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2024-03-26microsoft/compiler: Don't store static-indexing handles that are dynamically ...Jesse Natalie1-12/+10
2024-03-26nir: Handle ptr_as_array for build_deref_followerJesse Natalie1-0/+10
2024-03-26d3d12: Implement PIPE_VIDEO_CAP_ENC_SURFACE_ALIGNMENTSil Vilerino1-3/+12
2024-03-25ci/debian: Update DirectX-HeadersJesse Natalie2-2/+2
2024-03-25ci/windows: Update DirectX-Headers, Agility SDK, zlib, DXC, and WARPJesse Natalie6-50/+12
2024-03-25microsoft/compiler: Disable GS streams workaround for validator 1.8Jesse Natalie1-2/+2
2024-03-25microsoft/compiler: domainLocation component index needs to be i8Jesse Natalie2-2/+2
2024-03-25dzn: Initialize memoryTypeBits for querying properties on imported handlesJesse Natalie1-0/+2
2024-03-25dzn: Include vulkan_core.h instead of vulkan.h in the device enum headerJesse Natalie1-1/+1
2024-03-24nir_tests: Add /bigobj when compiling with MSVCJesse Natalie1-1/+6
2024-03-22wgl: Check for null before dereferencing ctx in swapJesse Natalie1-1/+2
2024-03-22wgl: Delete unused context param to swapJesse Natalie3-6/+5
2024-03-08d3d12: Video Encode - Add driver workaround for rate control reconfigurationSil Vilerino2-6/+34
2024-03-08d3d12: Only check D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO for D3D_FEA...Sil Vilerino1-1/+1
2024-03-08d3d12: Add GetDesc wrapper for ID3D12HeapSil Vilerino2-1/+13
2024-03-07dzn: Support bufferDeviceAddressJesse Natalie1-5/+11
2024-03-07spirv2dxil: Support buffer_device_addressJesse Natalie3-0/+69
2024-03-07nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1)Jesse Natalie1-1/+1
2024-03-06d3d12: Refactor graphics functions from context and blit to separate filesSil Vilerino11-912/+1044
2024-03-06d3d12: Add partial media, compute, graphics support with CORE and GENERIC fea...Sil Vilerino12-300/+484
2024-03-06frontend/va: Use get_resources in VaDeriveImage for media only devices withou...Sil Vilerino1-11/+14
2024-03-06frontend/va: Support media only post proc without compositor using shaders or...Sil Vilerino6-29/+61
2024-03-06d3d12: HEVC encode - Update CQP using current frame type as per VA frontend c...Sil Vilerino1-6/+26
2024-03-06d3d12: H264 encode - Update CQP using current frame type as per VA frontend c...Sil Vilerino1-6/+28
2024-03-06d3d12: AV1 encode - Configure CQP using qp and new qp_inter parametersSil Vilerino1-8/+34
2024-03-06d3d12: Point sprite lowering pass needs to handle arraysJesse Natalie2-18/+23
2024-03-06wgl: Initialize DEVMODE structJesse Natalie1-1/+1
2024-03-05microsoft/compiler: Remove code after discard/terminate in later optimization...Jesse Natalie1-36/+9
2024-03-01microsoft/compiler: Remove deref load/store/atomic ops that statically go out...Jesse Natalie3-0/+51
2024-03-01spirv2dxil: Set push constant register space to nonzeroJesse Natalie1-0/+2
2024-03-01d3d12: Do not use PIPE_BIND_DISPLAY_TARGET for d3d12_video_bufferSil Vilerino1-1/+1
2024-02-29wgl: Check for stw_device->screen before trying to destroy itJesse Natalie1-1/+2
2024-02-29dzn: Fix conditions for barrier in texture-converting copy caseJesse Natalie1-11/+9
2024-02-21microsoft/compiler: Fix SM6.6 non-bindless handle annotation for UAV counterJesse Natalie1-1/+1
2024-02-15d3d12: Support R16G16B16A16_FLOAT display targetsJesse Natalie3-9/+48
2024-02-15winsys/d3d12: Support single-buffered modeJesse Natalie1-38/+87
2024-02-15wgl: Add HDR pixel formatsJesse Natalie1-10/+10
2024-02-15wgl: Enable WGL_ARB_pixel_format_floatJesse Natalie1-0/+1
2024-02-15wgl: Add no-gdi-single-buffered and gdi-double-buffered PFDsJesse Natalie1-29/+20
2024-02-15wgl: Flush frontbuffer when calling swapbuffers on single-buffered fbJesse Natalie1-2/+2
2024-02-15wgl: Support a single-buffered winsys framebufferJesse Natalie2-2/+10
2024-02-15microsoft/compiler: Fix wave size control for SM6.8+Jesse Natalie2-3/+21
2024-02-15microsoft/compiler: Fix wave size control for SM6.6+Jesse Natalie1-3/+15
2024-02-15microsoft/compiler: For emulating scan, ensure all threads are active when re...Jesse Natalie1-6/+12
2024-02-13dzn: Add a driconf option to disable dzn for specific apps and use it for RDR2Jesse Natalie3-0/+15
2024-02-13dzn: Fix tessellation shader insertion into PSO descJesse Natalie1-2/+2
2024-02-13dzn: Simultaneous-access is mutually exclusive with MSAAJesse Natalie1-1/+2
2024-02-13spirv2dxil: Trivial fixes for tessellation shadersJesse Natalie1-2/+21
2024-02-13spirv2dxil: Remove dead branches early during shader compilationJesse Natalie1-0/+2
2024-02-13microsoft/compiler: Relax assert for SPIR-V barriersJesse Natalie1-1/+1