summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nouveau/nv50
AgeCommit message (Expand)AuthorFilesLines
2014-05-29nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller1-0/+4
2014-05-29nv50: setup scissors on clear_render_target/depth_stencilChristoph Bumiller1-2/+18
2014-05-29nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller1-5/+2
2014-05-23nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin1-6/+10
2014-05-13nv50,nvc0: fix blit 3d path for 1d array texturesIlia Mirkin1-0/+6
2014-05-13nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin3-3/+20
2014-05-13nv50: fix setting of texture ms info to be per-stageIlia Mirkin2-6/+6
2014-05-02nouveau: add ARB_buffer_storage supportIlia Mirkin3-1/+34
2014-04-26nv50: add support for PIPE_CAP_SAMPLE_SHADINGIlia Mirkin8-6/+83
2014-04-26gallium: add basic support for ARB_sample_shadingIlia Mirkin1-0/+1
2014-04-19nv50: use 2d blit when src/dst have same number of samplesIlia Mirkin1-4/+4
2014-04-17nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst1-2/+2
2014-04-10gallium: add a way to query min/max texture gather offsetsIlia Mirkin1-0/+2
2014-04-07nv50: enable texture query lodIlia Mirkin1-1/+2
2014-04-07gallium: add support for LODQ opcodes.Dave Airlie1-0/+1
2014-04-02mesa/soft/llvmpipe: add fake MSAA supportDave Airlie1-0/+1
2014-03-31nv50: implement clear_buffer to accelerate ARB_clear_buffer_objectIlia Mirkin1-0/+115
2014-03-14nv50: add missing brackets when handling the samplers arrayEmil Velikov1-1/+2
2014-03-07gallium: allow setting of the internal stream output offsetZack Rusin1-3/+4
2014-03-09nv50: adjust blit_3d handling of ms output texturesIlia Mirkin1-4/+8
2014-03-09nouveau: fix fence waiting logic in screen destroyIlia Mirkin1-2/+9
2014-03-09nouveau: add valid range tracking to nouveau_bufferIlia Mirkin2-0/+6
2014-03-04nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2-1/+2
2014-02-26nv30: remove nv30_context use from nvfx_*progIlia Mirkin2-26/+1
2014-02-25nv50: enable txg where supportedIlia Mirkin1-1/+2
2014-02-25nv50: enable cube map array texture supportIlia Mirkin2-7/+4
2014-02-25gallium: the other drivers don't support ARB_buffer_storageMarek Olšák1-0/+1
2014-02-25nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov1-1/+1
2014-02-25gallium: add texture gather support to gallium (v3)Dave Airlie1-0/+2
2014-02-22nv50: make sure to clear _all_ layers of all attachmentsIlia Mirkin3-3/+21
2014-02-13nv50: mark scissors/viewports dirty on context switchIlia Mirkin1-0/+2
2014-02-12nv50: implement multiple viewports/scissors, enable ARB_viewport_arrayIlia Mirkin8-53/+134
2014-02-12nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst1-0/+3
2014-02-10nouveau/video: make sure that firmware is present when checking capsIlia Mirkin1-2/+66
2014-02-09gallium: add geometry shader output limitsGrigori Goronzy1-0/+3
2014-02-06nv50: only over-allocate by a page for codeIlia Mirkin1-4/+5
2014-02-06nv50: fix layerid to be the fp input number rather than vp output numberIlia Mirkin3-7/+9
2014-02-06nv50: rework primid logicIlia Mirkin3-6/+4
2014-02-04gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák1-2/+0
2014-01-27nv50, nvc0: update reported glsl version to 330Ilia Mirkin1-1/+1
2014-01-27nv50: add more RGB10A2 formatsChristoph Bumiller1-0/+7
2014-01-27nv50: enable seamless cube maps on all hwIlia Mirkin1-1/+1
2014-01-27nv50: report glsl 1.50 now that gp tests passIlia Mirkin1-1/+1
2014-01-27nv50: add support for texelFetch'ing MS textures, ARB_texture_multisampleIlia Mirkin4-7/+95
2014-01-27nv50: copy nvc0's get_sample_position implementationIlia Mirkin1-0/+46
2014-01-27nv50: add comments about CB_AUX contentsIlia Mirkin3-5/+15
2014-01-27nv50: don't forget to also clear additional layersIlia Mirkin1-5/+27
2014-01-27nv50: allocate an extra code bo to avoid dmesg spamIlia Mirkin1-1/+5
2014-01-27nv50: GP_REG_ALLOC_RESULT must be positiveIlia Mirkin1-0/+2
2014-01-27nv50: VP_RESULT_MAP_SIZE has to be positiveIlia Mirkin1-0/+4