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2014-03-05mesa: Bump version to 10.1 (final)mesa-10.1Ian Romanick1-1/+1
2014-03-05glx/dri2: fix build failure on HURDJulien Cristau1-0/+5
2014-03-03i965: Validate (and resolve) all the bound textures.Chris Forbes2-2/+2
2014-03-03i965: Widen sampler key bitfields for 32 samplersChris Forbes1-3/+3
2014-03-01mesa: Bump version to 10.1-rc3mesa-10.1-rc3Ian Romanick1-1/+1
2014-03-01dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2-2/+2
2014-03-01mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul1-0/+22
2014-02-28i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick1-7/+8
2014-02-28i915: Only allow 8 vertex texture unitsIan Romanick1-0/+1
2014-02-28i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dyn...Petri Latvala4-2/+28
2014-02-28r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard1-1/+3
2014-02-28glsl: Don't vectorize horizontal expressions.Matt Turner1-0/+15
2014-02-28glsl: Add is_horizontal() method to ir_expression.Matt Turner1-0/+12
2014-02-28mesa: do depth/stencil format conversion in glGetTexImageBrian Paul1-2/+9
2014-02-28winsys/svga: Avoid calling drm getparam for max surface size on older kernelsThomas Hellstrom1-7/+8
2014-02-26i965: Fix the region's pitch condition to use blitterAnuj Phogat1-3/+3
2014-02-26i965: Don't try to dump shader source for fixed-function FS programs.Kenneth Graunke1-1/+1
2014-02-26glsl: Delete LRP_TO_ARITH lowering pass flag.Kenneth Graunke2-35/+2
2014-02-26i965: Stop lowering ir_triop_lrp.Kenneth Graunke1-2/+0
2014-02-26i965/vec4: Handle ir_triop_lrp on Gen4-5 as well.Kenneth Graunke2-7/+38
2014-02-26i965/vec4: Add a brw->gen >= 6 assertion in three-source emitters.Kenneth Graunke1-0/+1
2014-02-26i965/vec4: Add non-mutating helper functions to modify src_reg::swizzle and :...Francisco Jerez1-0/+24
2014-02-26gallium/pipebuffer: change pb_cache_manager_create() size_factor to floatBrian Paul4-8/+8
2014-02-26svga/winsys: Propagate surface shared information to the winsysThomas Hellstrom5-26/+44
2014-02-26svga/winsys: implement GBS supportBrian Paul19-323/+3064
2014-02-26gallium/util: Add flush/map debug utility codeThomas Hellstrom3-0/+530
2014-02-26gallium/pipebuffer: Add a cache buffer manager bypass maskThomas Hellstrom3-5/+23
2014-02-26pipebuffer, winsys: Add a size match parameter to the cached buffer managerThomas Hellstrom3-4/+8
2014-02-26svga: update texture code for GBSBrian Paul2-64/+326
2014-02-26svga: update buffer code for GBSBrian Paul2-42/+224
2014-02-26svga: add new helper functions for GBS buffersBrian Paul1-0/+76
2014-02-26svga: remove a couple unneeded assertionsBrian Paul2-2/+0
2014-02-26svga: adjust adjustment for point coordinatesBrian Paul1-1/+4
2014-02-26svga: track which textures are rendered toBrian Paul2-18/+38
2014-02-26svga: add helpers for tracking rendering to texturesBrian Paul2-0/+68
2014-02-26svga: update shader code for GBSBrian Paul8-20/+142
2014-02-26svga: update constant buffer code for GBSBrian Paul5-69/+175
2014-02-26svga: add svga_have_gb_objects/dma() functionsBrian Paul1-0/+14
2014-02-26svga: add new GBS commandsBrian Paul2-5/+637
2014-02-26svga: update svga_winsys interface for GBSBrian Paul6-13/+141
2014-02-26svga: update dumping code with new GBS commands, etcBrian Paul1-44/+268
2014-02-26svga: split / update svga3d header filesBrian Paul17-1976/+4808
2014-02-26svga: replace out-of-temps assertion with debug warningBrian Paul1-2/+4
2014-02-26svga: check shader size against max command buffer sizeBrian Paul2-12/+49
2014-02-26svga: refactor some shader codeBrian Paul11-76/+171
2014-02-26glx: Fix the GLXFBConfig attrib sort prioritiesFredrik Höglund1-7/+4
2014-02-26glx: Fix the default values for GLXFBConfig attributesFredrik Höglund1-7/+2
2014-02-25nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov1-1/+1
2014-02-24nv50: make sure to clear _all_ layers of all attachmentsIlia Mirkin3-3/+21
2014-02-24nv50/ir/ra: fix SpillCodeInserter::offsetSlot usageChristoph Bumiller1-7/+7