path: root/src/gallium/drivers/llvmpipe/lp_screen.c
AgeCommit message (Expand)AuthorFilesLines
2010-03-08gallium: remove p_screen::surface_buffer_creategallium-no-texture-blanketKeith Whitwell1-13/+0
2010-02-24llvmpipe: SRGB textures not supported yetBrian Paul1-1/+0
2010-02-24llvmpipe: vertex shader textures not supported yetBrian Paul1-1/+1
2010-02-24llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca1-4/+2
2010-02-24llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.José Fonseca1-4/+2
2010-02-23llvmpipe: Z16 format is not supportedBrian Paul1-0/+4
2010-02-08gallium: squash-merge of gallium screen contextKeith Whitwell1-0/+2
2010-01-31Merge remote branch 'origin/master' into lp-binningJosé Fonseca1-0/+10
2010-01-29tgsi: add caps for fragment coord conventions (v3)Luca Barbieri1-0/+6
2010-01-27llvmpipe: added debug option to disable LLVM optimization passesBrian Paul1-0/+1
2010-01-26gallium: add the new PIPE_CAP blend bits to more driversRoland Scheidegger1-0/+4
2010-01-21llvmpipe: added simple perf/statistics counting facilityBrian Paul1-0/+1
2010-01-18llvmpipe: added show_tiles and show_subtiles debug optionsBrian Paul1-0/+2
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca1-8/+54
2009-12-16llvmpipe: add LP_DEBUG env varJosé Fonseca1-0/+22
2009-12-11llvmpipe: remove old fence code, compile new lp_fence.c fileBrian Paul1-0/+2
2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca1-1/+3
2009-12-02llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian Paul1-1/+1
2009-11-24llvmpipe: Be more conservative with the supported formats.José Fonseca1-7/+51
2009-10-09llvmpipe: add LP_DEBUG env varKeith Whitwell1-0/+22
2009-09-24llvmpipe: increase max 3D texture size to 256Brian Paul1-1/+1
2009-09-16gallium: Deprecate PIPE_CAP_S3TC.José Fonseca1-2/+0
2009-09-13llvmpipe: Remove dead references to pipe_winsys.José Fonseca1-4/+1
2009-08-29llvmpipe: Define an winsys for LLVM. Drop pipe_winsysJosé Fonseca1-6/+47
2009-08-29llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca1-27/+3
2009-08-29llvmpipe: Code generate the depth test, and include in the shader.José Fonseca1-0/+5
2009-08-29llvmpipe: Use the generated SoA blending code.José Fonseca1-2/+33
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca1-0/+190