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path: root/src/gallium/drivers/llvmpipe/lp_state_sampler.c
AgeCommit message (Expand)AuthorFilesLines
2014-04-03llvmpipe: remove no-op checks in sampler, sampler_view functionsBrian Paul1-14/+0
2014-01-17s/Tungsten Graphics/VMware/José Fonseca1-2/+2
2013-12-22llvmpipe: use pipe_sampler_view_release() to avoid segfaultJonathan Liu1-0/+6
2013-10-23gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul1-29/+1
2013-10-03llvmpipe: remove old bind_*_sampler_states() functionsBrian Paul1-26/+0
2013-10-03llvmpipe: implement pipe_context::bind_sampler_states()Brian Paul1-0/+1
2013-05-29llvmpipe: get rid of tiled/linear layout remainsRoland Scheidegger1-4/+2
2013-05-18llvmpipe: fix bogus handling of first_layer when setting up texture samplingRoland Scheidegger1-2/+4
2013-03-27llvmpipe/draw: Fix texture sampling in geometry shadersZack Rusin1-9/+45
2013-03-02llvmpipe: don't assert on illegal surface creation.Roland Scheidegger1-3/+2
2013-02-28llvmpipe: check buffers in llvmpipe_is_resource_referenced.Roland Scheidegger1-0/+7
2013-02-25llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_rangeRoland Scheidegger1-27/+57
2013-01-28gallivm: split sampler and texture stateRoland Scheidegger1-3/+3
2012-11-29llvmpipe: support array texturesRoland Scheidegger1-1/+9
2012-11-12gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointersRoland Scheidegger1-7/+23
2012-08-16llvmpipe: add 'start' parameter to bind_sampler_states/views()Brian Paul1-22/+45
2012-08-16gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul1-2/+2
2012-08-16gallium: add a shader stage/type param to some draw functionsBrian Paul1-12/+9
2012-08-06llvmpipe: consolidate the sampler and sampler view setting codeBrian Paul1-68/+56
2012-08-06llvmpipe: combine vertex/fragment sampler state into an arrayBrian Paul1-22/+22
2011-04-08llvmpipe: Take the sampler view's first_level into account when sampling.Fabian Bieler1-2/+2
2010-10-12draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul1-3/+3
2010-09-16llvmpipe: add LP_PERF flag to disable various aspects of rasterizationKeith Whitwell1-1/+17
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin1-3/+73
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin1-0/+8
2010-06-22llvmpipe: make geometry shaders and stream output workZack Rusin1-0/+17
2010-04-28llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul1-9/+21
2010-04-10Squashed commit of the following:Keith Whitwell1-3/+3
2010-03-11gallium: Check for OOM condition when creating a sampler view.Michal Krol1-5/+7
2009-12-10llvmpipe: Fix after sampler view changes.michal1-18/+45
2010-02-07llvmpipe: Remove unnecessary headers.Vinson Lee1-1/+0
2010-02-05Merge remote branch 'origin/lp-binning'José Fonseca1-13/+0
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca1-0/+1
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca1-0/+58
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca1-0/+59
2009-12-02Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures fun...Brian Paul1-12/+2
2009-12-02llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures functionBrian Paul1-2/+12
2009-11-26gallium: fix more statetrackers/drivers for not using texture width/height/de...Roland Scheidegger1-2/+2
2009-10-09llvmpipe: Pass state to setup.José Fonseca1-10/+0
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell1-2/+0
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca1-0/+10
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca1-2/+2
2009-08-29llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell1-1/+1
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca1-2/+2
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca1-0/+117