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With these changes the shader code is visible in RGP.
Vk pipeline feature is emulated using si_update_shaders: when shaders are
updated we compute a sha1 of their code and use it as a pipeline hash.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9277>
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Because it may be disabled. Instead use the cu mask to
pick the first active WGP.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9277>
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V_008D18_REG_INCLUDE_CONTEXT was set twice.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9277>
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Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9277>
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For radeonsi the shaders don't live in the same BOs, so they're
unlikely to be less that 0x1000 bytes apart.
So this commit bumps the threshold to 0x10000 and warns once
when hitting it.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9277>
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When not using S_00B324_MEM_BASE the value isn't properly truncated.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9277>
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Matches radeonsi and PAL. From PAL:
// 1 is recommended, but doesn't provide sufficient precision
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4394
Fixes: ed946381564 ("radv: Enable RB+ where possible.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9427>
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This fixes CTS test: KHR-GL46.arrays_of_arrays_gl.AtomicUsage
Fixes: bddc0e023c "radeonsi: fix read from compute / write from draw sync"
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9361>
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Fixes: a8373b3d387 "radeonsi: store si_context::xxx_shader members in union"
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9313>
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The number of shader engines isn't always 4.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9307>
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And initialize the whandle format while at it.
Fixes: f7a4051b836 ("radeonsi: Check pitch and offset for validity.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4126
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9236>
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When format modifiers are supported, use
resource_create_with_modifiers instead of resource_create. This
allows radeonsi to set the modifier field, and allows VA-API
clients to have a proper modifier instead of
DRM_FORMAT_MOD_INVALID.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9308>
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On scanout the GFX8 ac_surface doesn't clear the size but only
doesn't allocate space and hence dcc_offset is 0. This is the same
as radeonsi.
Fixes: 7acb30de8ac ("radv: Enable displayable DCC.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4346
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9221>
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Straightforward implementation using the retile map from radeonsi.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9042>
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This means less custom test-source-dep stuff for these drivers, though it
means that touching the CI expects files will cause a bit more retesting:
- broadcom drivers retest as a group (but Igalia requested that
organization of CI files)
- radv+radeonsi retest as a group
- lvp+llvmpipe retest as a group
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9161>
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struct thread_trace_data holds struct rgp_code_object, struct
rgp_loader_events, struct rgp_pso_correlation data. This data is required
in function ac_sqtt_dump_data(). This patch makes the code changes
required to pass struct thread_trace_data to function ac_sqtt_dump_data().
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8609>
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Higher values break tessellation. I was only able to reproduce this
by switching back/from AMDVLK which was really weird...
According to Marek (1c6eca23fdd8), it looks like it's related to
register shadowing and PAL enables it, that probably explains a bit.
Copied from PAL and RadeonSI.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4207
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2498
Fixes: 74d69299d16 ("radv/gfx10: double the number of tessellation offchip buffers per SE")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9141>
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After the previous commit, when running the following
deqp-gles31 caselist:
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32ui
dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32i
The second test always fails on gfx10. I don't know why,
but forcing the dcc clear from si_decompress_dcc to use
compute fixes the problem.
The test caselist wasn't failing before because the dcc
disable step was done in si_resource_copy_region, before
calling si_compute_copy_image.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8958>
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This was implemented in 1d3bffaf9cb7ade0676bab969b5d33d6bdabcec8,
but missing the WRITE_COMPRESS_ENABLE bit, then disabled by
4dc6ed2a59040f04648eadbffeb1522587d00f3.
This commits reimplements it to:
- avoid disabling dcc when uploading FP16 textures
(see si_use_compute_copy_for_float_formats)
- being able to use compute to upload textures in more cases, rather
than using the blit path
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8958>
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The new enum has 3 values:
- SI_CP_DMA_CLEAR_METHOD: equivalent to force_cp_dma = true
- SI_COMPUTE_CLEAR_METHOD: to force the clear to use compute
- SI_AUTO_SELECT_CLEAR_METHOD: equivalent to force_cp_dma = false
No functional change yet, but this will be used later.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8958>
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It must be 1 only if both sampler and non-sampler VMEM instructions
that return something are used. BVH counts as a sampler instruction.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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A future commit will use it.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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This is only code simplification.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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We don't have any nir_variables for uniforms, so this code wasn't
doing anything. Also, uniform handles are almost always uniforms.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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This was missing.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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so that create_stream_output_target doesn't use the context and can be
called from any thread. This is for u_threaded_context.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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Doing these MINs at the end could have undone optimizations for the LDS
size and threadgroup size, so move the MINs up.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9028>
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si_check_render_feedback only relied on si_images::enabled_mask and
si_samplers::enabled_mask to determine if a texture was being used
both as input and output.
Given that some samplers/images can be considered active (so accounted
for by enabled_mask) but not used by the current shader this could
lead to false-positive.
This commit fixes this by and-ing the above mask with the information
from shader_info for each active shader.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4227
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8869>
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A compute dispatch should see the result of a previous draw command.
radeonsi was missing this implicit sync, causing rendering artifacts:
the compute shader was reading from a texture still being written to
by the previous draw.
Framebuffer BOs are marked with RADEON_USAGE_NEEDS_IMPLICIT_SYNC,
so compute jobs will sync.
v2: use RADEON_USAGE_NEEDS_IMPLICIT_SYNC
v3: unconditionally make CB coherent after a flush
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> (v3)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v3)
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4032
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2878
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1336
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8869>
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This allows to access them individually (sctx->shader.ps) or
using array indexing (sctx->shaders[PIPE_SHADER_FRAGMENT]).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8869>
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Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8869>
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Not having this here, even if the branch is not taken, increases
CPU performance by 2% on radeonsi. If some drivers need this, the spec
does allow GL termination, meaning abort(), which is a more effective
alternative given that this never happens.
You may ask, do we really pay a 2% performance hit for every conditional
not taken? For some of them, we do.
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798>
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Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8892>
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Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8892>
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The machine to which these boards are connected to is having trouble
keeping up when the rootfs are expanded. This is causing jobs to time
out and fail.
So as a mitigation measure reduce the load by disabling two of these
jobs until the root problem is solved.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8930>
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radeonsi stopped supporting NULL fragment shaders. This makes the test pass.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8906>
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It's not supported.
Fixes: 47587758f21 ("radeonsi: prefetch VB descriptors right after uploading")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4211
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8914>
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Slabs always allocate the next power of two size from their pools. This
wastes memory if the size is not a power of two.
bo->base.size is overwritten because the default is the allocated power of
two size, but we need the real size to compute the wasted size in
amdgpu_bo_slab_destroy. entry_size is added to the hole in pb_slab_entry
to hold the real entry size.
Like other memory stats, no atomics are used.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8683>
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These are based on my testing and estimation.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8434>
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Changes:
- disallow NGG culling for GS, fast launch for tess using template args
(GS can't do NGG culling, tess can't do fast launch)
- skip checking current_rast_prim with tessellation
(bake the condition into ngg_cull_vert_threshold)
- use only 1 vertex count threshold for enabling NGG shader culling
to simplify it. I think it doesn't have a big impact. The threshold
computation depends on more parameters than just fast launch.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8434>
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It doesn't have to be done in draw_vbo.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8434>
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The CP DMA bandwidth is always better than PCIe, so I think wasting
compute resources is not a good idea. This is only enabled on GFX10+
because untested on older gens and also because RadeonSI does that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8763>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>
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This skips the logic that sets and checks prefetch_L2_mask.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>
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so that we don't have to enter the state emit loop and invoke the more
complicated function si_emit_graphics_shader_pointers.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>
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Move statements that use the least number of local variables as close
to the beginning as possible. Also move local variables closer to their use.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>
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Move statements that use the least number of local variables as close
to the beginning as possible. Also move local variables closer to their use.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>
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When using the prefetch with VS_ONLY=true followed by VS_ONLY=false,
we tested the VS_ONLY bits in the mask when executing VS_ONLY=false where
the bits were always 0. It's also useless to clear the prefetch mask when
VS_ONLY=true.
This commit skips those tests by splitting the function properly using
BEFORE_DRAW and AFTER_DRAW template parameters.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8794>
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