Age | Commit message (Expand) | Author | Files | Lines |
2024-03-26 | microsoft/compiler: Don't store static-indexing handles that are dynamically ... | Jesse Natalie | 1 | -12/+10 |
2024-03-26 | nir: Handle ptr_as_array for build_deref_follower | Jesse Natalie | 1 | -0/+10 |
2024-03-26 | d3d12: Implement PIPE_VIDEO_CAP_ENC_SURFACE_ALIGNMENT | Sil Vilerino | 1 | -3/+12 |
2024-03-25 | ci/debian: Update DirectX-Headers | Jesse Natalie | 2 | -2/+2 |
2024-03-25 | ci/windows: Update DirectX-Headers, Agility SDK, zlib, DXC, and WARP | Jesse Natalie | 6 | -50/+12 |
2024-03-25 | microsoft/compiler: Disable GS streams workaround for validator 1.8 | Jesse Natalie | 1 | -2/+2 |
2024-03-25 | microsoft/compiler: domainLocation component index needs to be i8 | Jesse Natalie | 2 | -2/+2 |
2024-03-25 | dzn: Initialize memoryTypeBits for querying properties on imported handles | Jesse Natalie | 1 | -0/+2 |
2024-03-25 | dzn: Include vulkan_core.h instead of vulkan.h in the device enum header | Jesse Natalie | 1 | -1/+1 |
2024-03-24 | nir_tests: Add /bigobj when compiling with MSVC | Jesse Natalie | 1 | -1/+6 |
2024-03-22 | wgl: Check for null before dereferencing ctx in swap | Jesse Natalie | 1 | -1/+2 |
2024-03-22 | wgl: Delete unused context param to swap | Jesse Natalie | 3 | -6/+5 |
2024-03-08 | d3d12: Video Encode - Add driver workaround for rate control reconfiguration | Sil Vilerino | 2 | -6/+34 |
2024-03-08 | d3d12: Only check D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO for D3D_FEA... | Sil Vilerino | 1 | -1/+1 |
2024-03-08 | d3d12: Add GetDesc wrapper for ID3D12Heap | Sil Vilerino | 2 | -1/+13 |
2024-03-07 | dzn: Support bufferDeviceAddress | Jesse Natalie | 1 | -5/+11 |
2024-03-07 | spirv2dxil: Support buffer_device_address | Jesse Natalie | 3 | -0/+69 |
2024-03-07 | nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1) | Jesse Natalie | 1 | -1/+1 |
2024-03-06 | d3d12: Refactor graphics functions from context and blit to separate files | Sil Vilerino | 11 | -912/+1044 |
2024-03-06 | d3d12: Add partial media, compute, graphics support with CORE and GENERIC fea... | Sil Vilerino | 12 | -300/+484 |
2024-03-06 | frontend/va: Use get_resources in VaDeriveImage for media only devices withou... | Sil Vilerino | 1 | -11/+14 |
2024-03-06 | frontend/va: Support media only post proc without compositor using shaders or... | Sil Vilerino | 6 | -29/+61 |
2024-03-06 | d3d12: HEVC encode - Update CQP using current frame type as per VA frontend c... | Sil Vilerino | 1 | -6/+26 |
2024-03-06 | d3d12: H264 encode - Update CQP using current frame type as per VA frontend c... | Sil Vilerino | 1 | -6/+28 |
2024-03-06 | d3d12: AV1 encode - Configure CQP using qp and new qp_inter parameters | Sil Vilerino | 1 | -8/+34 |
2024-03-06 | d3d12: Point sprite lowering pass needs to handle arrays | Jesse Natalie | 2 | -18/+23 |
2024-03-06 | wgl: Initialize DEVMODE struct | Jesse Natalie | 1 | -1/+1 |
2024-03-05 | microsoft/compiler: Remove code after discard/terminate in later optimization... | Jesse Natalie | 1 | -36/+9 |
2024-03-01 | microsoft/compiler: Remove deref load/store/atomic ops that statically go out... | Jesse Natalie | 3 | -0/+51 |
2024-03-01 | spirv2dxil: Set push constant register space to nonzero | Jesse Natalie | 1 | -0/+2 |
2024-03-01 | d3d12: Do not use PIPE_BIND_DISPLAY_TARGET for d3d12_video_buffer | Sil Vilerino | 1 | -1/+1 |
2024-02-29 | wgl: Check for stw_device->screen before trying to destroy it | Jesse Natalie | 1 | -1/+2 |
2024-02-29 | dzn: Fix conditions for barrier in texture-converting copy case | Jesse Natalie | 1 | -11/+9 |
2024-02-21 | microsoft/compiler: Fix SM6.6 non-bindless handle annotation for UAV counter | Jesse Natalie | 1 | -1/+1 |
2024-02-15 | d3d12: Support R16G16B16A16_FLOAT display targets | Jesse Natalie | 3 | -9/+48 |
2024-02-15 | winsys/d3d12: Support single-buffered mode | Jesse Natalie | 1 | -38/+87 |
2024-02-15 | wgl: Add HDR pixel formats | Jesse Natalie | 1 | -10/+10 |
2024-02-15 | wgl: Enable WGL_ARB_pixel_format_float | Jesse Natalie | 1 | -0/+1 |
2024-02-15 | wgl: Add no-gdi-single-buffered and gdi-double-buffered PFDs | Jesse Natalie | 1 | -29/+20 |
2024-02-15 | wgl: Flush frontbuffer when calling swapbuffers on single-buffered fb | Jesse Natalie | 1 | -2/+2 |
2024-02-15 | wgl: Support a single-buffered winsys framebuffer | Jesse Natalie | 2 | -2/+10 |
2024-02-15 | microsoft/compiler: Fix wave size control for SM6.8+ | Jesse Natalie | 2 | -3/+21 |
2024-02-15 | microsoft/compiler: Fix wave size control for SM6.6+ | Jesse Natalie | 1 | -3/+15 |
2024-02-15 | microsoft/compiler: For emulating scan, ensure all threads are active when re... | Jesse Natalie | 1 | -6/+12 |
2024-02-13 | dzn: Add a driconf option to disable dzn for specific apps and use it for RDR2 | Jesse Natalie | 3 | -0/+15 |
2024-02-13 | dzn: Fix tessellation shader insertion into PSO desc | Jesse Natalie | 1 | -2/+2 |
2024-02-13 | dzn: Simultaneous-access is mutually exclusive with MSAA | Jesse Natalie | 1 | -1/+2 |
2024-02-13 | spirv2dxil: Trivial fixes for tessellation shaders | Jesse Natalie | 1 | -2/+21 |
2024-02-13 | spirv2dxil: Remove dead branches early during shader compilation | Jesse Natalie | 1 | -0/+2 |
2024-02-13 | microsoft/compiler: Relax assert for SPIR-V barriers | Jesse Natalie | 1 | -1/+1 |