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2014-11-22Add release notes for the 10.3.4 releasemesa-10.3.4Emil Velikov1-0/+104
2014-11-22Update version to 10.3.4Emil Velikov1-1/+1
2014-11-19i965: Fix segfault in WebGL Conformance on IvybridgeChad Versace1-3/+4
2014-11-19r600g: limit texture offset application to specific types (v2)Dave Airlie1-3/+18
2014-11-19r600g: geom shaders: always load texture src regs from inputsDave Airlie1-1/+2
2014-11-19st/mesa: add a fallback for clear_with_quad when no vs_layerIlia Mirkin4-5/+97
2014-11-19r600g/cayman: handle empty vertex shadersDave Airlie1-4/+8
2014-11-19r600g/cayman: fix texture gather testsDave Airlie1-4/+11
2014-11-19r600g/cayman: fix integer multiplication output overwrite (v2)Dave Airlie1-3/+23
2014-11-19st/mesa: copy sampler_array_size field when copying instructionsBrian Paul1-1/+6
2014-11-19radeonsi: Disable asynchronous DMA except for PIPE_BUFFERMichel Dänzer1-0/+15
2014-11-18get-pick-list.sh: Require explicit "10.3" for nominating stable patchesEmil Velikov1-1/+1
2014-11-16configure.ac: roll up a program for the sse4.1 checkEmil Velikov1-1/+10
2014-11-16i915g: we also have more than 0 viewports!Kenneth Graunke1-0/+3
2014-11-16llvmpipe: Avoid deadlock when unloading opengl32.dllJosé Fonseca1-1/+11
2014-11-08docs: Add sha256 sums for the 10.3.3 releaseEmil Velikov1-1/+3
2014-11-08Add release notes for the 10.3.3 releasemesa-10.3.3Emil Velikov1-0/+207
2014-11-08Update version to 10.3.3Emil Velikov1-1/+1
2014-11-06mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul1-4/+4
2014-11-06r300g: remove enabled/disabled hyperz and AA compression messagesMarek Olšák1-2/+0
2014-10-29configure: include llvm systemlibs when using static llvmJan Vesely1-1/+6
2014-10-29radeon/llvm: Dynamically allocate branch/loop stack arraysMichel Dänzer2-6/+37
2014-10-29Revert "st/mesa: set MaxUnrollIterations = 255"Marek Olšák1-2/+1
2014-10-29radeonsi: fix incorrect index buffer max size for lowered 8-bit indicesMarek Olšák1-1/+1
2014-10-29radeonsi: fix polygon mode for points and lines and point/line fill modesMarek Olšák1-3/+3
2014-10-29r600g: fix polygon mode for points and lines and point/line fill modesMarek Olšák2-6/+6
2014-10-29gallium/nouveau: fully build the driver under androidMauro Rossi1-1/+1
2014-10-29glsl: Use signed array index in update_max_array_access()Anuj Phogat1-3/+3
2014-10-29glsl: Fix crash due to negative array indexAnuj Phogat1-1/+1
2014-10-29mesa: check that uniform exists in glUniform* functionsTapani Pälli1-8/+8
2014-10-29glsl: fix uniform location count used for glsl typesTapani Pälli2-9/+12
2014-10-29freedreno/a3xx: fix depth/stencil restore formatRob Clark1-1/+5
2014-10-29freedreno/a3xx: fix viewport state during clearRob Clark1-1/+19
2014-10-29freedreno: mark scissor state dirty when enable bit changesRob Clark1-0/+10
2014-10-29freedreno: clear vs scissorRob Clark7-13/+96
2014-10-29freedreno/ir3: add debug flag to disable cpRob Clark3-1/+3
2014-10-29freedreno: positions come out as integers, not half-integersIlia Mirkin1-2/+2
2014-10-29freedreno/a3xx: disable early-z when we have kill'sRob Clark3-0/+10
2014-10-29freedreno/ir3: fix potential gpu lockup with killRob Clark4-2/+61
2014-10-29freedreno/ir3: comment + better fxn nameRob Clark1-3/+5
2014-10-29freedreno/a3xx: more layer/level fixesRob Clark3-8/+14
2014-10-29freedreno/ir3: large const supportRob Clark5-13/+33
2014-10-29freedreno: update generated headersRob Clark4-5/+10
2014-10-29freedreno: fix layer_strideRob Clark1-1/+1
2014-10-29freedreno: inline fd_draw_emit()Rob Clark2-49/+47
2014-10-29freedreno/ir3: optimize shader key comparisionRob Clark5-40/+79
2014-10-29freedreno/a3xx: refactor/optimize emitRob Clark7-83/+125
2014-10-29freedreno/a3xx: refactor vertex state emitRob Clark11-79/+83
2014-10-29freedreno: query fixesRob Clark3-8/+13
2014-10-29freedreno/a3xx: handle VS only outputting BCOLORRob Clark1-2/+10