index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
amber
gallium-no-rhw-position
main
marge_bot_batch_merge_job
opengl-es-v2
staging/20.0
staging/20.1
staging/20.2
staging/20.3
staging/21.0
staging/21.1
staging/21.2
staging/21.3
staging/22.0
staging/22.1
staging/22.2
staging/22.3
staging/23.0
tess-use-io-semantics
virgl_fix_type_v1
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
broadcom
/
compiler
/
v3d_compiler.h
Age
Commit message (
Expand
)
Author
Files
Lines
10 days
broadcom/compiler: v3d_nir_lower_txf_ms doesn't need v3d_compile
Alejandro Piñeiro
1
-1
/
+1
2023-01-11
v3d/compiler: remove unused sample_coverage field from fs key.
Iago Toral Quiroga
1
-1
/
+0
2022-11-04
broadcom/compiler: drop unused v3d_compile parameter for nir pass
Iago Toral Quiroga
1
-1
/
+1
2022-10-27
v3dv: implement VK_EXT_pipeline_robustness
Iago Toral Quiroga
1
-1
/
+2
2022-10-26
broadcom/compiler: call nir_opt_gcm with a custom strategy
Alejandro Piñeiro
1
-0
/
+8
2022-10-26
broadcom/compiler: add more lowerings/optimizations on v3d_optimize_nir
Alejandro Piñeiro
1
-1
/
+1
2022-09-27
v3dv: expose VK_EXT_image_robustness
Iago Toral Quiroga
1
-0
/
+1
2022-09-27
broadcom/compiler: add a lowering for robust image access
Iago Toral Quiroga
1
-1
/
+2
2022-08-15
broadcom/compiler: track number of TMU operations in prog data
Iago Toral Quiroga
1
-0
/
+2
2022-07-20
broadcom/compiler: make several passes to return a progress
Alejandro Piñeiro
1
-8
/
+8
2022-07-20
broadcom/compiler: removed unused function
Alejandro Piñeiro
1
-1
/
+0
2022-07-19
broadcom/compiler: track if a shader uses global intrinsics
Iago Toral Quiroga
1
-0
/
+3
2022-05-09
v3d/compiler: add more stats to prog_data
Iago Toral Quiroga
1
-0
/
+8
2022-03-28
v3dv: implement VK_EXT_inline_uniform_block
Iago Toral Quiroga
1
-1
/
+11
2022-03-09
broadcom/compiler: add a strategy to disable scheduling of general TMU reads
Iago Toral Quiroga
1
-0
/
+5
2022-03-02
broadcom/compiler: simplify node/temp translation during register allocation
Iago Toral Quiroga
1
-15
/
+6
2022-02-22
broadcom/compiler: only patch temps that existed before the current spill
Iago Toral Quiroga
1
-0
/
+5
2022-02-18
broadcom/compiler: document that spill_base is used for spills and scratch
Iago Toral Quiroga
1
-1
/
+3
2022-02-18
broadcom/compiler: drop spill_count and add spilling boolean
Iago Toral Quiroga
1
-3
/
+6
2022-02-18
broadcom/compiler: do not rebuild the interference graph after each spill
Iago Toral Quiroga
1
-1
/
+28
2022-02-18
broadcom/compiler: define max number of tmu spills for compile strategies
Iago Toral Quiroga
1
-1
/
+1
2022-02-03
broadcom/compiler: allow ldunifa with read-only SSBOs
Iago Toral Quiroga
1
-0
/
+1
2022-01-25
broadcom/compiler: add lowering pass to scalarize non 32-bit general load/store
Iago Toral Quiroga
1
-0
/
+1
2022-01-19
nir: remove gl.h include from nir headers.
Dave Airlie
1
-1
/
+1
2021-12-03
broadcom/compiler: track passthrough Z writes
Iago Toral Quiroga
1
-0
/
+2
2021-12-03
broadcom/compiler: emit passthrough Z write if shader reads Z
Iago Toral Quiroga
1
-0
/
+1
2021-11-29
broadcom/compiler: allow color TLB writes in last instruction
Iago Toral Quiroga
1
-0
/
+3
2021-11-12
v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
Iago Toral Quiroga
1
-1
/
+1
2021-11-10
v3dv,v3d: don't store swizzle pointer in shader/pipeline keys
Iago Toral Quiroga
1
-1
/
+1
2021-10-20
broadcom/compiler: remove unused macro and function definition
Alejandro Piñeiro
1
-1
/
+0
2021-09-24
broadcom/compiler: remove commented out vir_LOAD_IMM methods
Alejandro Piñeiro
1
-24
/
+0
2021-09-10
broadcom: make vir_emit_last_thrsw() private
Juan A. Suarez Romero
1
-1
/
+0
2021-08-10
broadcom/compiler: add a vir_get_cond helper
Iago Toral Quiroga
1
-0
/
+1
2021-07-27
broadcom/compiler: implement nir_intrinsic_load_view_index
Iago Toral Quiroga
1
-0
/
+5
2021-07-14
broadcom/compiler: implement gl_PrimitiveID in FS without a GS
Iago Toral Quiroga
1
-1
/
+20
2021-07-12
broadcom/compiler: create a helper for computing VPM config
Iago Toral Quiroga
1
-0
/
+19
2021-07-12
broadcom/compiler: track if geometry shaders write gl_PointSize
Iago Toral Quiroga
1
-0
/
+2
2021-06-29
broadcom/compiler: track if a compute shader uses subgroup functionality
Iago Toral Quiroga
1
-0
/
+5
2021-06-29
broadcom/compiler: add FLAFIRST and FLNAFIRST opcodes
Iago Toral Quiroga
1
-0
/
+2
2021-06-04
ra: Use struct ra_class in the public API.
Eric Anholt
1
-4
/
+4
2021-05-31
v3dv: implement vkCmdDispatchBase
Iago Toral Quiroga
1
-0
/
+5
2021-05-06
broadcom/compiler: refactor compile strategies
Iago Toral Quiroga
1
-0
/
+10
2021-05-06
broadcom/compiler: add a compiler strategy to disable loop unrolling
Iago Toral Quiroga
1
-1
/
+4
2021-05-06
v3d: move NIR compiler options to GL driver
Iago Toral Quiroga
1
-2
/
+0
2021-05-04
broadcom/compiler: track if a shader has control barriers in prog_data
Iago Toral Quiroga
1
-0
/
+2
2021-04-09
broadcom/compiler: rename unifa tracking fields
Iago Toral Quiroga
1
-7
/
+7
2021-04-09
broadcom/compiler: sort constant UBO loads by index and offset
Iago Toral Quiroga
1
-0
/
+6
2021-04-09
broadcom/compiler: allow compilation strategies to limit minimum thread count
Iago Toral Quiroga
1
-0
/
+8
2021-04-09
broadcom/compiler: add a definition for the unifa skip distance
Iago Toral Quiroga
1
-0
/
+7
2021-03-31
broadcom/compiler: add a NOP count stat to shader-db
Iago Toral Quiroga
1
-0
/
+1
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