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2017-11-07broadcom/vc5: Add occlusion query support.Eric Anholt7-20/+125
2017-11-07broadcom/vc5: Skip emitting textures that aren't used.Eric Anholt1-2/+4
2017-11-07broadcom/vc5: Add missing SRGBA8 ETC2 support.Eric Anholt1-0/+1
2017-11-07broadcom/vc5: Disable early Z test when the FS writes Z.Eric Anholt1-1/+2
2017-11-07broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.Eric Anholt2-4/+15
2017-11-07broadcom/vc5: Add support for anisotropic filtering.Eric Anholt1-0/+9
2017-11-07broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2-8/+32
2017-11-07broadcom/vc5: Fix height padding of small UIF slices.Eric Anholt1-1/+5
2017-11-07broadcom/vc5: Print the actual offsets in HW for our resource layout debug.Eric Anholt1-34/+55
2017-11-07broadcom/vc5: Set the available VS outputs to match the FS inputs.Eric Anholt1-1/+4
2017-11-07broadcom/vc5: Set the max texture LOD bias.Eric Anholt1-1/+1
2017-11-07broadcom/vc5: Fix translation of stencil ops.Eric Anholt2-8/+30
2017-11-07broadcom/vc5: Move stencil state packing to the CSO.Eric Anholt3-27/+47
2017-11-07broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.Eric Anholt2-165/+155
2017-11-07broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.Eric Anholt2-19/+29
2017-11-07broadcom/vc5: Skip emitting depth offset while disabled.Eric Anholt1-1/+4
2017-11-07broadcom/vc5: Don't emit stencil config if not doing stencil test.Eric Anholt1-1/+2
2017-11-07broadcom/vc5: Don't emit updated blend factors/funcs while disabled.Eric Anholt1-1/+5
2017-11-07broadcom/vc5: Fix missing enum decode for indexed primitives.Eric Anholt1-2/+1
2017-11-07broadcom/vc5: Drop padding bits from the bottom of the TSDA address.Eric Anholt1-1/+1
2017-11-07broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.Eric Anholt1-0/+2
2017-11-07broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt3-7/+27
2017-10-30broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt4-11/+30
2017-10-30broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2-10/+49
2017-10-30broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt1-1/+7
2017-10-30broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Add some comments about the texture/output format ordering.Eric Anholt1-7/+15
2017-10-30broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt1-1/+0
2017-10-30broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt1-0/+3
2017-10-30broadcom/vc5: Stop lowering negates to subs.Eric Anholt1-1/+8
2017-10-30broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2-2/+39
2017-10-30broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt3-8/+1
2017-10-30broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt1-0/+58
2017-10-30broadcom/vc5: Use raw stores for MSAA buffers.Eric Anholt1-15/+97
2017-10-30broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt6-4/+96
2017-10-30broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2-14/+37
2017-10-30broadcom/vc5: Keep output height pad out of the store TLB general address.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Drop padding bits from the texture shader state's address.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Drop alignment bits from texture P1's address.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Drop alignment bits from Z/S rendering mode config address.Eric Anholt1-1/+1
2017-10-30broadcom/xml: Fix address packing for address with >= 8 alignment bits.Eric Anholt1-2/+5
2017-10-30broadcom/vc5: Lower unpack_*_4x8 to normal math.Eric Anholt1-0/+3
2017-10-30broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt3-4/+16
2017-10-30broadcom/vc5: Disable GL_ARB_transform_feedback3.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Fix gl_FragCoord pixel center setup.Eric Anholt1-3/+4
2017-10-30broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt1-0/+5
2017-10-30broadcom/vc5: Mark lookup type as uint, not bool.Eric Anholt1-1/+1
2017-10-30broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.Eric Anholt1-4/+24
2017-10-20meson: Fix vc5 deps on the XML-generated headers.Eric Anholt2-2/+2