index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
gallium
/
drivers
/
nouveau
/
nv50
Age
Commit message (
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Author
Files
Lines
2014-09-02
nv50: attach the buffer bo to the miptree structures
Ilia Mirkin
1
-8
/
+5
2014-09-02
nv50: mt address may not be the underlying bo's start address
Ilia Mirkin
3
-12
/
+14
2014-09-02
nv50: set the miptree address when clearing bo's in vp2 init
Ilia Mirkin
1
-0
/
+2
2014-09-02
nv50: zero out unbound samplers
Ilia Mirkin
1
-2
/
+5
2014-07-30
nv50: fix build failure on m68k due to invalid struct alignment assumptions
Thorsten Glaser
1
-0
/
+5
2014-07-03
nv50: do an explicit flush on draw when there are persistent buffers
Ilia Mirkin
3
-2
/
+50
2014-07-03
nv50: disable dedicated ubo upload method
Ilia Mirkin
1
-0
/
+7
2014-06-23
nv50: make sure to mark first scissor dirty after blit
Ilia Mirkin
1
-0
/
+1
2014-05-29
nv50,nvc0: set constbufs dirty on pipe context switch
Christoph Bumiller
1
-0
/
+4
2014-05-29
nv50: setup scissors on clear_render_target/depth_stencil
Christoph Bumiller
1
-2
/
+18
2014-05-29
nv50,nvc0: always pull out bufctx on context destruction
Christoph Bumiller
1
-5
/
+2
2014-05-23
nv50,nvc0: fix 3d blits with mipmap levels
Ilia Mirkin
1
-6
/
+10
2014-05-13
nv50,nvc0: fix blit 3d path for 1d array textures
Ilia Mirkin
1
-0
/
+6
2014-05-13
nv50,nvc0: leave queries on during blit, turn them on for 2d engine
Ilia Mirkin
3
-3
/
+20
2014-05-13
nv50: fix setting of texture ms info to be per-stage
Ilia Mirkin
2
-6
/
+6
2014-05-02
nouveau: add ARB_buffer_storage support
Ilia Mirkin
3
-1
/
+34
2014-04-26
nv50: add support for PIPE_CAP_SAMPLE_SHADING
Ilia Mirkin
8
-6
/
+83
2014-04-26
gallium: add basic support for ARB_sample_shading
Ilia Mirkin
1
-0
/
+1
2014-04-19
nv50: use 2d blit when src/dst have same number of samples
Ilia Mirkin
1
-4
/
+4
2014-04-17
nouveau/vdec: small fixes to h264 handling
Maarten Lankhorst
1
-2
/
+2
2014-04-10
gallium: add a way to query min/max texture gather offsets
Ilia Mirkin
1
-0
/
+2
2014-04-07
nv50: enable texture query lod
Ilia Mirkin
1
-1
/
+2
2014-04-07
gallium: add support for LODQ opcodes.
Dave Airlie
1
-0
/
+1
2014-04-02
mesa/soft/llvmpipe: add fake MSAA support
Dave Airlie
1
-0
/
+1
2014-03-31
nv50: implement clear_buffer to accelerate ARB_clear_buffer_object
Ilia Mirkin
1
-0
/
+115
2014-03-14
nv50: add missing brackets when handling the samplers array
Emil Velikov
1
-1
/
+2
2014-03-07
gallium: allow setting of the internal stream output offset
Zack Rusin
1
-3
/
+4
2014-03-09
nv50: adjust blit_3d handling of ms output textures
Ilia Mirkin
1
-4
/
+8
2014-03-09
nouveau: fix fence waiting logic in screen destroy
Ilia Mirkin
1
-2
/
+9
2014-03-09
nouveau: add valid range tracking to nouveau_buffer
Ilia Mirkin
2
-0
/
+6
2014-03-04
nv50,nvc0: add 11f_11f_10f vertex support
Ilia Mirkin
2
-1
/
+2
2014-02-26
nv30: remove nv30_context use from nvfx_*prog
Ilia Mirkin
2
-26
/
+1
2014-02-25
nv50: enable txg where supported
Ilia Mirkin
1
-1
/
+2
2014-02-25
nv50: enable cube map array texture support
Ilia Mirkin
2
-7
/
+4
2014-02-25
gallium: the other drivers don't support ARB_buffer_storage
Marek Olšák
1
-0
/
+1
2014-02-25
nv50: correctly calculate the number of vertical blocks during transfer map
Emil Velikov
1
-1
/
+1
2014-02-25
gallium: add texture gather support to gallium (v3)
Dave Airlie
1
-0
/
+2
2014-02-22
nv50: make sure to clear _all_ layers of all attachments
Ilia Mirkin
3
-3
/
+21
2014-02-13
nv50: mark scissors/viewports dirty on context switch
Ilia Mirkin
1
-0
/
+2
2014-02-12
nv50: implement multiple viewports/scissors, enable ARB_viewport_array
Ilia Mirkin
8
-53
/
+134
2014-02-12
nouveau: create only 1 shared screen between vdpau and opengl
Maarten Lankhorst
1
-0
/
+3
2014-02-10
nouveau/video: make sure that firmware is present when checking caps
Ilia Mirkin
1
-2
/
+66
2014-02-09
gallium: add geometry shader output limits
Grigori Goronzy
1
-0
/
+3
2014-02-06
nv50: only over-allocate by a page for code
Ilia Mirkin
1
-4
/
+5
2014-02-06
nv50: fix layerid to be the fp input number rather than vp output number
Ilia Mirkin
3
-7
/
+9
2014-02-06
nv50: rework primid logic
Ilia Mirkin
3
-6
/
+4
2014-02-04
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
Marek Olšák
1
-2
/
+0
2014-01-27
nv50, nvc0: update reported glsl version to 330
Ilia Mirkin
1
-1
/
+1
2014-01-27
nv50: add more RGB10A2 formats
Christoph Bumiller
1
-0
/
+7
2014-01-27
nv50: enable seamless cube maps on all hw
Ilia Mirkin
1
-1
/
+1
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