index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
nouveau
Age
Commit message (
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Author
Files
Lines
2014-07-28
gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZE
Marek Olšák
3
-8
/
+8
2014-07-24
nvc0/ir: support 2d constbuf indexing
Ilia Mirkin
1
-0
/
+14
2014-07-24
gm107/ir: emit LDC subops
Ilia Mirkin
1
-0
/
+1
2014-07-24
gk110/ir: emit load constant subop
Ilia Mirkin
1
-0
/
+1
2014-07-24
nv50/ir: fix phi/union sources when their def has been merged
Ilia Mirkin
1
-0
/
+8
2014-07-24
nv50/ir: fix hard-coded TYPE_U32 sized register
Ilia Mirkin
1
-3
/
+4
2014-07-24
nvc0: mark shader header if fp64 is used
Ilia Mirkin
1
-0
/
+2
2014-07-24
nv50/ir: keep track of whether the program uses fp64
Ilia Mirkin
2
-2
/
+7
2014-07-24
nvc0: make sure that the local memory allocation is aligned to 0x10
Ilia Mirkin
1
-1
/
+1
2014-07-17
nv50: fix build failure on m68k due to invalid struct alignment assumptions
Thorsten Glaser
1
-0
/
+5
2014-07-15
nvc0: fix translate path for PRIM_RESTART_WITH_DRAW_ARRAYS
Christoph Bumiller
1
-13
/
+28
2014-07-15
nvc0: add support for indirect drawing
Christoph Bumiller
8
-30
/
+220
2014-07-15
nouveau: check if a fence has already been signalled
Ilia Mirkin
1
-0
/
+3
2014-07-09
nvc0/ir: add support for interpolating with non-default settings
Ilia Mirkin
3
-1
/
+94
2014-07-09
nvc0/ir: fix encoding of offset register into interpolation instruction
Ilia Mirkin
1
-1
/
+1
2014-07-09
nvc0/ir: account for indirect textures on fermi for txd
Ilia Mirkin
1
-0
/
+3
2014-07-09
nvc0/ir: unset s/r indirect sources before moving everything
Ilia Mirkin
1
-9
/
+10
2014-07-09
gallium: switch dedicated centroid field to interpolation location
Ilia Mirkin
1
-1
/
+1
2014-07-08
nvc0: allocate more space before a counter is configured
Samuel Pitoiset
1
-2
/
+3
2014-07-08
nv50/ir: use unordered_set instead of list to keep track of var uses
Tobias Klausmann
4
-9
/
+10
2014-07-08
nvc0/ir: fill offset in properly for TXD
Ilia Mirkin
1
-13
/
+43
2014-07-08
nvc0/ir: use manual TXD when offsets are involved
Ilia Mirkin
1
-1
/
+2
2014-07-08
nvc0/ir: do quadops on the right texture coordinates for TXD
Ilia Mirkin
1
-2
/
+3
2014-07-08
nv50/ir: ignore bias for samplerCubeShadow on nv50
Ilia Mirkin
1
-0
/
+10
2014-07-08
nv50/ir: retrieve shadow compare from first arg
Ilia Mirkin
1
-1
/
+1
2014-07-03
nvc0: add a memory barrier when there are persistent UBOs
Ilia Mirkin
5
-4
/
+57
2014-07-03
nv50: do an explicit flush on draw when there are persistent buffers
Ilia Mirkin
3
-2
/
+50
2014-07-03
nv50: disable dedicated ubo upload method
Ilia Mirkin
1
-0
/
+7
2014-07-03
gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORT
Ilia Mirkin
3
-3
/
+3
2014-07-01
nvc0: add missed PIPE_CAP_DRAW_INDIRECT
Ilia Mirkin
1
-0
/
+1
2014-07-02
gallium: add facilities for indirect drawing
Christoph Bumiller
2
-0
/
+2
2014-07-01
nvc0: expose 4 vertex streams, use stream ids in xfb
Ilia Mirkin
5
-2
/
+5
2014-07-01
nvc0/ir: only merge emit/restart for identical streams
Ilia Mirkin
1
-3
/
+10
2014-07-01
nvc0/ir: avoid creating restarts with non-0 stream
Ilia Mirkin
1
-3
/
+7
2014-07-01
nvc0/ir: fix emitting vertex stream
Ilia Mirkin
1
-7
/
+8
2014-07-01
gallium: add a cap for max vertex streams
Ilia Mirkin
3
-0
/
+5
2014-07-01
gallium: add an index argument to create_query
Ilia Mirkin
5
-5
/
+5
2014-06-27
nv50: fix dri3 prime buffer creation
Axel Davy
1
-2
/
+6
2014-06-27
nvc0: fix dri3 prime buffer creation
Dave Airlie
1
-1
/
+1
2014-06-23
nvc0: allow VIEWPORT_INDEX and LAYER to be used as input semantics
Ilia Mirkin
1
-0
/
+2
2014-06-23
nv50/ir: allow gl_ViewportIndex to work on non-provoking vertices
Tobias Klausmann
2
-2
/
+30
2014-06-19
nv30: hack to avoid errors on unexpected color/zeta combinations
Ilia Mirkin
1
-0
/
+17
2014-06-19
nv30: tidy screen caps, add missing ones
Ilia Mirkin
1
-16
/
+17
2014-06-19
nv30: avoid dangling references to deleted contexts
Ilia Mirkin
1
-0
/
+3
2014-06-19
nv30: plug some memory leaks on screen destroy and shader compile
Ilia Mirkin
2
-0
/
+7
2014-06-19
nv50: organize screen caps
Ilia Mirkin
1
-67
/
+57
2014-06-19
nvc0: organize screen caps
Ilia Mirkin
1
-61
/
+51
2014-06-19
nvc0: remove vport_int hack and instead use the usual state validation
Ilia Mirkin
3
-11
/
+3
2014-06-16
nv50/ir: Remove NV50_SEMANTIC_VIEWPORTINDEX
Tobias Klausmann
2
-2
/
+1
2014-06-16
nvc0: implement multiple viewports/scissors, enable ARB_viewport_array
Tobias Klausmann
7
-63
/
+113
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