index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
add-igalia-developers-rst
amber
gallium-no-rhw-position
main
marge_bot_batch_merge_job
opengl-es-v2
staging/20.0
staging/20.1
staging/20.2
staging/20.3
staging/21.0
staging/21.1
staging/21.2
staging/21.3
staging/22.0
staging/22.1
staging/22.2
staging/22.3
staging/23.0
tess-use-io-semantics
virgl_fix_type_v1
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
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Author
Files
Lines
2023-02-18
broadcom/ci: fold .vc4-rpi3-piglit:armhf into its only user
Eric Engestrom
1
-9
/
+4
2023-02-12
vc4: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens
Eric Engestrom
3
-4
/
+19
2023-01-09
vc4: Fix running process_mux_deps on irrelevant type of instructions
Qiu Wenbo
1
-7
/
+9
2023-01-09
vc4: Fix RADDR_A field extraction of branch instruction
Qiu Wenbo
1
-2
/
+4
2022-12-25
vc4: Fix race condition in BO imports
Asahi Lina
1
-2
/
+13
2022-12-15
vc4: replace open-coded F_DUPFD_CLOEXEC with os_dupfd_cloexec()
Eric Engestrom
1
-1
/
+1
2022-11-22
ci/vc4,v3d: Add headless wayland testing using weston.
Emma Anholt
5
-3
/
+71
2022-11-11
ci: avoid triggering vc4 & v3d tests on v3dv-only MRs
Eric Engestrom
1
-2
/
+16
2022-11-08
ci: run shaderdb on vc4 as well
Eric Engestrom
1
-1
/
+1
2022-11-08
vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shim
Eric Engestrom
1
-0
/
+15
2022-10-25
vc4: mark piglit copypixels-(draw-)sync as flaky
Eric Engestrom
1
-0
/
+4
2022-10-25
vc4: send shaderdb output through KHR_debug
Eric Engestrom
1
-8
/
+9
2022-10-25
vc4: consolidate shader-db output
Jose Maria Casanova Crespo
5
-35
/
+11
2022-10-25
vc4: use PIPE_MASK_RGBA name instead of its value 0xf
Eric Engestrom
1
-1
/
+1
2022-10-25
vc4: pre-compile shaders to make up for the lack of draw calls in shader-db
Eric Engestrom
1
-0
/
+105
2022-10-25
docs: consistently upper-case VC4, V3D etc
Erik Faye-Lund
2
-16
/
+16
2022-10-25
vc4: don't use imprecise_32bit_lowering for idiv lowering
Eric Engestrom
1
-1
/
+2
2022-10-25
vc4: don't lower uadd_carry
Eric Engestrom
1
-0
/
+18
2022-10-19
gallium: Default to PIPE_CAP_MIXED_COLORBUFFER_FORMATS
Alyssa Rosenzweig
14
-19
/
+1
2022-10-03
nir/vars_to_ssa: Always do OOB load/store removal.
Emma Anholt
1
-37
/
+49
2022-09-14
broadcom: fix dependencies in static_library() calls
Eric Engestrom
3
-6
/
+6
2022-09-07
vc4: do not attempt to do deep tiled blits
Erik Faye-Lund
1
-1
/
+3
2022-09-07
vc4: respect z-offset in tiled blits
Erik Faye-Lund
2
-8
/
+7
2022-09-06
mesa/st: enable s3tc extensions with fallback
Erik Faye-Lund
3
-0
/
+76
2022-09-06
vc4: drop dead qir_POW() helper
Eric Engestrom
1
-8
/
+0
2022-09-01
vc4: Use u_default_set_debug_callback
Alyssa Rosenzweig
2
-16
/
+4
2022-08-24
vc4: introduce VC4_DBG() macro to make VC4_DEBUG checks consistent
Eric Engestrom
12
-30
/
+32
2022-08-22
vc4: store tex sampler in proper register
Juan A. Suarez Romero
2
-25
/
+4
2022-08-05
vc4: properly restore vc4 debug option
Juan A. Suarez Romero
1
-1
/
+1
2022-08-04
vc4/simulator: use i915/amd ioctls for BO
Juan A. Suarez Romero
1
-36
/
+113
2022-08-01
v3d/vc4/ci: Fix typo in skipped list
Juan A. Suarez Romero
2
-2
/
+2
2022-08-01
vc4/v3d: restore calling debug_get_option_vc4/v3d_debug
Alejandro Piñeiro
5
-0
/
+14
2022-07-29
vc4/v3d: stop adding NORAST when SHADERDB debug option is used
Alejandro Piñeiro
5
-19
/
+0
2022-07-12
vc4: Add links to test bug reports.
Emma Anholt
1
-1
/
+3
2022-07-12
vc4: Work around a HW bug with 2-vert line loops.
Emma Anholt
2
-5
/
+25
2022-07-10
vc4: Add notes on the remaining dEQP failures.
Emma Anholt
1
-0
/
+31
2022-07-10
vc4: Move previous existing 3D xfails up to the group of 3d xfails.
Emma Anholt
1
-40
/
+41
2022-07-10
vc4: Disable OES_texture_3D being exposed.
Emma Anholt
2
-369
/
+16
2022-07-10
mesa/st: Disable OES_texture_3D for PIPE_CAP_MAX_TEXTURE_3D_LEVELS==0.
Emma Anholt
8
-6
/
+16
2022-06-22
vc4: Propagate txf_ms's dest_type to the lowered txf.
Emma Anholt
4
-120
/
+36
2022-06-22
ci/vc4: Turn on deqp-egl testing by default.
Emma Anholt
1
-1
/
+0
2022-06-22
ci/vc4: Merge quick_shader in with deqp-gles
Emma Anholt
2
-10
/
+10
2022-05-19
mesa/st: add nir shader to clear color buffers using constant value
Indrajit Kumar Das
2
-0
/
+36
2022-05-18
docs: update extensions for V3D and VC4
Juan A. Suarez Romero
1
-10
/
+10
2022-05-17
vc4: disable GLSL IR loop unrolling
Timothy Arceri
1
-1
/
+0
2022-04-12
ci: add Broadcom CI maintainer
Juan A. Suarez Romero
1
-0
/
+8
2022-04-12
glsl/st: use nir pass to lower indirect rather than GLSL IR
Timothy Arceri
6
-58
/
+28
2022-03-28
docs: document v3d/v3dv envvars
Alejandro Piñeiro
1
-23
/
+9
2022-03-21
vc4: replace opencoded slab_zalloc
Pierre-Eric Pelloux-Prayer
1
-3
/
+1
2022-02-22
vc4: remove redundant initialization
Juan A. Suarez Romero
2
-10
/
+0
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