-0/+1
2012-07-27r600g: Atomize compute shader stateTom Stellard1-1/+6
2012-07-27r600g: Add helper functions for emitting compute SET_CONTEXT packetsTom Stellard1-0/+18
2012-07-18r600g: implement wait-free buffer transfer for DISCARD_RANGEMarek Olšák1-0/+3
2012-07-18r600g: always derive alphatest state from the first colorbufferMarek Olšák1-1/+1
2012-07-18r600g: atomize alphatest stateMarek Olšák1-3/+9
2012-07-17r600g: remove unused code after conversion of sampler viewsMarek Olšák1-4/+0
2012-07-17r600g: convert sampler view emission into atomsMarek Olšák1-9/+26
2012-07-17r600g: properly track which textures are depthMarek Olšák1-3/+3
2012-07-17r600g: consolidate code for setting sampler views and fix bugs in the processMarek Olšák1-0/+5
2012-07-17r600g: remove unused flag have_depth_fbMarek Olšák1-1/+1
2012-07-17r600g: do fine-grained vertex buffer updatesMarek Olšák1-7/+5
2012-07-15r600g: don't check the R600_GLSL130 env varMarek Olšák1-1/+0
2012-07-15r600g: Emit vertex buffers using the same method as constant buffersTom Stellard1-2/+8
2012-07-15r600g: Unify 3D and compute vertex buffer emissionTom Stellard1-0/+5
2012-07-12r600g: flush depth textures bound to vertex shadersMarek Olšák1-1/+1
2012-07-12r600g: do fine-grained depth texture flushingMarek Olšák1-1/+3
2012-07-12r600g: remove is_flush from DSA stateMarek Olšák1-2/+1
2012-07-12r600g: move CB_SHADER_MASK setup into cb_misc_stateMarek Olšák1-3/+3
2012-07-12r600g: move MULTIWRITE setup into cb_misc_state for r6xx-r7xxMarek Olšák1-1/+2