index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
auxiliary
/
util
/
u_simple_shaders.c
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Commit message (
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Author
Files
Lines
2020-06-05
util: Add util functionality for GL4.1 support
Neha Bhende
1
-0
/
+108
2020-05-28
util: Initialize pipe_shader_state for passthrough and transform shaders
Neha Bhende
1
-5
/
+5
2020-04-15
u_blitter: fix stencil blitting
Dave Airlie
1
-1
/
+1
2019-07-19
util: use standard name for snprintf()
Eric Engestrom
1
-2
/
+2
2019-07-03
gallium/u_blitter: implement copying from ZS to color and vice versa
Marek Olšák
1
-0
/
+161
2019-07-03
gallium/util: rewrite depth-stencil blit shaders
Marek Olšák
1
-148
/
+37
2019-05-08
gallium/util: fix two MSVC compiler warnings
Brian Paul
1
-2
/
+2
2018-02-08
gallium/util: s/uint/enum tgsi_semantic/ in simple shader code
Brian Paul
1
-2
/
+2
2018-02-07
gallium/util: replace unsigned with tgsi enum types
Brian Paul
1
-17
/
+19
2018-02-07
u_blit,u_simple_shaders: add shader to convert from xrbias format
Roland Scheidegger
1
-0
/
+47
2018-02-07
u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemask
Roland Scheidegger
1
-1
/
+1
2017-08-22
gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differently
Marek Olšák
1
-23
/
+17
2017-07-25
gallium/util: s/unsigned/enum tgsi_texture_type/
Brian Paul
1
-7
/
+8
2017-07-21
tgsi: populate precise
Karol Herbst
1
-1
/
+1
2017-06-07
gallium/util: add _LZ and TXF options to simple shaders
Marek Olšák
1
-21
/
+49
2017-04-08
util: fix swizzle of INSTANCEID system value
Nicolai Hähnle
1
-1
/
+1
2016-11-23
util: fix missing swizzle components in the SINT <-> UINT conversion string
Charmaine Lee
1
-2
/
+2
2016-11-16
u_simple_shaders: try to un-break the Windows build
Nicolai Hähnle
1
-2
/
+3
2016-11-16
util/blitter: add clamping during SINT <-> UINT blits
Nicolai Hähnle
1
-18
/
+62
2016-05-11
gallium: refactor pipe_shader_state to support multiple IR's
Rob Clark
1
-6
/
+12
2016-05-03
gallium,utils: Fix trivial sign compare warnings
Jan Vesely
1
-2
/
+2
2016-04-28
gallium/util: s/Elements/ARRAY_SIZE/
Brian Paul
1
-6
/
+6
2016-04-22
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
1
-10
/
+10
2016-03-21
gallium/util: declare sampler view in util_make_fs_blit_msaa_depthstencil()
Brian Paul
1
-1
/
+2
2015-12-06
gallium/auxiliary: Sanitize NULL checks into canonical form
Edward O'Callaghan
1
-8
/
+8
2015-09-01
gallium/util: add a utility to create geometry passthrough shader
Charmaine Lee
1
-0
/
+51
2015-06-21
util/blitter (and friends): generate appropriate SVIEW decls
Rob Clark
1
-18
/
+60
2015-02-06
gallium/u_tests: test a NULL buffer sampler view
Marek Olšák
1
-3
/
+9
2014-11-17
st/mesa: add a fallback for clear_with_quad when no vs_layer
Ilia Mirkin
1
-0
/
+70
2014-11-16
tgsi/ureg: simplify code for declaring properties
Marek Olšák
1
-1
/
+1
2014-11-16
gallium/util: add a window_space option to the passthrough vertex shader
Marek Olšák
1
-2
/
+8
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
1
-2
/
+2
2013-12-14
gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
Marek Olšák
1
-0
/
+95
2013-12-14
gallium/u_blitter: implement shader-based MSAA resolve
Marek Olšák
1
-0
/
+59
2013-12-03
gallium/util: implement layered framebuffer clear in u_blitter
Marek Olšák
1
-0
/
+26
2013-06-13
gallium/u_blitter: make clearing independent of the number of bound colorbuffers
Marek Olšák
1
-0
/
+12
2013-06-13
gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shader
Marek Olšák
1
-3
/
+6
2013-03-11
gallium/util: attempt to fix blitting multisample texture arrays
Marek Olšák
1
-1
/
+1
2013-01-15
gallium/util: fix glClear with MRT by making the FS write to all cbufs
Marek Olšák
1
-4
/
+30
2012-08-15
gallium/u_blitter: implement blitting multisample resources
Marek Olšák
1
-0
/
+133
2012-07-12
gallium/u_blitter: accelerate stencil-only copying
Marek Olšák
1
-0
/
+46
2012-07-12
gallium/u_blitter: accelerate depth-stencil copying using shader stencil export
Marek Olšák
1
-0
/
+54
2011-12-15
gallium: utility helper functions for stream output
Marek Olšák
1
-1
/
+13
2010-11-28
u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
Marek Olšák
1
-4
/
+7
2010-08-26
util: Include missing header in u_simple_shaders.c.
Vinson Lee
1
-0
/
+1
2010-06-03
gallium: add interpolation parameter to simple shader functions
Brian Paul
1
-4
/
+15
2010-02-02
gallium: Make pipe_atomic a regular int32_t.
José Fonseca
1
-0
/
+1
2010-01-05
gallium/util: replace 8 with PIPE_MAX_COLOR_BUFS
Brian Paul
1
-2
/
+2
2010-01-05
gallium/util: comments and whitespace fixes
Brian Paul
1
-3
/
+15
2009-12-15
util: add new fragment shaders to simple_shaders
Marek Olšák
1
-7
/
+63
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