index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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Author
Files
Lines
2017-11-07
broadcom/vc5: Add occlusion query support.
Eric Anholt
7
-20
/
+125
2017-11-07
broadcom/vc5: Skip emitting textures that aren't used.
Eric Anholt
1
-2
/
+4
2017-11-07
broadcom/vc5: Add missing SRGBA8 ETC2 support.
Eric Anholt
1
-0
/
+1
2017-11-07
broadcom/vc5: Disable early Z test when the FS writes Z.
Eric Anholt
1
-1
/
+2
2017-11-07
broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.
Eric Anholt
2
-4
/
+15
2017-11-07
broadcom/vc5: Add support for anisotropic filtering.
Eric Anholt
1
-0
/
+9
2017-11-07
broadcom/vc5: Fix mipmap filtering enums.
Eric Anholt
2
-8
/
+32
2017-11-07
broadcom/vc5: Fix height padding of small UIF slices.
Eric Anholt
1
-1
/
+5
2017-11-07
broadcom/vc5: Print the actual offsets in HW for our resource layout debug.
Eric Anholt
1
-34
/
+55
2017-11-07
broadcom/vc5: Set the available VS outputs to match the FS inputs.
Eric Anholt
1
-1
/
+4
2017-11-07
broadcom/vc5: Set the max texture LOD bias.
Eric Anholt
1
-1
/
+1
2017-11-07
broadcom/vc5: Fix translation of stencil ops.
Eric Anholt
2
-8
/
+30
2017-11-07
broadcom/vc5: Move stencil state packing to the CSO.
Eric Anholt
3
-27
/
+47
2017-11-07
broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.
Eric Anholt
2
-165
/
+155
2017-11-07
broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.
Eric Anholt
2
-19
/
+29
2017-11-07
broadcom/vc5: Skip emitting depth offset while disabled.
Eric Anholt
1
-1
/
+4
2017-11-07
broadcom/vc5: Don't emit stencil config if not doing stencil test.
Eric Anholt
1
-1
/
+2
2017-11-07
broadcom/vc5: Don't emit updated blend factors/funcs while disabled.
Eric Anholt
1
-1
/
+5
2017-11-07
broadcom/vc5: Fix missing enum decode for indexed primitives.
Eric Anholt
1
-2
/
+1
2017-11-07
broadcom/vc5: Drop padding bits from the bottom of the TSDA address.
Eric Anholt
1
-1
/
+1
2017-11-07
broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.
Eric Anholt
1
-0
/
+2
2017-11-07
broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.
Eric Anholt
3
-7
/
+27
2017-10-30
broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.
Eric Anholt
4
-11
/
+30
2017-10-30
broadcom/vc5: Pack clear colors according to the TLB internal format/type.
Eric Anholt
2
-10
/
+49
2017-10-30
broadcom/vc5: Don't do r/b channel swapping on 565.
Eric Anholt
1
-1
/
+7
2017-10-30
broadcom/vc5: Use the proper gallium format for our RGB10_A2.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Add some comments about the texture/output format ordering.
Eric Anholt
1
-7
/
+15
2017-10-30
broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.
Eric Anholt
1
-1
/
+0
2017-10-30
broadcom/vc5: Don't forget to actually turn on stencil testing.
Eric Anholt
1
-0
/
+3
2017-10-30
broadcom/vc5: Stop lowering negates to subs.
Eric Anholt
1
-1
/
+8
2017-10-30
broadcom/vc5: Set up MSAA texture type according to the internal format.
Eric Anholt
2
-2
/
+39
2017-10-30
broadcom/vc5: Use the sampler view's format, not the resource's.
Eric Anholt
3
-8
/
+1
2017-10-30
broadcom/vc5: Emit raw loads for MSAA buffers.
Eric Anholt
1
-0
/
+58
2017-10-30
broadcom/vc5: Use raw stores for MSAA buffers.
Eric Anholt
1
-15
/
+97
2017-10-30
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
Eric Anholt
6
-4
/
+96
2017-10-30
broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.
Eric Anholt
2
-14
/
+37
2017-10-30
broadcom/vc5: Keep output height pad out of the store TLB general address.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Drop padding bits from the texture shader state's address.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Drop alignment bits from texture P1's address.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/xml: Fix address packing for address with >= 8 alignment bits.
Eric Anholt
1
-2
/
+5
2017-10-30
broadcom/vc5: Lower unpack_*_4x8 to normal math.
Eric Anholt
1
-0
/
+3
2017-10-30
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.
Eric Anholt
3
-4
/
+16
2017-10-30
broadcom/vc5: Disable GL_ARB_transform_feedback3.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Fix gl_FragCoord pixel center setup.
Eric Anholt
1
-3
/
+4
2017-10-30
broadcom/vc5: Always set up 1D textures as raster order.
Eric Anholt
1
-0
/
+5
2017-10-30
broadcom/vc5: Mark lookup type as uint, not bool.
Eric Anholt
1
-1
/
+1
2017-10-30
broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.
Eric Anholt
1
-4
/
+24
2017-10-20
meson: Fix vc5 deps on the XML-generated headers.
Eric Anholt
2
-2
/
+2
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