index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
auxiliary
/
draw
Age
Commit message (
Expand
)
Author
Files
Lines
2018-09-06
gallium: split depth_clip into depth_clip_near & depth_clip_far
Marek Olšák
1
-1
/
+1
2018-07-23
draw: force draw pipeline if there's more than 65535 vertices
Roland Scheidegger
3
-0
/
+21
2018-05-19
draw: get rid of special logic to not emit null tris
Roland Scheidegger
1
-38
/
+0
2018-04-25
draw: fix different sign logic when clipping
Roland Scheidegger
1
-9
/
+8
2018-04-25
draw: simplify clip null tri logic
Roland Scheidegger
1
-11
/
+9
2018-03-10
draw: fix alpha value for very short aa lines
Roland Scheidegger
2
-2
/
+24
2018-03-07
draw: fix line stippling with aa lines
Roland Scheidegger
1
-4
/
+13
2018-03-07
draw: simplify (and correct) aaline fallback (v2)
Roland Scheidegger
1
-409
/
+105
2018-02-28
draw: don't needlessly iterate through all sampler view slots
Roland Scheidegger
1
-1
/
+1
2018-02-01
gallivm/llvmpipe: add const qualifiers on sampler variables
Brian Paul
1
-1
/
+1
2018-01-17
draw: remove VSPLIT_CREATE_IDX macro
Roland Scheidegger
1
-11
/
+12
2018-01-17
draw: fix vsplit code when the (post-bias) index value is -1
Roland Scheidegger
2
-3
/
+4
2017-10-27
gallium: s/unsigned/enum pipe_prim_type/
Brian Paul
1
-1
/
+2
2017-10-27
draw: don't cull tris with zero area
Roland Scheidegger
2
-3
/
+12
2017-09-09
llvmpipe, draw: improve shader cache debugging
Roland Scheidegger
2
-22
/
+43
2017-09-07
llvmpipe, draw: increase shader cache limits
Roland Scheidegger
1
-1
/
+1
2017-07-12
draw: whitespace, formatting fixes in draw_vs_exec.c
Brian Paul
1
-47
/
+43
2017-07-12
draw: s/unsigned/enum tgsi_semantic/
Brian Paul
2
-3
/
+3
2017-07-08
draw: handle more TGSI_SEMANTIC_COLOR indices
Roland Scheidegger
3
-10
/
+27
2017-06-15
draw: check for line_width != 1.0f in validate_pipeline()
Brian Paul
1
-3
/
+4
2017-06-15
draw: whitespace and formatting fixes
Brian Paul
2
-60
/
+58
2017-06-07
tree-wide: remove trailing backslash
Eric Engestrom
3
-3
/
+3
2017-05-10
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2
-6
/
+3
2017-05-10
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
3
-8
/
+13
2017-04-26
draw: whitespace fixes in draw_pipe_vbuf.c
Brian Paul
1
-104
/
+89
2017-04-13
draw: remove unused wideline_stage()
Samuel Pitoiset
1
-11
/
+0
2017-04-13
draw: remove unused overflow()
Samuel Pitoiset
1
-8
/
+0
2017-03-16
draw: (trivial) remove a unnecessary lp_build_alloca()
Roland Scheidegger
1
-2
/
+0
2017-03-08
draw: s/unsigned/enum pipe_shader_type/
Brian Paul
4
-14
/
+15
2017-03-08
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
2
-4
/
+6
2017-01-18
configure.ac: Revert recent HAVE_LLVM changes.
Jose Fonseca
5
-12
/
+12
2017-01-18
configure.ac: Set and use HAVE_GALLIUM_LLVM define
Tobias Droste
5
-12
/
+12
2017-01-05
gallium: remove TGSI_OPCODE_SUB
Marek Olšák
2
-11
/
+11
2016-12-21
draw: use SoA fetch, not AoS one
Roland Scheidegger
1
-48
/
+23
2016-12-21
gallivm: optimize gather a bit, by using supplied destination type
Roland Scheidegger
1
-1
/
+1
2016-11-21
draw: drop some overflow computations
Roland Scheidegger
1
-65
/
+46
2016-11-21
draw: simplify fetch some more
Roland Scheidegger
1
-63
/
+55
2016-11-21
draw: unify linear and elts draw jit functions
Roland Scheidegger
3
-89
/
+70
2016-11-21
draw: use same argument order for jit draw linear / elts functions
Roland Scheidegger
3
-34
/
+30
2016-11-21
draw: drop unnecessary index overflow handling from vsplit code
Roland Scheidegger
2
-56
/
+28
2016-11-21
draw: simplify vsplit elts code a bit
Roland Scheidegger
3
-40
/
+18
2016-11-18
draw: finally optimize bool clip mask generation
Roland Scheidegger
3
-23
/
+26
2016-11-18
draw: use vectorized calculations for fetch (v2)
Roland Scheidegger
1
-131
/
+265
2016-11-09
gallivm: Fix build after removal of deprecated attribute API v3
Tom Stellard
1
-4
/
+2
2016-11-09
Revert "draw: use vectorized calculations for fetch"
Roland Scheidegger
2
-282
/
+159
2016-11-08
draw: use vectorized calculations for fetch
Roland Scheidegger
2
-159
/
+282
2016-11-04
draw: fix undefined input handling some more...
Roland Scheidegger
1
-50
/
+54
2016-10-19
draw: improve vertex fetch (v2)
Roland Scheidegger
1
-86
/
+104
2016-10-19
draw: improved handling of undefined inputs
Roland Scheidegger
1
-21
/
+32
2016-10-12
draw: initialize shader inputs
Roland Scheidegger
1
-0
/
+7
[next]