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2023-02-18broadcom/ci: fold .vc4-rpi3-piglit:armhf into its only userEric Engestrom1-9/+4
2023-02-12vc4: use u_pipe_screen_lookup_or_create() to keep track of and reuse screensEric Engestrom3-4/+19
2023-01-09vc4: Fix running process_mux_deps on irrelevant type of instructionsQiu Wenbo1-7/+9
2023-01-09vc4: Fix RADDR_A field extraction of branch instructionQiu Wenbo1-2/+4
2022-12-25vc4: Fix race condition in BO importsAsahi Lina1-2/+13
2022-12-15vc4: replace open-coded F_DUPFD_CLOEXEC with os_dupfd_cloexec()Eric Engestrom1-1/+1
2022-11-22ci/vc4,v3d: Add headless wayland testing using weston.Emma Anholt5-3/+71
2022-11-11ci: avoid triggering vc4 & v3d tests on v3dv-only MRsEric Engestrom1-2/+16
2022-11-08ci: run shaderdb on vc4 as wellEric Engestrom1-1/+1
2022-11-08vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shimEric Engestrom1-0/+15
2022-10-25vc4: mark piglit copypixels-(draw-)sync as flakyEric Engestrom1-0/+4
2022-10-25vc4: send shaderdb output through KHR_debugEric Engestrom1-8/+9
2022-10-25vc4: consolidate shader-db outputJose Maria Casanova Crespo5-35/+11
2022-10-25vc4: use PIPE_MASK_RGBA name instead of its value 0xfEric Engestrom1-1/+1
2022-10-25vc4: pre-compile shaders to make up for the lack of draw calls in shader-dbEric Engestrom1-0/+105
2022-10-25docs: consistently upper-case VC4, V3D etcErik Faye-Lund2-16/+16
2022-10-25vc4: don't use imprecise_32bit_lowering for idiv loweringEric Engestrom1-1/+2
2022-10-25vc4: don't lower uadd_carryEric Engestrom1-0/+18
2022-10-19gallium: Default to PIPE_CAP_MIXED_COLORBUFFER_FORMATSAlyssa Rosenzweig14-19/+1
2022-10-03nir/vars_to_ssa: Always do OOB load/store removal.Emma Anholt1-37/+49
2022-09-14broadcom: fix dependencies in static_library() callsEric Engestrom3-6/+6
2022-09-07vc4: do not attempt to do deep tiled blitsErik Faye-Lund1-1/+3
2022-09-07vc4: respect z-offset in tiled blitsErik Faye-Lund2-8/+7
2022-09-06mesa/st: enable s3tc extensions with fallbackErik Faye-Lund3-0/+76
2022-09-06vc4: drop dead qir_POW() helperEric Engestrom1-8/+0
2022-09-01vc4: Use u_default_set_debug_callbackAlyssa Rosenzweig2-16/+4
2022-08-24vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistentEric Engestrom12-30/+32
2022-08-22vc4: store tex sampler in proper registerJuan A. Suarez Romero2-25/+4
2022-08-05vc4: properly restore vc4 debug optionJuan A. Suarez Romero1-1/+1
2022-08-04vc4/simulator: use i915/amd ioctls for BOJuan A. Suarez Romero1-36/+113
2022-08-01v3d/vc4/ci: Fix typo in skipped listJuan A. Suarez Romero2-2/+2
2022-08-01vc4/v3d: restore calling debug_get_option_vc4/v3d_debugAlejandro Piñeiro5-0/+14
2022-07-29vc4/v3d: stop adding NORAST when SHADERDB debug option is usedAlejandro Piñeiro5-19/+0
2022-07-12vc4: Add links to test bug reports.Emma Anholt1-1/+3
2022-07-12vc4: Work around a HW bug with 2-vert line loops.Emma Anholt2-5/+25
2022-07-10vc4: Add notes on the remaining dEQP failures.Emma Anholt1-0/+31
2022-07-10vc4: Move previous existing 3D xfails up to the group of 3d xfails.Emma Anholt1-40/+41
2022-07-10vc4: Disable OES_texture_3D being exposed.Emma Anholt2-369/+16
2022-07-10mesa/st: Disable OES_texture_3D for PIPE_CAP_MAX_TEXTURE_3D_LEVELS==0.Emma Anholt8-6/+16
2022-06-22vc4: Propagate txf_ms's dest_type to the lowered txf.Emma Anholt4-120/+36
2022-06-22ci/vc4: Turn on deqp-egl testing by default.Emma Anholt1-1/+0
2022-06-22ci/vc4: Merge quick_shader in with deqp-glesEmma Anholt2-10/+10
2022-05-19mesa/st: add nir shader to clear color buffers using constant valueIndrajit Kumar Das2-0/+36
2022-05-18docs: update extensions for V3D and VC4Juan A. Suarez Romero1-10/+10
2022-05-17vc4: disable GLSL IR loop unrollingTimothy Arceri1-1/+0
2022-04-12ci: add Broadcom CI maintainerJuan A. Suarez Romero1-0/+8
2022-04-12glsl/st: use nir pass to lower indirect rather than GLSL IRTimothy Arceri6-58/+28
2022-03-28docs: document v3d/v3dv envvarsAlejandro Piñeiro1-23/+9
2022-03-21vc4: replace opencoded slab_zallocPierre-Eric Pelloux-Prayer1-3/+1
2022-02-22vc4: remove redundant initializationJuan A. Suarez Romero2-10/+0