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2013-01-04texformat: use MESA_FORMAT_ARGB2101010 with GL_UNSIGNED_INT_2_10_10_10_REVgles3-fmt-v1Jordan Justen1-1/+7
2013-01-04texstore argb2101010: merge GL_RGBA and GL_RGB casesJordan Justen1-15/+6
2013-01-04pack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV caseJordan Justen1-2/+10
2013-01-04i965 teximage: allocate texture image buffer for fallback pathJordan Justen1-0/+1
2013-01-04i965 teximage: don't call _mesa_store_teximage if format/type==GL_NONEJordan Justen1-2/+4
2013-01-04glformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV for GLES2/3Jordan Justen1-0/+9
2013-01-04readpix: for implentation format/type, ignore int vs. non-int checkJordan Justen1-10/+18
2013-01-04readpix: raise priority of FBO completeness errorJordan Justen1-9/+9
2013-01-04readpix: add error checking for GLES3Jordan Justen1-0/+54
2013-01-04readpix: use integer conversion for RGBA/UNSIGNED_BYTEJordan Justen1-0/+5
2013-01-04glformats: support _mesa_bytes_per_pixel for 2101010+GL_RGBJordan Justen1-1/+2
2013-01-04copytexture: update error checking for GLES3Jordan Justen1-17/+45
2013-01-04copytexture: make sure is_srgb(src) == is_srgb(dst)Jordan Justen1-0/+29
2013-01-04framebuffer: add _mesa_get_read_renderbufferJordan Justen2-0/+24
2013-01-04copytexture: for GLES make sure integer signed vs. unsigned matchesJordan Justen1-7/+14
2013-01-04glformats: add _mesa_base_format_component_countJordan Justen2-0/+29
2013-01-04teximage: use _mesa_es3_error_check_format_and_type for GLES3Matt Turner1-6/+13
2013-01-04glformats: add _mesa_es3_error_check_format_and_typeMatt Turner2-0/+444
2013-01-04fbobject: add additional fbo completeness checks for GLESJordan Justen1-3/+54
2013-01-04glformats: add functions to detect signed/unsigned integer typesJordan Justen2-14/+46
2013-01-04unpack: support unpacking MESA_FORMAT_ARGB2101010Jordan Justen1-0/+18
2013-01-04pack: adjust clamping for int=>ubyte conversionJordan Justen1-1/+1
2013-01-04fbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo on GLESJordan Justen1-1/+1
2013-01-04Fix-up for "mesa: Rework crazy error code rules in glDrawBuffers()."Kenneth Graunke1-1/+2
2013-01-04i965: Don't maintain programs for ff state when there is no ffIan Romanick1-2/+2
2013-01-04mesa: Don't muck about with ff state when there is no ffIan Romanick1-18/+26
2013-01-04egl/dri2: Add plumbing for EGL_OPENGL_ES3_BIT_KHRChad Versace6-4/+21
2013-01-04intel: Expose support for DRI_API_GLES3Chad Versace1-0/+2
2013-01-04dri: Define enum __DRI_API_GLES3Chad Versace3-1/+4
2013-01-04intel: Move validation of context version into intelInitContextChad Versace7-105/+100
2013-01-04intel: Set screen's api mask according to hw capabilities (v3)Chad Versace2-11/+96
2013-01-04i965: Bump maximum supported ES2 context version to 3.0Chad Versace1-1/+1
2013-01-04i965/Gen6+: Enable ARB_ES3_compatibility extensionPaul Berry1-0/+1
2013-01-04i965: Add support for GL_ANY_SAMPLES_PASSED_CONSERVATIVEIan Romanick1-0/+3
2013-01-04mesa/es3: Enable ES 3.0 API and shading language versionIan Romanick2-2/+25
2013-01-04glcpp: Reject token pasting operator in GLESMatt Turner1-0/+2
2013-01-04glcpp: Make undefined macros illegal in #if and #elif for GLES3Carl Worth1-0/+2
2013-01-04glcpp: Add a flag to the parser state to indicate GLES.Carl Worth2-11/+16
2013-01-04mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3Matt Turner1-9/+13
2013-01-04mesa: Return INVALID_OPERATION when type is known but not allowedMatt Turner1-1/+11
2013-01-04mesa: Use _mesa_lookup_enum_by_nr in tex*_error_checkMatt Turner1-6/+9
2013-01-04mesa: Allow HALF_FLOAT in glVertexAttribPointerMatt Turner1-7/+7
2013-01-04mesa: Reject texture-only formats as renderbuffer formats in ES 3Matt Turner1-21/+11
2013-01-04mesa: Fix default value of BUFFER_ACCESS_FLAGS.Kenneth Graunke1-28/+25
2013-01-04mesa: Rework crazy error code rules in glDrawBuffers().Kenneth Graunke1-3/+62
2013-01-04mesa/es3: Add support for GL_PRIMITIVE_RESTART_FIXED_INDEXIan Romanick9-19/+67
2013-01-04mesa/es3: Add support for GL_ANY_SAMPLES_PASSED_CONSERVATIVE query targetIan Romanick2-2/+11
2013-01-04mesa/es3: Allow transpose matrix uniforms in GLES3Ian Romanick1-1/+2
2013-01-04mesa: Rename and wire-up GetInteger64i_vMatt Turner4-6/+5
2013-01-04mesa: Correct glGet{Boolean,Integer}i_v namesMatt Turner1-2/+2