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path: root/src/gallium/drivers/i915
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2011-08-27i915g: share the source listChia-I Wu3-53/+30
2011-08-26Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesaStéphane Marchesin8-12/+26
2011-08-25i915g: Fix off-by-one in scissors.David Reveman1-2/+2
2011-08-25i915g: Fix case where texcoords can overlap with fragpos/frontface.Stéphane Marchesin1-3/+3
2011-08-25i915g: Improve the flush heuristic by using the previous frame's number of ve...Stéphane Marchesin4-6/+18
2011-08-16u_blitter: rename util_blitter_copy_region -> util_blitter_copy_textureMarek Olšák1-1/+1
2011-08-04Merge branch 'glsl-to-tgsi'Bryan Cain1-0/+2
2011-08-04i915g: Fix whitespace.Stephane Marchesin1-1/+1
2011-08-03i915g: fix whitespace.Stephane Marchesin1-1/+1
2011-08-02Fix trailing whitespace.Stephane Marchesin1-1/+1
2011-08-02i915g: Proper indentation of func parameters.Stephane Marchesin1-5/+5
2011-08-02i915g: Remove heuristic flushing.Stephane Marchesin2-5/+0
2011-08-01gallium: add PIPE_SHADER_CAP_INTEGERSBryan Cain1-0/+2
2011-07-14i915g: move declaration before codeBrian Paul1-1/+2
2011-07-13i915g: fixup context desdructionDaniel Vetter1-2/+2
2011-07-07i915g: Make the optimizer more generic.Stéphane Marchesin1-27/+58
2011-07-07i915g: Apply optimization to ADDS/MUL and only if we're not saturating.Stéphane Marchesin1-6/+27
2011-07-06i915g: move code after declarationBrian Paul1-1/+2
2011-07-06i915g: Fix optimize so that it actually gets used.Stéphane Marchesin1-1/+1
2011-07-06i915g: Fix optimization, also make it more generic.Stéphane Marchesin1-2/+26
2011-07-06i915g: Improve flushing using heuristics.Stéphane Marchesin7-1/+36
2011-07-06i915g: introduce the tiny shader optimizer.Stéphane Marchesin6-96/+372
2011-07-06i915g: Add comment about DDX/DDY.Stéphane Marchesin1-0/+1
2011-07-06i915g: Move back to the old method for target format fixup.Stéphane Marchesin2-58/+41
2011-06-30i915g: Implement surface format fixup without adding an extra instruction.Stéphane Marchesin1-31/+54
2011-06-29i915g: update TODO.Stéphane Marchesin1-0/+2
2011-06-29i915g: Try to do better in the shader compiler.Stéphane Marchesin3-20/+41
2011-06-29i915g: Move definition of M_PI in i915_fpc_translate.cJon TURNEY1-5/+3
2011-06-29i915g: Fix unimplemented Abs comment.Stéphane Marchesin1-1/+1
2011-06-28i915g: If we have a program, that means the other fields are ours and we can ...Stéphane Marchesin1-3/+5
2011-06-28i915g: Don't overflow the program buffer.Stéphane Marchesin1-13/+25
2011-06-28i915g: Update the TODO with another idea.Stéphane Marchesin1-0/+2
2011-06-28i915g: Fix comment about sin/cos constants.Stéphane Marchesin1-2/+2
2011-06-28i915g: Fix staging texture uploads a bit.Stéphane Marchesin1-5/+1
2011-06-28i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin1-0/+3
2011-06-28i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin3-0/+10
2011-06-28i915g: Improve SIN/COS a bit.Stéphane Marchesin1-20/+20
2011-06-28i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin1-2/+2
2011-06-28i915g: fix shadow compare.Stéphane Marchesin2-1/+26
2011-06-27i915g: Enable GL_ARB_instanced_arrays.Stéphane Marchesin2-2/+1
2011-06-27i915g: Fix a bug in facing.Stéphane Marchesin3-7/+7
2011-06-27i915g: Remove unused cbuf_dirty.Stéphane Marchesin1-2/+0
2011-06-27i915g: Add a comment about a bug.Stéphane Marchesin1-0/+1
2011-06-27i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin3-5/+28
2011-06-27i915g: update TODO.Stéphane Marchesin1-0/+13
2011-06-27i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin1-1/+2
2011-06-27i915g: Fix depth texture formats.Stéphane Marchesin1-9/+39
2011-06-27i915g: Fix u_blitter comment.Stéphane Marchesin1-1/+2
2011-06-27i915g: Implement fake DDX/DDY.Stéphane Marchesin1-0/+12
2011-06-27i915g: Fix gl_FragCoord.Stéphane Marchesin3-44/+13