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mesa/mesa
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The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
gallium
/
drivers
/
r600
/
r600_pipe.h
Age
Commit message (
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)
Author
Files
Lines
2012-09-13
r600g: atomize blend color
Marek Olšák
1
-2
/
+8
2012-09-13
r600g: atomize viewport state
Marek Olšák
1
-3
/
+8
2012-09-13
r600g: atomize stencil ref state
Marek Olšák
1
-17
/
+28
2012-09-13
r600g: remove unused state ID definitions
Marek Olšák
1
-8
/
+0
2012-09-13
r600g: initialize the first CS just like any other CS
Marek Olšák
1
-0
/
+4
2012-09-13
r600g: add support for geometry shader samplers and constant buffers
Marek Olšák
1
-1
/
+1
2012-09-13
r600g: put sampler states and views into an array indexed by shader type
Marek Olšák
1
-2
/
+1
2012-09-13
r600g: do fine-grained sampler state updates
Marek Olšák
1
-3
/
+11
2012-09-13
r600g: consolidate set_sampler_views functions
Marek Olšák
1
-5
/
+0
2012-09-13
r600g: put constant buffer state into an array indexed by shader type
Marek Olšák
1
-2
/
+1
2012-09-13
r600g: consolidate initialization of common state functions
Marek Olšák
1
-47
/
+1
2012-09-13
r600g: simplify flushing
Marek Olšák
1
-9
/
+0
2012-09-06
r600g: order atom emission v3
Jerome Glisse
1
-24
/
+9
2012-08-31
r600g: implement MSAA for Cayman
Marek Olšák
1
-0
/
+1
2012-08-30
r600g: implement color resolve for r600
Marek Olšák
1
-1
/
+10
2012-08-30
r600g: implement draw_rectangle callback
Marek Olšák
1
-0
/
+4
2012-08-30
r600g: implement MSAA for r700
Marek Olšák
1
-0
/
+2
2012-08-27
r600g: implement compression for MSAA colorbuffers for evergreen
Marek Olšák
1
-0
/
+6
2012-08-27
r600g: cleanup names around depth decompression
Marek Olšák
1
-4
/
+4
2012-08-22
r600g: fix lockups with dual_src_blend v2
Vadim Girlin
1
-0
/
+8
2012-08-20
r600g: Move common compute/3D register init to its own function
archibald
1
-0
/
+5
2012-08-16
r600g: rename r600_resource_texture to r600_texture
Marek Olšák
1
-3
/
+3
2012-08-16
r600: update sampler, sampler_view code for the future
Brian Paul
1
-2
/
+3
2012-08-15
r600g: implement MSAA color resolve
Marek Olšák
1
-0
/
+3
2012-08-15
r600g: implement MSAA depth-stencil decompression and resolve
Marek Olšák
1
-1
/
+4
2012-08-15
r600g: implement set_sample_mask
Marek Olšák
1
-0
/
+7
2012-08-15
r600g: implement alpha-to-one
Marek Olšák
1
-0
/
+5
2012-08-06
r600g: atomize sampler state v2
Jerome Glisse
1
-8
/
+16
2012-08-04
r600g: precompute color buffer state in pipe_surface and reuse it
Marek Olšák
1
-4
/
+2
2012-08-04
r600g: drop the old texture allocation code
Marek Olšák
1
-2
/
+0
2012-08-04
r600g: don't decompress depth or stencil if there isn't any
Marek Olšák
1
-0
/
+1
2012-07-27
r600g: Atomize compute shader state
Tom Stellard
1
-1
/
+6
2012-07-27
r600g: Add helper functions for emitting compute SET_CONTEXT packets
Tom Stellard
1
-0
/
+18
2012-07-18
r600g: implement wait-free buffer transfer for DISCARD_RANGE
Marek Olšák
1
-0
/
+3
2012-07-18
r600g: always derive alphatest state from the first colorbuffer
Marek Olšák
1
-1
/
+1
2012-07-18
r600g: atomize alphatest state
Marek Olšák
1
-3
/
+9
2012-07-17
r600g: remove unused code after conversion of sampler views
Marek Olšák
1
-4
/
+0
2012-07-17
r600g: convert sampler view emission into atoms
Marek Olšák
1
-9
/
+26
2012-07-17
r600g: properly track which textures are depth
Marek Olšák
1
-3
/
+3
2012-07-17
r600g: consolidate code for setting sampler views and fix bugs in the process
Marek Olšák
1
-0
/
+5
2012-07-17
r600g: remove unused flag have_depth_fb
Marek Olšák
1
-1
/
+1
2012-07-17
r600g: do fine-grained vertex buffer updates
Marek Olšák
1
-7
/
+5
2012-07-15
r600g: don't check the R600_GLSL130 env var
Marek Olšák
1
-1
/
+0
2012-07-15
r600g: Emit vertex buffers using the same method as constant buffers
Tom Stellard
1
-2
/
+8
2012-07-15
r600g: Unify 3D and compute vertex buffer emission
Tom Stellard
1
-0
/
+5
2012-07-12
r600g: flush depth textures bound to vertex shaders
Marek Olšák
1
-1
/
+1
2012-07-12
r600g: do fine-grained depth texture flushing
Marek Olšák
1
-1
/
+3
2012-07-12
r600g: remove is_flush from DSA state
Marek Olšák
1
-2
/
+1
2012-07-12
r600g: move CB_SHADER_MASK setup into cb_misc_state
Marek Olšák
1
-3
/
+3
2012-07-12
r600g: move MULTIWRITE setup into cb_misc_state for r6xx-r7xx
Marek Olšák
1
-1
/
+2
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