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path: root/src/gallium/auxiliary/draw
AgeCommit message (Expand)AuthorFilesLines
2014-03-07gallium: allow setting of the internal stream output offsetZack Rusin3-7/+7
2014-03-04draw/llvm: fix generation of the VS with GS presentZack Rusin1-7/+7
2014-02-03draw: fix incorrect color of flat-shaded clipped linesBrian Paul1-1/+12
2014-01-23draw: Save original driver functions earlier.José Fonseca2-14/+14
2014-01-21draw: fix points with negative w coords for d3d style point clippingRoland Scheidegger1-2/+6
2014-01-20draw: use some cast wrappers in draw_pt_fetch_shade_pipeline*.cBrian Paul2-19/+29
2014-01-20draw: whitespace and formatting fixes in draw_pt_fetch_shade_pipeline*.cBrian Paul2-81/+105
2014-01-20draw: fix incorrect vertex size computation in LLVM drawing codeBrian Paul2-11/+30
2014-01-20draw: clean up d3d style point clippingRoland Scheidegger5-25/+42
2014-01-17s/Tungsten Graphics/VMware/José Fonseca43-109/+109
2014-01-17gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger6-7/+47
2014-01-16llvmpipe: do constant buffer bounds checking in shadersZack Rusin3-24/+56
2014-01-07gallium/draw: remove double semicolonDave Airlie1-1/+1
2013-12-10draw: fix vbuf caching of vertices with inject front faceZack Rusin1-0/+1
2013-11-21gallium: Make TGSI_SEMANTIC_FOG register four-component wide.José Fonseca2-12/+1
2013-11-12draw,llvmpipe: use exponent manipulation instead of exp2 for polygon offsetRoland Scheidegger1-8/+13
2013-11-07draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure4-8/+44
2013-11-04draw: move type construction out of loopBrian Paul1-1/+3
2013-10-23gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2-33/+37
2013-10-15draw: make vs_slot signed.José Fonseca1-2/+4
2013-10-03draw: remove use of old bind_fragment_sampler_states()Brian Paul2-82/+13
2013-10-03draw: use pipe_context::bind_sampler_states() if non-nullBrian Paul2-7/+97
2013-10-03draw: rename bind_sampler_states variablesBrian Paul2-19/+19
2013-09-30draw: Add a null check for draw.Vinson Lee1-1/+1
2013-09-25draw/clip: don't emit so many empty trianglesZack Rusin1-0/+39
2013-09-20draw: Ensure draw_pt_middle_end::bind_parameters is never NULL.José Fonseca2-0/+15
2013-09-06gallivm: support indirect registers on both dimensionsZack Rusin1-6/+17
2013-08-31draw: fix segfaults with aaline and aapoint stages disabledMarek Olšák1-2/+4
2013-08-30draw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEWS issuesRoland Scheidegger2-6/+6
2013-08-29draw: fix point/line/triangle determination in draw_need_pipeline()Brian Paul1-25/+6
2013-08-27draw: clean up setting stream out information a bitRoland Scheidegger2-5/+0
2013-08-20gallivm: implement better control of per-quad/per-element/scalar lodRoland Scheidegger1-4/+4
2013-08-15draw: handle nan clipdistanceZack Rusin3-4/+16
2013-08-14draw: make sure that the stages setup outputsZack Rusin5-30/+62
2013-08-12draw: simplify prim mask constructionRoland Scheidegger1-22/+10
2013-08-12draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger1-0/+5
2013-08-09gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger1-2/+2
2013-08-09gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger1-0/+2
2013-08-08draw: rewrite primitive assemblerZack Rusin8-296/+180
2013-08-08draw: reset the vertex id when injecting new primitive idZack Rusin1-0/+9
2013-08-08draw: cleanup the extra attribsZack Rusin1-0/+1
2013-08-08gallivm: propagate scalar_lod to emit_size_query tooRoland Scheidegger1-0/+2
2013-08-05draw: Change slot from unsigned to int.Vinson Lee1-1/+1
2013-08-03draw: add back separate input assemblerZack Rusin5-4/+350
2013-08-03draw: implement proper primitive assembler as a pipeline stageZack Rusin11-351/+279
2013-08-03draw: fix front face injectionZack Rusin1-9/+15
2013-08-02draw: make sure clipping works with injected outputsZack Rusin1-35/+54
2013-08-02draw: inject frontface info into wireframe outputsZack Rusin4-0/+101
2013-08-02draw: stop crashing with extra shader outputsZack Rusin9-15/+52
2013-08-02draw: use the vertex sizeZack Rusin1-1/+1