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AgeCommit message (Expand)AuthorFilesLines
2001-02-26added filtering option, compute shadow tex size from window sizeBrian Paul1-13/+36
2001-02-20added extension #ifdef/#endifsBrian Paul1-2/+5
2001-02-20added shadowtexBrian Paul2-5/+7
2001-02-20demo of GL_SGIX_shadowBrian Paul1-0/+393
2001-02-16added n-key to toggle nice fog, other minor clean-upsBrian Paul1-5/+33
2001-02-07Force texture download every time to handle lazy texture downloads.Gareth Hughes1-16/+16
2001-01-23added DestroyHeads() to test clean-up codeBrian Paul1-2/+15
2001-01-23minor tweaksBrian Paul1-3/+9
2001-01-23added support for 4 texture unitsBrian Paul1-6/+11
2001-01-23space-bar = pause animationBrian Paul1-13/+19
2001-01-06Add GL_POINTS as a primitive, including with CVA DrawElements. UsefulGareth Hughes1-146/+177
2001-01-02 Committing in .Jouk Jansen1-1/+1
2000-12-24* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.pesco17-28/+132
2000-12-07call glFinish() before getting t1 timeBrian Paul1-2/+6
2000-12-02added -s option to control when glXSwapBuffers() is calledBrian Paul1-5/+39
2000-11-30Enable double-buffering, count not even multiple of three.Gareth Hughes1-4/+44
2000-11-30Add basic timing information.Gareth Hughes1-140/+154
2000-11-18added more programsBrian Paul1-0/+3
2000-11-18test texture palettes with multitextureBrian Paul1-0/+408
2000-11-18Mark Kilgard's reflection/shadow dino demoBrian Paul1-0/+891
2000-11-18hacked demo to test multi-texture projective texturesBrian Paul1-0/+1023
2000-11-10patched to silence compiler warnings (Martin Lindhe)Brian Paul4-6/+6
2000-11-09fixed mipmap setup bugBrian Paul1-2/+2
2000-11-03Change transformation from ortho to perspective so we get the MGA eltGareth Hughes1-5/+6
2000-11-01update for separate libOSMesa.so libBrian Paul1-2/+9
2000-11-01print number of texture unitsBrian Paul1-1/+8
2000-11-01Added trivial CVA test for testing HW driver fastpaths, good for testingGareth Hughes2-17/+128
2000-10-31added comment explaining why the demo is flawedBrian Paul1-2/+19
2000-10-31removed debug printfBrian Paul1-1/+0
2000-10-30big overhaul of the demo, works better nowBrian Paul1-113/+86
2000-10-27Change animated apps to double-buffered visuals by default.Gareth Hughes8-48/+48
2000-10-26added a glFinish() callBrian Paul1-3/+7
2000-10-23Put a white texel in each corner of each texture.Brian Paul1-2/+57
2000-10-23added idle() func, enable fog by defaultBrian Paul1-3/+11
2000-10-21added a proper idle() functionBrian Paul1-1/+8
2000-10-20use 1.1 glPolygonOffset instead of glPolygonOffsetEXTBrian Paul1-1/+1
2000-10-16use gray background, memset TempImage to white to help with debuggingBrian Paul1-3/+21
2000-10-05brighter colorsBrian Paul1-4/+37
2000-10-05 Committing in .Jouk Jansen1-3/+4
2000-10-04improved to test alpha blending with texture paletteBrian Paul1-17/+113
2000-09-30textured line testBrian Paul1-0/+196
2000-09-29added fps outputBrian Paul1-1/+20
2000-09-26use GL_NEAREST texture filterBrian Paul1-2/+2
2000-09-15set default window pos, changed 4 to GL_RGBABrian Paul1-1/+2
2000-09-15added FPS calculationBrian Paul1-1/+16
2000-09-13added cursor key info to instructionsBrian Paul1-6/+13
2000-09-12better FPS calculationBrian Paul7-165/+93
2000-09-12terrain demo dataBrian Paul1-0/+1
2000-09-12better fps computationBrian Paul1-9/+15
2000-09-08added dither key optionBrian Paul1-3/+13