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AgeCommit message (Expand)AuthorFilesLines
2009-03-10i965: check if we run out of GRF/temp registersmesa_7_4_idr_stagingBrian Paul1-2/+26
2009-03-10mesa: added _mesa_fprintf() wrapperBrian Paul2-1/+17
2009-03-10i965: fix emit_math1() function used for scalar instructionsBrian Paul1-9/+32
2009-03-10i965: rewrite the code for handling shader subroutine callsBrian Paul6-64/+187
2009-03-10intel: Fix bpp setting of blits to 8bpp targets.Eric Anholt1-0/+2
2009-03-10i965: add software fallback for conformant 3D textures and GL_CLAMPRobert Ellison4-10/+40
2009-03-10mesa: don't draw arrays if vertex position array is not enabledBrian Paul1-3/+12
2009-03-10i965: texture fixes: bordered textures, fallback renderingRobert Ellison1-3/+31
2009-03-10texmem: fix typo from brianp's changes.Dave Airlie1-1/+1
2009-03-10mesa: use an array for current texture objectsBrian Paul15-264/+168
2009-03-10mesa: use an array for default texture objectsBrian Paul4-90/+72
2009-03-10Fix an i965 assertion failure on glClear()Robert Ellison1-1/+1
2009-03-10intel: fix datatype typo, s/GLboolean/GLuint/Brian Paul1-1/+1
2009-03-10intel: Fix intelSetTexBuffer miptree leak.Kristian Høgsberg1-2/+7
2009-03-10intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.Eric Anholt7-13/+27
2009-03-10i965: Fix render target read domains.Eric Anholt1-2/+1
2009-03-10intel: Don't do the extra MI_FLUSH in flushing except when doing glFlush().Eric Anholt1-5/+17
2009-03-10intel: don't crash when dri2 tells us about buffers we don't care about.Eric Anholt1-0/+3
2009-03-10dri2: Initialize variables for the getbuffers round-trip reduction.Eric Anholt1-0/+2
2009-03-10intel: Fix tri clear to do FBO color attachments as well.Eric Anholt1-8/+25
2009-03-10i965: Fix fallback on stencil drawing to fbo when the visual lacks stencil.Eric Anholt1-2/+2
2009-03-10i965: need to disable current shader, if any, in intel_clear_tris()Brian Paul1-0/+9
2009-03-10intel: Speed up glDrawPixels(GL_ALPHA) by using an alpha texture format.Eric Anholt1-5/+6
2009-03-10intel: Fix some state leakage of {Client,}ActiveTexture in metaops.Eric Anholt2-0/+10
2009-03-10i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt19-182/+157
2009-03-10i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt14-684/+25
2009-03-10i965: init array->Format fields (see bug 19708)Brian Paul1-0/+2
2009-03-10intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2-3/+11
2009-03-10i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt3-8/+10
2009-03-10intel: move some driver functions aroundBrian Paul4-82/+95
2009-03-10intel: replace custom metaops clear with generic.Eric Anholt2-71/+176
2009-03-10intel: make intelUpdateScreenFromSAREA() staticBrian Paul2-5/+1
2009-03-10intel: remove unused varBrian Paul1-2/+0
2009-03-10i915: Add support for a new G33-like chipset.Shaohua Li2-2/+13
2009-03-10i965: fix for RHW workaroundXiang, Haihao2-43/+99
2009-03-10i965: tell GLSL compiler to emit code using condition codesBrian Paul1-0/+3
2009-03-10tdfx: Fix begin/endquery for current API.Eric Anholt1-4/+4
2009-03-10i965: add missing break for OPCODE_RET caseBrian Paul1-0/+1
2009-03-10mesa: more info in error messagesBrian Paul1-2/+3
2009-03-10mesa: minor error msg improvementBrian Paul1-1/+2
2009-03-10intel: Decode MI operands using specific length masksChris Wilson1-20/+23
2009-03-10intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson1-2/+2
2009-03-10glxgears: No, really. Fix the dyslexia.Ian Romanick1-1/+1
2009-03-10Fix dyslexia.Ian Romanick1-1/+1
2009-03-10glxgears: Log a message if synched to vblankIan Romanick1-0/+74
2009-03-10mesa: refactor glTexParameter codeBrian Paul1-347/+480
2009-03-10mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison1-0/+54
2009-03-10intel: move glClear-related code into new intel_clear.c fileBrian Paul8-222/+304
2009-03-10intel: Move swap-related functions from intel_buffers.c to new intel_swapbuff...Brian Paul11-222/+301
2009-03-10i965: scissor rect was inverted when rendering to textureBrian Paul1-4/+14