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path: root/src/gallium/drivers/nouveau/nvc0
AgeCommit message (Expand)AuthorFilesLines
2014-07-03nvc0: add a memory barrier when there are persistent UBOsIlia Mirkin5-4/+57
2014-06-06nvc0: don't bother trying to set up compute for gk110+Ilia Mirkin1-3/+4
2014-06-06gk110: add in forgotten code for gk110 isaIlia Mirkin1-0/+13
2014-05-30nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin1-9/+4
2014-05-29nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller1-0/+1
2014-05-29nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller1-4/+5
2014-05-23nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin1-5/+9
2014-05-13nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin3-3/+15
2014-05-02nouveau: add ARB_buffer_storage supportIlia Mirkin3-1/+34
2014-05-02nvc0: treat non-linear 2DRect textures the same as 2DIlia Mirkin1-1/+1
2014-04-26nvc0/ir: add support for INVOCATIONID system valueIlia Mirkin1-1/+0
2014-04-26nvc0: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin8-11/+70
2014-04-26gallium: add basic support for ARB_sample_shadingIlia Mirkin1-0/+1
2014-04-19nvc0: change logic for centering of eng2d blit when downsamplingIlia Mirkin1-2/+2
2014-04-17nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst1-2/+2
2014-04-10gallium: add a way to query min/max texture gather offsetsIlia Mirkin1-0/+4
2014-04-07nvc0: add support for texture gatherIlia Mirkin1-1/+2
2014-04-07nvc0: enable texture query lodIlia Mirkin1-1/+2
2014-04-07gallium: add support for LODQ opcodes.Dave Airlie1-0/+1
2014-04-02mesa/soft/llvmpipe: add fake MSAA supportDave Airlie1-0/+1
2014-03-18nvc0: Handle user mapped vertex buffer for edgeflagMaarten Lankhorst1-2/+7
2014-03-14nvc0: minor cleanups in stream output handlingEmil Velikov1-4/+5
2014-03-07gallium: allow setting of the internal stream output offsetZack Rusin1-3/+4
2014-03-09Revert nvc0 part of "nv50: adjust blit_3d handling of ms output textures"Ilia Mirkin1-8/+4
2014-03-09nv50: adjust blit_3d handling of ms output texturesIlia Mirkin1-4/+8
2014-03-09nouveau: fix fence waiting logic in screen destroyIlia Mirkin1-1/+8
2014-03-09nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2-0/+6
2014-03-04nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin1-0/+1
2014-02-26nv30: remove nv30_context use from nvfx_*progIlia Mirkin1-1/+1
2014-02-25gallium: the other drivers don't support ARB_buffer_storageMarek Olšák1-0/+1
2014-02-25gallium: add texture gather support to gallium (v3)Dave Airlie1-0/+2
2014-02-12nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst1-0/+3
2014-02-11nv30,nvc0: only claim a single viewportIlia Mirkin1-0/+2
2014-02-09gallium: add geometry shader output limitsGrigori Goronzy1-0/+3
2014-02-07nvc0: handle TGSI_SEMANTIC_LAYERChristoph Bumiller2-2/+2
2014-02-07nvc0: create the SW objectChristoph Bumiller2-0/+10
2014-02-04gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák1-2/+0
2014-01-27nv50, nvc0: update reported glsl version to 330Ilia Mirkin1-1/+1
2014-01-27nvc0: don't forget to also clear additional layersIlia Mirkin1-5/+27
2014-01-27nv50, nvc0: only clear out the buffers that we were asked to clearIlia Mirkin1-7/+12
2014-01-27nv50, nvc0: clear out RT on a null cbufIlia Mirkin1-3/+25
2014-01-16nv50, nvc0: initialize ctx->sample_mask to ~0Ilia Mirkin1-0/+2
2013-12-09nvc0: make sure nvd7 gets NVC8_3D_CLASS as wellIlia Mirkin1-1/+2
2013-12-06nvc0: fixup gk110 and up not being listed in various switch statementsBen Skeggs3-5/+10
2013-12-03gallium: add support for AMD_vertex_shader_layerMarek Olšák1-0/+2
2013-11-28gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger1-4/+2
2013-11-22nvc0: inform kernel about buffers that screen_create touchesBen Skeggs1-0/+2
2013-11-13nvc0: release 3d bufctx after drawingBen Skeggs1-0/+3
2013-10-26gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin1-0/+1
2013-10-23gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul1-34/+23