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2010-05-31Update OpenGL ES headers.Chia-I Wu10-534/+1158
2010-05-31autoconf: Remove unused APIS.Chia-I Wu2-6/+0
It was used by glapi, which has been moved to mapi.
2010-05-31mesa: Fix/add feature test to shader.c.Chia-I Wu1-1/+3
Those macros used by _mesa_init_shader_dispatch are not available when FEATURE_GL is not defined.
2010-05-31r300g: set correct pitch in libdrmMarek Olšák2-12/+12
to match what DDX sets. This prevents some flushes from occuring.
2010-05-31r300g: remove texture usage transfer flagMarek Olšák1-10/+1
2010-05-31r600g: remove unused struct r600_stateMarek Olšák2-20/+0
What was the purpose of it?
2010-05-30vbo: Remove unnecessary header.Vinson Lee1-1/+0
2010-05-30r600g: Remove unnecessary headers.Vinson Lee5-5/+0
2010-05-30r600g: RS880 is r6xx-basedAlex Deucher1-1/+1
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-05-30llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca2-18/+6
2010-05-30llvmpipe: Don't force a linear to tiled conversion after rasterization on ↵José Fonseca1-12/+14
debug builds. Only do this if runtime debugging flags to show subtiles/tiles are set.
2010-05-30llvmpipe: Call llvmpipe_set_texture_tile_layout only when necessary.José Fonseca1-2/+4
Like the other places.
2010-05-30util: Add inline function for approximate floating point comparison.José Fonseca1-0/+9
2010-05-30llvmpipe: Use pointer_to_func() instead of custom wrappers.José Fonseca5-70/+8
2010-05-30draw: Use pointer_to_func() instead of custom wrappers.José Fonseca1-30/+3
2010-05-30util: Generic pointer to func conversion helper.José Fonseca1-0/+12
That observes strict-aliasing rules.
2010-05-30llvmpipe: Pass the fs variant to the rasterizer.José Fonseca9-81/+113
2010-05-30python/retrace: Interpret resource_copy_region.José Fonseca1-10/+6
2010-05-30st/python: Expose region_copy/fill_region instead of deprecated ↵José Fonseca1-52/+20
surface_copy/fill
2010-05-30st/vega: Use FREE.Chia-I Wu1-1/+1
Match MALLOC with FREE. Otherwise, it causes weird segfaults when built with memory debugging.
2010-05-30st/egl: Hook eglCreatePbufferFromClientBuffer.Chia-I Wu3-20/+141
This is some refactoring works. Creating a pbuffer from an EGL_OPENVG_IMAGE is still not supported.
2010-05-30st/egl: Fix eglCopyBuffers.Chia-I Wu1-2/+1
It was broken since surface_copy -> resource_copy_region transition.
2010-05-30st/egl: Initialize KMS backend from an fd.Chia-I Wu1-6/+31
Check if the native native is EGL_DEFAULT_DISPLAY. If not, treat it as an fd.
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák1-5/+9
Yes I am fixing r300c ... who knew?
2010-05-29r600g: remove unused variableMarek Olšák1-1/+0
2010-05-29r600g: fix gallium function parametersMarek Olšák4-14/+14
2010-05-29r600g: make a local copy of viewport stateMarek Olšák3-3/+3
2010-05-29i915g: Rename winsys c fileJakob Bornecrantz2-1/+1
2010-05-29i915g: Move pci id to winsys structJakob Bornecrantz7-15/+11
2010-05-29targets/egl: Give egl targets a good build enviromentJakob Bornecrantz1-1/+11
2010-05-28egl_dri2: Split driver loading out into its own functionKristian Høgsberg1-32/+48
2010-05-28egl_dri2: Check for xcb_connect() failure the right wayKristian Høgsberg1-6/+4
It always returns a valid xcb_connection_t, but if connection failed, it's in the error state.
2010-05-29r600g: fix buildMarek Olšák2-0/+2
2010-05-28i965: Add cache unit -> bo name mapping for more gen6 state objects.Eric Anholt1-0/+3
This will help in bufmgr debugging and aub dumping.
2010-05-28i965: fix PIPE_CONTROL command for gen6.Zou Nan hai1-1/+10
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
2010-05-28llvmpipe: add PIPE_BUFFER to assertionBrian Paul1-1/+2
Fixes regression from commit f2e05acac931889e0820e1cc5d7ea810048a6b5f.
2010-05-28softpipe: add PIPE_BUFFER to assertionBrian Paul1-1/+2
Fixes regression from commit f2e05acac931889e0820e1cc5d7ea810048a6b5f.
2010-05-28llvmpipe: add out of memory checking to triangle setup pathBrian Paul1-5/+9
2010-05-28glsl: change uniform location/offset encodingBrian Paul1-8/+30
This lets Mesa work like other OpenGL implementations with regard to indexing uniform arrays. See comments for details. Note: this is a candidate for the 7.8 branch.
2010-05-28r300g: remove unnecessary breaksMarek Olšák1-4/+1
2010-05-28r300g: report vertex format support in is_format_supportedMarek Olšák5-23/+39
2010-05-28st/mesa: advertise ARB_half_float_vertex when availableMarek Olšák1-0/+7
Both softpipe and llvmpipe pass the piglit half float test.
2010-05-28r300g/swtcl: fix WPOSMarek Olšák2-9/+8
There you are! r300->viewport_state is undefined when using SW TCL. Piglit score (r300g.tests): HW TCL: 231/275 SW TCL: 233/275
2010-05-28r300g/swtcl: avoid an infinite loop if an occl. query doesn't return anythingMarek Olšák1-2/+6
2010-05-27r600g: disable renderingJerome Glisse1-2/+7
Disable rendering to avoid GPU lockup. Use radeondb to debug shader compiler : radeondb -c gallium.bof radeondb -s gallium.json Will print shader generated, best is to use fp demos to test the compiler. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-05-27r600g: various fixesBas Nieuwenhuizen8-25/+26
- enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting
2010-05-27r600g: fix driver + shader compiler backend changeJerome Glisse7-384/+632
Change the way we translate from c_compiler to the asic specific representation. Should make things simpler. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-05-27r600g: Integrate into buildJakob Bornecrantz6-3/+29
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-05-27r600g: Fix buffer offsetsJakob Bornecrantz1-2/+2
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-05-27r600g: adapt to latest interfaces changesMarek Olšák44-1760/+615
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600.