index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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gallium
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drivers
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llvmpipe
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Author
Files
Lines
2014-07-03
llvmpipe: Fix zero-division in llvmpipe_texture_layout()
Takashi Iwai
1
-1
/
+1
2014-06-06
llvmpipe: fix crash when not all attachments are populated in a fb
Roland Scheidegger
1
-3
/
+9
2014-04-26
gallium: add basic support for ARB_sample_shading
Ilia Mirkin
1
-0
/
+1
2014-04-25
llvmpipe: fix clearing of individual color buffers in a fb
Roland Scheidegger
6
-163
/
+190
2014-04-25
llvmpipe: (trivial) use correct LP_MIN_VECTOR_ALIGN define for alignment.
Roland Scheidegger
1
-1
/
+1
2014-04-24
llvmpipe: Advertise GLSL 3.30.
José Fonseca
1
-1
/
+1
2014-04-10
gallium: add a way to query min/max texture gather offsets
Ilia Mirkin
1
-0
/
+2
2014-04-07
gallium: add support for LODQ opcodes.
Dave Airlie
1
-0
/
+1
2014-04-03
llvmpipe: remove no-op checks in sampler, sampler_view functions
Brian Paul
1
-14
/
+0
2014-04-02
mesa/soft/llvmpipe: add fake MSAA support
Dave Airlie
1
-0
/
+2
2014-03-26
llvmpipe: Fix llvmpipe_create_gs_state.
Zack Rusin
1
-3
/
+5
2014-03-25
llvmpipe: Simplify vertex and geometry shaders.
José Fonseca
5
-70
/
+33
2014-03-21
llvmpipe: add support for b5g6r5_srgb
Roland Scheidegger
2
-4
/
+36
2014-03-20
llvmpipe: Tighten check for alpha-only formats
Richard Sandiford
1
-1
/
+1
2014-03-07
gallium: allow setting of the internal stream output offset
Zack Rusin
1
-6
/
+6
2014-02-25
gallium: the other drivers don't support ARB_buffer_storage
Marek Olšák
1
-0
/
+1
2014-02-25
gallium: add texture gather support to gallium (v3)
Dave Airlie
1
-0
/
+2
2014-02-09
gallium: add geometry shader output limits
Grigori Goronzy
1
-0
/
+3
2014-02-04
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
Marek Olšák
1
-2
/
+0
2014-01-31
llvmpipe: fix denorm handling for r11g11b10_float format when blending
Roland Scheidegger
1
-2
/
+15
2014-01-29
llvmpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64
Siavash Eliasi
1
-1
/
+2
2014-01-29
llvmpipe: Use alignment of 64 instead of 16 for buffer allocation
Siavash Eliasi
1
-3
/
+3
2014-01-23
gallium: Use C11 thread abstractions.
José Fonseca
1
-1
/
+1
2014-01-23
gallium: remove PIPE_CAP_SCALED_RESOLVE
Marek Olšák
1
-2
/
+0
2014-01-22
llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
Dave Airlie
1
-1
/
+4
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
34
-79
/
+79
2014-01-17
llvmpipe: handle NULL color buffer pointers
Brian Paul
5
-94
/
+156
2014-01-17
llvmpipe: fix large point rasterization with point_quad_rasterization
Roland Scheidegger
1
-12
/
+19
2014-01-16
llvmpipe: do constant buffer bounds checking in shaders
Zack Rusin
4
-4
/
+20
2014-01-09
llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
José Fonseca
1
-10
/
+57
2014-01-08
llvmpipe: Fix the bottom_edge_rule adjustment for points.
José Fonseca
1
-4
/
+4
2014-01-08
llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...
José Fonseca
3
-3
/
+3
2014-01-07
llvmpipe: Basic implementation of pipe_context::set_sample_mask.
José Fonseca
5
-7
/
+20
2014-01-07
llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.
Si Chen
3
-1
/
+59
2013-12-22
llvmpipe: use pipe_sampler_view_release() to avoid segfault
Jonathan Liu
1
-0
/
+6
2013-12-14
llvmpipe: get rid of barycentric calculation of a0
Roland Scheidegger
1
-66
/
+4
2013-12-14
llvmpipe: (trivial) get rid of triangle subdivision code
Roland Scheidegger
3
-182
/
+1
2013-12-13
swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)
Dave Airlie
1
-3
/
+3
2013-12-11
llvmpipe: add plumbing for ARB_depth_clamp
Matthew McClure
3
-35
/
+60
2013-12-10
llvmpipe: add a very useful (disabled) debugging output
Zack Rusin
1
-0
/
+20
2013-12-10
llvmpipe: fix blending with half-float formats
Zack Rusin
1
-5
/
+26
2013-12-09
llvmpipe: clamp fragment shader depth write to the current viewport depth range.
Matthew McClure
13
-29
/
+255
2013-12-03
gallium: add support for AMD_vertex_shader_layer
Marek Olšák
1
-0
/
+2
2013-11-28
gallium: new shader cap bit for the amount of sampler views
Roland Scheidegger
1
-0
/
+5
2013-11-25
llvmpipe: support 8bit subpixel precision
Zack Rusin
8
-148
/
+321
2013-11-22
llvmpipe: (trivial) disable new accurate origin calculation
Roland Scheidegger
1
-1
/
+1
2013-11-21
llvmpipe: calculate more accurate interpolation value at origin
Roland Scheidegger
1
-6
/
+82
2013-11-16
gallium/drivers: compact compiler flags into Automake.inc
Emil Velikov
1
-7
/
+6
2013-11-14
llvmpipe: (trivial) fix more fallout from the setup cleanup.
Roland Scheidegger
1
-2
/
+4
2013-11-14
llvmpipe: (trivial) fix misplaced bld context assignment.
Roland Scheidegger
1
-2
/
+1
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