index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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gallium
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auxiliary
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draw
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Author
Files
Lines
2014-03-07
gallium: allow setting of the internal stream output offset
Zack Rusin
3
-7
/
+7
2014-03-04
draw/llvm: fix generation of the VS with GS present
Zack Rusin
1
-7
/
+7
2014-02-03
draw: fix incorrect color of flat-shaded clipped lines
Brian Paul
1
-1
/
+12
2014-01-23
draw: Save original driver functions earlier.
José Fonseca
2
-14
/
+14
2014-01-21
draw: fix points with negative w coords for d3d style point clipping
Roland Scheidegger
1
-2
/
+6
2014-01-20
draw: use some cast wrappers in draw_pt_fetch_shade_pipeline*.c
Brian Paul
2
-19
/
+29
2014-01-20
draw: whitespace and formatting fixes in draw_pt_fetch_shade_pipeline*.c
Brian Paul
2
-81
/
+105
2014-01-20
draw: fix incorrect vertex size computation in LLVM drawing code
Brian Paul
2
-11
/
+30
2014-01-20
draw: clean up d3d style point clipping
Roland Scheidegger
5
-25
/
+42
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
43
-109
/
+109
2014-01-17
gallium: add bits for clipping points as tris (d3d-style)
Roland Scheidegger
6
-7
/
+47
2014-01-16
llvmpipe: do constant buffer bounds checking in shaders
Zack Rusin
3
-24
/
+56
2014-01-07
gallium/draw: remove double semicolon
Dave Airlie
1
-1
/
+1
2013-12-10
draw: fix vbuf caching of vertices with inject front face
Zack Rusin
1
-0
/
+1
2013-11-21
gallium: Make TGSI_SEMANTIC_FOG register four-component wide.
José Fonseca
2
-12
/
+1
2013-11-12
draw,llvmpipe: use exponent manipulation instead of exp2 for polygon offset
Roland Scheidegger
1
-8
/
+13
2013-11-07
draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
Matthew McClure
4
-8
/
+44
2013-11-04
draw: move type construction out of loop
Brian Paul
1
-1
/
+3
2013-10-23
gallium: new, unified pipe_context::set_sampler_views() function
Brian Paul
2
-33
/
+37
2013-10-15
draw: make vs_slot signed.
José Fonseca
1
-2
/
+4
2013-10-03
draw: remove use of old bind_fragment_sampler_states()
Brian Paul
2
-82
/
+13
2013-10-03
draw: use pipe_context::bind_sampler_states() if non-null
Brian Paul
2
-7
/
+97
2013-10-03
draw: rename bind_sampler_states variables
Brian Paul
2
-19
/
+19
2013-09-30
draw: Add a null check for draw.
Vinson Lee
1
-1
/
+1
2013-09-25
draw/clip: don't emit so many empty triangles
Zack Rusin
1
-0
/
+39
2013-09-20
draw: Ensure draw_pt_middle_end::bind_parameters is never NULL.
José Fonseca
2
-0
/
+15
2013-09-06
gallivm: support indirect registers on both dimensions
Zack Rusin
1
-6
/
+17
2013-08-31
draw: fix segfaults with aaline and aapoint stages disabled
Marek Olšák
1
-2
/
+4
2013-08-30
draw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEWS issues
Roland Scheidegger
2
-6
/
+6
2013-08-29
draw: fix point/line/triangle determination in draw_need_pipeline()
Brian Paul
1
-25
/
+6
2013-08-27
draw: clean up setting stream out information a bit
Roland Scheidegger
2
-5
/
+0
2013-08-20
gallivm: implement better control of per-quad/per-element/scalar lod
Roland Scheidegger
1
-4
/
+4
2013-08-15
draw: handle nan clipdistance
Zack Rusin
3
-4
/
+16
2013-08-14
draw: make sure that the stages setup outputs
Zack Rusin
5
-30
/
+62
2013-08-12
draw: simplify prim mask construction
Roland Scheidegger
1
-22
/
+10
2013-08-12
draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSI
Roland Scheidegger
1
-0
/
+5
2013-08-09
gallivm: set non-existing values really to zero in size queries for d3d10
Roland Scheidegger
1
-2
/
+2
2013-08-09
gallivm: use texture target from shader instead of static state for size query
Roland Scheidegger
1
-0
/
+2
2013-08-08
draw: rewrite primitive assembler
Zack Rusin
8
-296
/
+180
2013-08-08
draw: reset the vertex id when injecting new primitive id
Zack Rusin
1
-0
/
+9
2013-08-08
draw: cleanup the extra attribs
Zack Rusin
1
-0
/
+1
2013-08-08
gallivm: propagate scalar_lod to emit_size_query too
Roland Scheidegger
1
-0
/
+2
2013-08-05
draw: Change slot from unsigned to int.
Vinson Lee
1
-1
/
+1
2013-08-03
draw: add back separate input assembler
Zack Rusin
5
-4
/
+350
2013-08-03
draw: implement proper primitive assembler as a pipeline stage
Zack Rusin
11
-351
/
+279
2013-08-03
draw: fix front face injection
Zack Rusin
1
-9
/
+15
2013-08-02
draw: make sure clipping works with injected outputs
Zack Rusin
1
-35
/
+54
2013-08-02
draw: inject frontface info into wireframe outputs
Zack Rusin
4
-0
/
+101
2013-08-02
draw: stop crashing with extra shader outputs
Zack Rusin
9
-15
/
+52
2013-08-02
draw: use the vertex size
Zack Rusin
1
-1
/
+1
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